Andtalath wrote:That's nice. And yet those cap out, but the +1 still is a +1 price modifier. It doesn't change price for a 1st level character or a 5th level character. It doesn't change price for a 1st level fighter and a 11th level wizard.
Um, yeah it does, since they have to pay for the surrounding benefits as well.
No, you're just wrong here. I realize you are imagining that because the gp value of the enhancement fluctuates depending on whether you are making a +1 flaming longsword or a +13 flaming keen vorpal longsword of holy power and speed, that it changes the value of the flaming. You would be wrong and you'll just have to accept that if you want to move on with life. Flaming is a +1 value, and that doesn't matter if +1 costs 6,000 gp or 1.22 M gp. Flaming only contributes +1 to the value of the weapon.
True, and if you where proposing this to be tied to armor as +1 to +5 enhancements, you wouldn't hear this complaint.
Last I checked, armor was one of the basic ways to achieve SR, wondrous items being the other one. What possibly makes you think that I'm not talking about tying it to armor?
Oh, you actually meant displacement, as a side-point, those have been gimped in 3.5, by quite a huge margin (10 rounds/day I believe).
You believe wrongly again. Not only is it 15 rounds a day, that is for a major cloak. I said 20%, quite clearly, which means I'm speaking of a minor cloak, which provides permanent benefits. Is it really too much to ask that you give the
SRD a glance through when citing things? Imagine how much further we could have advanced this discussion if I didn't have to keep correcting factual errors and we could just spit on each others' opinions.
Also, yes, this is a problem with 3e, but you have to account for this problem when designing new rules if they are to remain balanced.
I did. I accounted for the fact that the current flat rate system allows SR far in excess of the caster levels one can expect to face at a given level. I eliminated that fact. Given that you are attacking the very concept of my idea without even seeing any price for it suggests that you have beef with the concept itself, not how it might be applied. That the idea has no merit whatsoever.
True, I see no reason not to try and balance it when you introduce stuff though.
And what am I balancing it against? There was a dream that was 'Balance'. You could only whisper it. Anything more than a whisper and it would vanish, it was so fragile.
Am I to balance against this dream, Andaltath? Or am I to balance it against the hordes of printed material that is reality? Where lies the imbalance in capping one's SR at +14 rather than +150?
Actually, my problem is that a giant suddenly can't be equipped with the item without ad-hoc enhancements or by turning pretty much immune to magic.
So, my suggestion is probably adding a clause with "the lower of your HD/level or CR" instead of just HD.
Looking at the SRD (you remember that, right? Looking up things to make sure what we are talking about is accurate, based in reality?) I see a hill giant at CR 7 and 12 HD.
Assuming I give it a +10 SR item, that is SR 22. A 7th level caster would have to roll a 15 or better to defeat the SR. A little steep, I agree. So I give it a +8. Now we have SR 20. Now the caster needs a 13. Roughly the same as attacking a devil's SR, less hard than defeating an angel's.
Most giants have HD and CR within 5-6 of each other. Give them +8 or hell, +6 SR. If you don't want them to have SR so high, give them a weaker item. It is really that simple.
Well, you could also implement a cap on the item in addition to the formula. So SR HD+10 (max 30) costs more than SR HD+10 (max 25)
True, but that's pretty much the ugly third cousin to the other two options if you ask me.
No, that actually preserves the common sense of my method with the pricing game of the standard method, where you continually have to upgrade your items as you progress through the game. It prevents you from simply buying a SR +14 as soon as you can affording it and having it be useful everafter, but it also prevents you from spending peanuts on SR 3000 and never even remotely approaching a being that can threaten it.