Unique Entities Discussion Thread

The houserules and entities of Kain Darkwind

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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Wed Dec 10, 2008 5:08 pm

necromental wrote:Corrupted Croatian-English?


The part I'm missing is how the 'anks' in 'thanks' sounds like the 'ance' in 'advance'.

Thanks again.


You're welcome. If you'd like to learn more about Anamolous, I'd suggest asking Glabrezubane, who is the resident expert on the character.
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Re: Unique Entities Discussion Thread

Postby Gmmaster42 » Fri Dec 26, 2008 6:48 pm

Forgive me if this has already been asked or if it's widely known, but I wanted to know how the Archangels were statted? I mean what kind of levels do they have? Michael has so many more feats than Gabriel. Are they gestalt to fighter or something? I really love what you did with them Kain. I ask because I was thinking of making my own version of a couple Archangels.
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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Sun Dec 28, 2008 1:30 pm

Gmmaster42 wrote:Forgive me if this has already been asked or if it's widely known, but I wanted to know how the Archangels were statted? I mean what kind of levels do they have? Michael has so many more feats than Gabriel. Are they gestalt to fighter or something? I really love what you did with them Kain. I ask because I was thinking of making my own version of a couple Archangels.



Well, I don't often go by any particular rules, that is sort of the point of Alternate World. If I don't particularly care for a class ability, I leave it out, or replace it with a different one, etc.

Michael at first glance, looks like he is a fighter/paladin/crusader. Upon closer examination, he only seems to have a paladin's smite evil, enhanced quite a bit, and the spells. Not quite certain how I got his saves. I'm getting base 30 + 15 (con) + 12 resistance = 57 for his Fort save.

So I'm guessing I made him a fighter/crusader with some paladin abilities.

If/when I go back and do him for Pathfinder, I'll likely just make him a crusader with paladin abilities. Pathfinder already provides more feats than 3.5.

With Gabriel, I didn't give her any abilities, just cleric spell casting. No particular reason why, I just didn't.

Nemamiah of the Chalice possesses the abilities of a Knight of the Chalice. Af-Hemah is just a seraph. Barachiel is based on his BoED build. Novalee is a planetar with ranger abilities, suitable for his proxy status with Elhonna. Xerona is just an advanced solar with a guardian ability.

None of them follow any particular pattern. I just stat them how I like to.
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Re: Unique Entities Discussion Thread

Postby Gmmaster42 » Tue Dec 30, 2008 2:54 am

Ok, cool. Thanks, Kain. I always liked the notion of statting awesome beings without fear of hard fast rules.
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Re: Unique Entities Discussion Thread

Postby Fafnir300 » Fri Jan 02, 2009 12:37 pm

Gmmaster42 wrote:Ok, cool. Thanks, Kain. I always liked the notion of statting awesome beings without fear of hard fast rules.


Me too.
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Re: Unique Entities Discussion Thread

Postby Gmmaster42 » Fri Jan 02, 2009 3:04 pm

Well they get in the way. Besides when you design an awesomely powerful being like an Archangel for example, you want to have fun with it.
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Re: Unique Entities Discussion Thread

Postby Fafnir300 » Sat Jan 17, 2009 12:20 pm

I like that pirate deity and how the ship's cannons fire spells. That never crossed my mind to do that. Now I'm inspired to do the same.
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Re: Unique Entities Discussion Thread

Postby Wintermute » Sat Jan 17, 2009 3:27 pm

Why does Besmara only get 2 attacks on a full attack?
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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Sat Jan 17, 2009 4:00 pm

Wintermute wrote:Why does Besmara only get 2 attacks on a full attack?


She's using Improved Vital Strike, which sacks her last two attacks in exchange for increasing the base weapon damage on her other attacks by a factor of 3. I don't particularly like putting every single possible version of attacks, especially since the pattern is so basic (-5, -10, -15, etc), so if there is a particularly likely attack variant, I often put that in the full attack block.

Honestly, I ought to move entirely to the new statblock.

But basically, she can make 4 attacks on a full attack, but her full attack damage drops to 1d6 instead of 3d6.
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Re: Unique Entities Discussion Thread

Postby Wintermute » Sat Jan 17, 2009 5:43 pm

Kain Darkwind wrote:
Wintermute wrote:Why does Besmara only get 2 attacks on a full attack?


She's using Improved Vital Strike, which sacks her last two attacks in exchange for increasing the base weapon damage on her other attacks by a factor of 3. I don't particularly like putting every single possible version of attacks, especially since the pattern is so basic (-5, -10, -15, etc), so if there is a particularly likely attack variant, I often put that in the full attack block.

Honestly, I ought to move entirely to the new statblock.

But basically, she can make 4 attacks on a full attack, but her full attack damage drops to 1d6 instead of 3d6.

Gotcha. Also, I demand more pirate-themed deities.
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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Sat Jan 17, 2009 6:01 pm

Wintermute wrote:
Kain Darkwind wrote:
Wintermute wrote:Why does Besmara only get 2 attacks on a full attack?


She's using Improved Vital Strike, which sacks her last two attacks in exchange for increasing the base weapon damage on her other attacks by a factor of 3. I don't particularly like putting every single possible version of attacks, especially since the pattern is so basic (-5, -10, -15, etc), so if there is a particularly likely attack variant, I often put that in the full attack block.

Honestly, I ought to move entirely to the new statblock.

But basically, she can make 4 attacks on a full attack, but her full attack damage drops to 1d6 instead of 3d6.

Gotcha. Also, I demand more pirate-themed deities.



Well, in the Pathfinder campaign setting of Golarion, she's the only one. Since one of her clerics has become a semi-important NPC in my game, I figured it was worth the effort to put some stats to her.

So probably no pirate themed deities on the way, however, I intend to fill out her ranked crew (as opposed to the general crew that Besmara's Boys represent) at some point in time.
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Re: Unique Entities Discussion Thread

Postby Wintermute » Sat Jan 17, 2009 6:02 pm

Kain Darkwind wrote:Well, in the Pathfinder campaign setting of Golarion, she's the only one. Since one of her clerics has become a semi-important NPC in my game, I figured it was worth the effort to put some stats to her.

So probably no pirate themed deities on the way, however, I intend to fill out her ranked crew (as opposed to the general crew that Besmara's Boys represent) at some point in time.

This is also acceptable.
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Re: Unique Entities Discussion Thread

Postby Evilmonkeygod » Thu Apr 02, 2009 3:22 pm

I know I'm an extremely late party comer, but i had occasion to look over some of your builds lately and the first i checked out were the Four Horsemen as they have always have had a special place in my heart. Anyways i may have missed this but why dont they have immunities to what they represent like death effects for Death and diseases for Pestilence?
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Re: Unique Entities Discussion Thread

Postby Aluroon » Thu Apr 02, 2009 3:47 pm

Evilmonkeygod wrote:I know I'm an extremely late party comer, but i had occasion to look over some of your builds lately and the first i checked out were the Four Horsemen as they have always have had a special place in my heart. Anyways i may have missed this but why dont they have immunities to what they represent like death effects for Death and diseases for Pestilence?


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Re: Unique Entities Discussion Thread

Postby KingCrazyGenius » Fri Apr 03, 2009 6:53 am

It is because they are simply cosmically charged harbingers. Death is a bringer of death; he is not Death Incarnate. Furthermore, they only represent their titles from a NE perspective. War for instance is but one of countless beings who claim war as part of their portfolio, as is only natural since conflict is the only absolute in all D&D cosmologies.
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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Fri Apr 03, 2009 2:15 pm

And as a cosmic entity, they are immune to such effects.
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Re: Unique Entities Discussion Thread

Postby KingCrazyGenius » Fri Apr 03, 2009 2:19 pm

Kain Darkwind wrote:And as a cosmic entity, they are immune to such effects.

Unless of course another ranked entity beats them in a check, as is only proper.
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Re: Unique Entities Discussion Thread

Postby Evilmonkeygod » Fri Apr 03, 2009 2:34 pm

my next question would then be, why aren't those immunities listed in their stat blocks? you have the immunities to Acid and Poison, why not include these as well?
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Re: Unique Entities Discussion Thread

Postby Phaedros » Fri Apr 03, 2009 3:55 pm

Evilmonkeygod wrote:my next question would then be, why aren't those immunities listed in their stat blocks?


To avoid bloating the statblock (and making it more difficult to read), I assume. They have the cosmic subtype so they get cosmic immunities.

AW Rules wrote:Cosmic entities are immune to ability damage, ability drain, death effects, disintegration, energy drain, mind affecting, paralysis, possession and transmutations. These immunities can be overcome with an opposed rank check.


Evilmonkeygod wrote:you have the immunities to Acid and Poison, why not include these as well?


Acid and poison are explicitly mentioned because they're not part of the cosmic subtype and because they can't be overcome with rank checks.
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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Sun Apr 05, 2009 1:37 am

Exactly what Phaedros said. Same reason Asmodeus has fire immunity mentioned but not ability damage immunity.
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Re: Unique Entities Discussion Thread

Postby KingCrazyGenius » Tue Apr 07, 2009 7:23 am

Asmodeus is immune to fire!?
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Re: Unique Entities Discussion Thread

Postby Crazy Art » Mon Apr 27, 2009 9:54 pm

KingCrazyGenius wrote:It is because they are simply cosmically charged harbingers. Death is a bringer of death; he is not Death Incarnate. Furthermore, they only represent their titles from a NE perspective. War for instance is but one of countless beings who claim war as part of their portfolio, as is only natural since conflict is the only absolute in all D&D cosmologies.

A skelleton is not dead incarnate, but he's absolutely immune to death, disease, hunger, war... I mean, poison.
So, I think the 4 Horsemen should be immune to such effects.
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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Mon Apr 27, 2009 10:04 pm

A skeleton is an undead creature animated by the powers of death. A daemon is a living creature, composed of pure evil.

While the Pale Horseman is a bringer of death, it is also immune to death effects by virtue of its cosmic entity status. Only a more powerful cosmic entity would be capable of bringing it down with a death effect.
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Re: Unique Entities Discussion Thread

Postby Evilmonkeygod » Mon Apr 27, 2009 10:43 pm

Does Pestilence's CE make it immune to disease? How about Famine being immune to Fatigue?(only thing that comes close to hunger that i can think of), and what about War, who could perhaps be immune to Crits or something.

Does Cosmic Entity status cover all of this?
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Re: Unique Entities Discussion Thread

Postby Kain Darkwind » Mon Apr 27, 2009 10:47 pm

Evilmonkeygod wrote:Does Pestilence's CE make it immune to disease? How about Famine being immune to Fatigue?(only thing that comes close to hunger that i can think of), and what about War, who could perhaps be immune to Crits or something.

Does Cosmic Entity status cover all of this?



Disease and the ability damage/drain it causes is covered in cosmic entity status. Famine doesn't have to eat as an outsider. War only takes lethal damage from nonlethal damage and healing effects.
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