zenilib
0.5.3.0
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#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_quit.h"
#include "SDL_gesture.h"
#include "SDL_touch.h"
#include "begin_code.h"
#include "close_code.h"
Go to the source code of this file.
Classes | |
struct | SDL_CommonEvent |
Fields shared by every event. More... | |
struct | SDL_ControllerAxisEvent |
Game controller axis motion event structure (event.caxis.*) More... | |
struct | SDL_ControllerButtonEvent |
Game controller button event structure (event.cbutton.*) More... | |
struct | SDL_ControllerDeviceEvent |
Controller device event structure (event.cdevice.*) More... | |
struct | SDL_DollarGestureEvent |
Dollar Gesture Event (event.dgesture.*) More... | |
struct | SDL_DropEvent |
An event used to request a file open by the system (event.drop.*) This event is disabled by default, you can enable it with SDL_EventState() More... | |
union | SDL_Event |
General event structure. More... | |
struct | SDL_JoyAxisEvent |
Joystick axis motion event structure (event.jaxis.*) More... | |
struct | SDL_JoyBallEvent |
Joystick trackball motion event structure (event.jball.*) More... | |
struct | SDL_JoyButtonEvent |
Joystick button event structure (event.jbutton.*) More... | |
struct | SDL_JoyDeviceEvent |
Joystick device event structure (event.jdevice.*) More... | |
struct | SDL_JoyHatEvent |
Joystick hat position change event structure (event.jhat.*) More... | |
struct | SDL_KeyboardEvent |
Keyboard button event structure (event.key.*) More... | |
struct | SDL_MouseButtonEvent |
Mouse button event structure (event.button.*) More... | |
struct | SDL_MouseMotionEvent |
Mouse motion event structure (event.motion.*) More... | |
struct | SDL_MouseWheelEvent |
Mouse wheel event structure (event.wheel.*) More... | |
struct | SDL_MultiGestureEvent |
Multiple Finger Gesture Event (event.mgesture.*) More... | |
struct | SDL_OSEvent |
OS Specific event. More... | |
struct | SDL_QuitEvent |
The "quit requested" event. More... | |
struct | SDL_SysWMEvent |
A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with SDL_EventState() More... | |
struct | SDL_TextEditingEvent |
Keyboard text editing event structure (event.edit.*) More... | |
struct | SDL_TextInputEvent |
Keyboard text input event structure (event.text.*) More... | |
struct | SDL_TouchFingerEvent |
Touch finger event structure (event.tfinger.*) More... | |
struct | SDL_UserEvent |
A user-defined event type (event.user.*) More... | |
struct | SDL_WindowEvent |
Window state change event data (event.window.*) More... | |
Macros | |
#define | SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) |
#define | SDL_PRESSED 1 |
#define | SDL_RELEASED 0 |
#define | SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
#define | SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
Typedefs | |
typedef SDL_Event * | event |
typedef struct SDL_CommonEvent | SDL_CommonEvent |
Fields shared by every event. More... | |
typedef struct SDL_ControllerAxisEvent | SDL_ControllerAxisEvent |
Game controller axis motion event structure (event.caxis.*) More... | |
typedef struct SDL_ControllerButtonEvent | SDL_ControllerButtonEvent |
Game controller button event structure (event.cbutton.*) More... | |
typedef struct SDL_ControllerDeviceEvent | SDL_ControllerDeviceEvent |
Controller device event structure (event.cdevice.*) More... | |
typedef struct SDL_DollarGestureEvent | SDL_DollarGestureEvent |
Dollar Gesture Event (event.dgesture.*) More... | |
typedef struct SDL_DropEvent | SDL_DropEvent |
An event used to request a file open by the system (event.drop.*) This event is disabled by default, you can enable it with SDL_EventState() More... | |
typedef union SDL_Event | SDL_Event |
General event structure. More... | |
typedef struct SDL_JoyAxisEvent | SDL_JoyAxisEvent |
Joystick axis motion event structure (event.jaxis.*) More... | |
typedef struct SDL_JoyBallEvent | SDL_JoyBallEvent |
Joystick trackball motion event structure (event.jball.*) More... | |
typedef struct SDL_JoyButtonEvent | SDL_JoyButtonEvent |
Joystick button event structure (event.jbutton.*) More... | |
typedef struct SDL_JoyDeviceEvent | SDL_JoyDeviceEvent |
Joystick device event structure (event.jdevice.*) More... | |
typedef struct SDL_JoyHatEvent | SDL_JoyHatEvent |
Joystick hat position change event structure (event.jhat.*) More... | |
typedef struct SDL_KeyboardEvent | SDL_KeyboardEvent |
Keyboard button event structure (event.key.*) More... | |
typedef struct SDL_MouseButtonEvent | SDL_MouseButtonEvent |
Mouse button event structure (event.button.*) More... | |
typedef struct SDL_MouseMotionEvent | SDL_MouseMotionEvent |
Mouse motion event structure (event.motion.*) More... | |
typedef struct SDL_MouseWheelEvent | SDL_MouseWheelEvent |
Mouse wheel event structure (event.wheel.*) More... | |
typedef struct SDL_MultiGestureEvent | SDL_MultiGestureEvent |
Multiple Finger Gesture Event (event.mgesture.*) More... | |
typedef struct SDL_OSEvent | SDL_OSEvent |
OS Specific event. More... | |
typedef struct SDL_QuitEvent | SDL_QuitEvent |
The "quit requested" event. More... | |
typedef struct SDL_SysWMEvent | SDL_SysWMEvent |
A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with SDL_EventState() More... | |
typedef struct SDL_SysWMmsg | SDL_SysWMmsg |
typedef struct SDL_TextEditingEvent | SDL_TextEditingEvent |
Keyboard text editing event structure (event.edit.*) More... | |
typedef struct SDL_TextInputEvent | SDL_TextInputEvent |
Keyboard text input event structure (event.text.*) More... | |
typedef struct SDL_TouchFingerEvent | SDL_TouchFingerEvent |
Touch finger event structure (event.tfinger.*) More... | |
typedef struct SDL_UserEvent | SDL_UserEvent |
A user-defined event type (event.user.*) More... | |
typedef struct SDL_WindowEvent | SDL_WindowEvent |
Window state change event data (event.window.*) More... | |
Enumerations | |
enum | SDL_EventType { SDL_FIRSTEVENT = 0, SDL_QUIT = 0x100, SDL_APP_TERMINATING, SDL_APP_LOWMEMORY, SDL_APP_WILLENTERBACKGROUND, SDL_APP_DIDENTERBACKGROUND, SDL_APP_WILLENTERFOREGROUND, SDL_APP_DIDENTERFOREGROUND, SDL_WINDOWEVENT = 0x200, SDL_SYSWMEVENT, SDL_KEYDOWN = 0x300, SDL_KEYUP, SDL_TEXTEDITING, SDL_TEXTINPUT, SDL_MOUSEMOTION = 0x400, SDL_MOUSEBUTTONDOWN, SDL_MOUSEBUTTONUP, SDL_MOUSEWHEEL, SDL_JOYAXISMOTION = 0x600, SDL_JOYBALLMOTION, SDL_JOYHATMOTION, SDL_JOYBUTTONDOWN, SDL_JOYBUTTONUP, SDL_JOYDEVICEADDED, SDL_JOYDEVICEREMOVED, SDL_CONTROLLERAXISMOTION = 0x650, SDL_CONTROLLERBUTTONDOWN, SDL_CONTROLLERBUTTONUP, SDL_CONTROLLERDEVICEADDED, SDL_CONTROLLERDEVICEREMOVED, SDL_CONTROLLERDEVICEREMAPPED, SDL_FINGERDOWN = 0x700, SDL_FINGERUP, SDL_FINGERMOTION, SDL_DOLLARGESTURE = 0x800, SDL_DOLLARRECORD, SDL_MULTIGESTURE, SDL_CLIPBOARDUPDATE = 0x900, SDL_DROPFILE = 0x1000, SDL_USEREVENT = 0x8000, SDL_LASTEVENT = 0xFFFF } |
The types of events that can be delivered. More... | |
Include file for SDL event handling.
Definition in file SDL_events.h.
#define SDL_DISABLE 0 |
Definition at line 687 of file SDL_events.h.
Referenced by Zeni::Controllers::enable(), SDL_EventState(), SDL_JoystickEventState(), SDL_StartEventLoop(), SDL_StopTextInput(), and Zeni::Window::set_mouse_state().
#define SDL_ENABLE 1 |
Definition at line 688 of file SDL_events.h.
Referenced by Zeni::Controllers::enable(), Zeni::Window::get_mouse_state(), SDL_EventState(), SDL_GameControllerEventState(), SDL_IsTextInputActive(), SDL_JoystickEventState(), SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), SDL_PrivateJoystickAxis(), SDL_PrivateJoystickBall(), SDL_PrivateJoystickButton(), SDL_PrivateJoystickHat(), SDL_PrivateSendMouseMotion(), SDL_SendAppEvent(), SDL_SendClipboardUpdate(), SDL_SendDropFile(), SDL_SendEditingText(), SDL_SendKeyboardKey(), SDL_SendKeyboardText(), SDL_SendMouseButton(), SDL_SendMouseWheel(), SDL_SendSysWMEvent(), SDL_SendTouch(), SDL_SendTouchMotion(), SDL_SendWindowEvent(), SDL_StartTextInput(), and Zeni::Window::set_mouse_state().
#define SDL_GetEventState | ( | type | ) | SDL_EventState(type, SDL_QUERY) |
Definition at line 701 of file SDL_events.h.
Referenced by SDL_IsTextInputActive(), SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), SDL_PrivateJoystickAxis(), SDL_PrivateJoystickBall(), SDL_PrivateJoystickButton(), SDL_PrivateJoystickHat(), SDL_PrivateSendMouseMotion(), SDL_SendAppEvent(), SDL_SendClipboardUpdate(), SDL_SendDropFile(), SDL_SendEditingText(), SDL_SendKeyboardKey(), SDL_SendKeyboardText(), SDL_SendMouseButton(), SDL_SendMouseWheel(), SDL_SendSysWMEvent(), SDL_SendTouch(), SDL_SendTouchMotion(), and SDL_SendWindowEvent().
#define SDL_IGNORE 0 |
Definition at line 686 of file SDL_events.h.
Referenced by SDL_GameControllerEventState().
#define SDL_PRESSED 1 |
Definition at line 50 of file SDL_events.h.
Referenced by SDL_BWin::DispatchMessage(), Zeni::Gamestate_II::on_event(), Zeni::Popup_State::on_key(), Zeni::Gamestate_Base::on_key(), PSP_PumpEvents(), SDL_GameControllerEventWatcher(), SDL_PrivateGameControllerButton(), SDL_PrivateJoystickButton(), SDL_ResetKeyboard(), SDL_SendKeyboardKey(), SDL_SendMouseButton(), and SDL_SYS_JoystickUpdate().
#define SDL_QUERY -1 |
Definition at line 685 of file SDL_events.h.
Referenced by Zeni::Window::get_mouse_state(), SDL_GameControllerEventState(), SDL_JoystickEventState(), SDL_SetKeyboardFocus(), and SDL_ShouldPollJoystick().
#define SDL_RELEASED 0 |
Definition at line 49 of file SDL_events.h.
Referenced by SDL_BWin::DispatchMessage(), PSP_PumpEvents(), SDL_GameControllerEventWatcher(), SDL_PrivateGameControllerButton(), SDL_PrivateJoystickButton(), SDL_ResetKeyboard(), SDL_ResetMouse(), SDL_SendKeyboardKey(), SDL_SendMouseButton(), and SDL_SYS_JoystickUpdate().
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) |
Definition at line 188 of file SDL_events.h.
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) |
Definition at line 203 of file SDL_events.h.
Definition at line 628 of file SDL_events.h.
typedef struct SDL_CommonEvent SDL_CommonEvent |
Fields shared by every event.
typedef struct SDL_ControllerAxisEvent SDL_ControllerAxisEvent |
Game controller axis motion event structure (event.caxis.*)
typedef struct SDL_ControllerButtonEvent SDL_ControllerButtonEvent |
Game controller button event structure (event.cbutton.*)
typedef struct SDL_ControllerDeviceEvent SDL_ControllerDeviceEvent |
Controller device event structure (event.cdevice.*)
typedef struct SDL_DollarGestureEvent SDL_DollarGestureEvent |
Dollar Gesture Event (event.dgesture.*)
typedef struct SDL_DropEvent SDL_DropEvent |
An event used to request a file open by the system (event.drop.*) This event is disabled by default, you can enable it with SDL_EventState()
typedef struct SDL_JoyAxisEvent SDL_JoyAxisEvent |
Joystick axis motion event structure (event.jaxis.*)
typedef struct SDL_JoyBallEvent SDL_JoyBallEvent |
Joystick trackball motion event structure (event.jball.*)
typedef struct SDL_JoyButtonEvent SDL_JoyButtonEvent |
Joystick button event structure (event.jbutton.*)
typedef struct SDL_JoyDeviceEvent SDL_JoyDeviceEvent |
Joystick device event structure (event.jdevice.*)
typedef struct SDL_JoyHatEvent SDL_JoyHatEvent |
Joystick hat position change event structure (event.jhat.*)
typedef struct SDL_KeyboardEvent SDL_KeyboardEvent |
Keyboard button event structure (event.key.*)
typedef struct SDL_MouseButtonEvent SDL_MouseButtonEvent |
Mouse button event structure (event.button.*)
typedef struct SDL_MouseMotionEvent SDL_MouseMotionEvent |
Mouse motion event structure (event.motion.*)
typedef struct SDL_MouseWheelEvent SDL_MouseWheelEvent |
Mouse wheel event structure (event.wheel.*)
typedef struct SDL_MultiGestureEvent SDL_MultiGestureEvent |
Multiple Finger Gesture Event (event.mgesture.*)
typedef struct SDL_OSEvent SDL_OSEvent |
OS Specific event.
typedef struct SDL_QuitEvent SDL_QuitEvent |
The "quit requested" event.
typedef struct SDL_SysWMEvent SDL_SysWMEvent |
A video driver dependent system event (event.syswm.*) This event is disabled by default, you can enable it with SDL_EventState()
typedef struct SDL_SysWMmsg SDL_SysWMmsg |
Definition at line 477 of file SDL_events.h.
typedef struct SDL_TextEditingEvent SDL_TextEditingEvent |
Keyboard text editing event structure (event.edit.*)
typedef struct SDL_TextInputEvent SDL_TextInputEvent |
Keyboard text input event structure (event.text.*)
typedef struct SDL_TouchFingerEvent SDL_TouchFingerEvent |
Touch finger event structure (event.tfinger.*)
typedef struct SDL_UserEvent SDL_UserEvent |
A user-defined event type (event.user.*)
typedef struct SDL_WindowEvent SDL_WindowEvent |
Window state change event data (event.window.*)
enum SDL_eventaction |
Enumerator | |
---|---|
SDL_ADDEVENT | |
SDL_PEEKEVENT | |
SDL_GETEVENT |
Definition at line 545 of file SDL_events.h.
enum SDL_EventType |
The types of events that can be delivered.
Enumerator | |
---|---|
SDL_FIRSTEVENT |
Unused (do not remove) |
SDL_QUIT |
User-requested quit |
SDL_APP_TERMINATING |
The application is being terminated by the OS Called on iOS in applicationWillTerminate() Called on Android in onDestroy() |
SDL_APP_LOWMEMORY |
The application is low on memory, free memory if possible. Called on iOS in applicationDidReceiveMemoryWarning() Called on Android in onLowMemory() |
SDL_APP_WILLENTERBACKGROUND |
The application is about to enter the background Called on iOS in applicationWillResignActive() Called on Android in onPause() |
SDL_APP_DIDENTERBACKGROUND |
The application did enter the background and may not get CPU for some time Called on iOS in applicationDidEnterBackground() Called on Android in onPause() |
SDL_APP_WILLENTERFOREGROUND |
The application is about to enter the foreground Called on iOS in applicationWillEnterForeground() Called on Android in onResume() |
SDL_APP_DIDENTERFOREGROUND |
The application is now interactive Called on iOS in applicationDidBecomeActive() Called on Android in onResume() |
SDL_WINDOWEVENT |
Window state change |
SDL_SYSWMEVENT |
System specific event |
SDL_KEYDOWN |
Key pressed |
SDL_KEYUP |
Key released |
SDL_TEXTEDITING |
Keyboard text editing (composition) |
SDL_TEXTINPUT |
Keyboard text input |
SDL_MOUSEMOTION |
Mouse moved |
SDL_MOUSEBUTTONDOWN |
Mouse button pressed |
SDL_MOUSEBUTTONUP |
Mouse button released |
SDL_MOUSEWHEEL |
Mouse wheel motion |
SDL_JOYAXISMOTION |
Joystick axis motion |
SDL_JOYBALLMOTION |
Joystick trackball motion |
SDL_JOYHATMOTION |
Joystick hat position change |
SDL_JOYBUTTONDOWN |
Joystick button pressed |
SDL_JOYBUTTONUP |
Joystick button released |
SDL_JOYDEVICEADDED |
A new joystick has been inserted into the system |
SDL_JOYDEVICEREMOVED |
An opened joystick has been removed |
SDL_CONTROLLERAXISMOTION |
Game controller axis motion |
SDL_CONTROLLERBUTTONDOWN |
Game controller button pressed |
SDL_CONTROLLERBUTTONUP |
Game controller button released |
SDL_CONTROLLERDEVICEADDED |
A new Game controller has been inserted into the system |
SDL_CONTROLLERDEVICEREMOVED |
An opened Game controller has been removed |
SDL_CONTROLLERDEVICEREMAPPED |
The controller mapping was updated |
SDL_FINGERDOWN | |
SDL_FINGERUP | |
SDL_FINGERMOTION | |
SDL_DOLLARGESTURE | |
SDL_DOLLARRECORD | |
SDL_MULTIGESTURE | |
SDL_CLIPBOARDUPDATE |
The clipboard changed |
SDL_DROPFILE |
The system requests a file open |
SDL_USEREVENT |
Events SDL_USEREVENT through SDL_LASTEVENT are for your use, and should be allocated with SDL_RegisterEvents() |
SDL_LASTEVENT |
This last event is only for bounding internal arrays |
Definition at line 55 of file SDL_events.h.
typedef int | ( | SDLCALL * | SDL_ThreadFunction | ) |
The function passed to SDL_CreateThread(). It is passed a void* user context parameter and returns an int.
Add a function which is called when an event is added to the queue.
Definition at line 504 of file SDL_events.c.
References SDL_event_watchers, and SDL_malloc().
Referenced by SDL_CreateRenderer(), and SDL_GameControllerInit().
Remove an event watch function added with SDL_AddEventWatch()
Definition at line 521 of file SDL_events.c.
References NULL, and SDL_free().
Referenced by SDL_DestroyRenderer(), and SDL_GameControllerQuit().
This function allows you to set the state of processing certain events.
state
is set to SDL_IGNORE, that event will be automatically dropped from the event queue and will not event be filtered.state
is set to SDL_ENABLE, that event will be processed normally.state
is set to SDL_QUERY, SDL_EventState() will return the current processing state of the specified event. Definition at line 555 of file SDL_events.c.
References cordic::hi, cordic::lo, SDL_calloc(), SDL_DISABLE, SDL_disabled_events, SDL_ENABLE, and SDL_FlushEvent().
Referenced by SDL_GameControllerEventState(), SDL_JoystickEventState(), SDL_SetKeyboardFocus(), SDL_StartEventLoop(), SDL_StartTextInput(), and SDL_StopTextInput().
Run the filter function on the current event queue, removing any events for which the filter returns 0.
Definition at line 540 of file SDL_events.c.
References SDL_CutEvent(), SDL_EventQ, SDL_LockMutex(), and SDL_UnlockMutex().
Referenced by SDL_SendWindowEvent().
This function clears events from the event queue
Definition at line 358 of file SDL_events.c.
References SDL_FlushEvents().
Referenced by SDL_EventState(), and SDL_SetRelativeMouseMode().
Definition at line 364 of file SDL_events.c.
References SDL_CutEvent(), SDL_EventQ, SDL_LockMutex(), SDL_PumpEvents(), and SDL_UnlockMutex().
Referenced by SDL_FlushEvent(), and SDL_SetEventFilter().
Return the current event filter - can be used to "chain" filters. If there is no event filter set, this function returns SDL_FALSE.
Definition at line 491 of file SDL_events.c.
References SDL_EventOK, SDL_EventOKParam, SDL_FALSE, and SDL_TRUE.
Checks to see if certain event types are in the event queue.
Definition at line 346 of file SDL_events.c.
References NULL, SDL_PEEKEVENT, and SDL_PeepEvents().
Definition at line 352 of file SDL_events.c.
References NULL, SDL_PEEKEVENT, and SDL_PeepEvents().
DECLSPEC int SDLCALL SDL_PeepEvents | ( | SDL_Event * | events, |
int | numevents, | ||
SDL_eventaction | action, | ||
Uint32 | minType, | ||
Uint32 | maxType | ||
) |
Checks the event queue for messages and optionally returns them.
If action
is SDL_ADDEVENT, up to numevents
events will be added to the back of the event queue.
If action
is SDL_PEEKEVENT, up to numevents
events at the front of the event queue, within the specified minimum and maximum type, will be returned and will not be removed from the queue.
If action
is SDL_GETEVENT, up to numevents
events at the front of the event queue, within the specified minimum and maximum type, will be returned and will be removed from the queue.
This function is thread-safe.
Definition at line 265 of file SDL_events.c.
References i, SDL_SysWMmsg::msg, SDL_SysWMEvent::msg, NULL, SDL_AddEvent(), SDL_ADDEVENT, SDL_CutEvent(), SDL_EventQ, SDL_GETEVENT, SDL_LockMutex(), SDL_malloc(), SDL_PEEKEVENT, SDL_SetError(), SDL_SYSWMEVENT, SDL_UnlockMutex(), and SDL_Event::syswm.
Referenced by SDL_HasEvent(), SDL_HasEvents(), SDL_PushEvent(), and SDL_WaitEventTimeout().
Polls for currently pending events.
event | If not NULL, the next event is removed from the queue and stored in that area. |
Definition at line 415 of file SDL_events.c.
References SDL_WaitEventTimeout().
Referenced by Zeni::Game::run().
Pumps the event loop, gathering events from the input devices.
This function updates the event queue and internal input device state.
This should only be run in the thread that sets the video mode.
Definition at line 396 of file SDL_events.c.
References _this, SDL_VideoDevice::PumpEvents, SDL_GetVideoDevice(), SDL_JoystickUpdate(), and SDL_ShouldPollJoystick().
Referenced by SDL_FlushEvents(), and SDL_WaitEventTimeout().
Add an event to the event queue.
Definition at line 457 of file SDL_events.c.
References SDL_ADDEVENT, SDL_EventOK, SDL_EventOKParam, SDL_GestureProcessEvent(), SDL_GetTicks(), and SDL_PeepEvents().
Referenced by SDL_GameControllerEventWatcher(), SDL_PrivateGameControllerAxis(), SDL_PrivateGameControllerButton(), SDL_PrivateGameControllerRefreshMapping(), SDL_PrivateJoystickAxis(), SDL_PrivateJoystickBall(), SDL_PrivateJoystickButton(), SDL_PrivateJoystickHat(), SDL_PrivateSendMouseMotion(), SDL_SendAppEvent(), SDL_SendClipboardUpdate(), SDL_SendDollarRecord(), SDL_SendDropFile(), SDL_SendEditingText(), SDL_SendGestureDollar(), SDL_SendGestureMulti(), SDL_SendKeyboardKey(), SDL_SendKeyboardText(), SDL_SendMouseButton(), SDL_SendMouseWheel(), SDL_SendSysWMEvent(), SDL_SendTouch(), SDL_SendTouchMotion(), and SDL_SendWindowEvent().
This function allocates a set of user-defined events, and returns the beginning event number for that set of events.
If there aren't enough user-defined events left, this function returns (Uint32)-1
Definition at line 596 of file SDL_events.c.
References SDL_LASTEVENT, and SDL_userevents.
Sets up a filter to process all events before they change internal state and are posted to the internal event queue.
The filter is prototyped as:
If the filter returns 1, then the event will be added to the internal queue. If it returns 0, then the event will be dropped from the queue, but the internal state will still be updated. This allows selective filtering of dynamically arriving events.
There is one caveat when dealing with the SDL_QuitEvent event type. The event filter is only called when the window manager desires to close the application window. If the event filter returns 1, then the window will be closed, otherwise the window will remain open if possible.
If the quit event is generated by an interrupt signal, it will bypass the internal queue and be delivered to the application at the next event poll.
Definition at line 481 of file SDL_events.c.
References NULL, SDL_EventOK, SDL_EventOKParam, SDL_FIRSTEVENT, SDL_FlushEvents(), and SDL_LASTEVENT.
Waits indefinitely for the next available event.
event | If not NULL, the next event is removed from the queue and stored in that area. |
Definition at line 421 of file SDL_events.c.
References SDL_WaitEventTimeout().
Waits until the specified timeout (in milliseconds) for the next available event.
event | If not NULL, the next event is removed from the queue and stored in that area. |
timeout | The timeout (in milliseconds) to wait for next event. |
Definition at line 427 of file SDL_events.c.
References SDL_Delay(), SDL_FIRSTEVENT, SDL_GETEVENT, SDL_GetTicks(), SDL_LASTEVENT, SDL_PeepEvents(), and SDL_PumpEvents().
Referenced by SDL_PollEvent(), and SDL_WaitEvent().