#include <zeni.h>
#include <cmath>
#include <Zeni/Define.h>
#include <Zeni/Undefine.h>
Go to the source code of this file.
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const float | Zeni::Global::over_three = 1.0f / 3.0f |
| 1/3 More...
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const float | Zeni::Global::pi = float(acos(-1.0f)) |
| pi == 3.1415926... More...
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const float | Zeni::Global::pi_over_two = float(acos(-1.0f)) / 2.0f |
| pi/23 More...
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const float | Zeni::Global::sqrt_three = float(sqrt(3.0f)) |
| sqrt(3.0f) More...
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const float | Zeni::Global::sqrt_two = float(sqrt(2.0f)) |
| sqrt(2.0f) More...
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const float | Zeni::Global::three_pi_over_two = 3.0f * float(acos(-1.0f)) / 2.0f |
| 3*pi/2 More...
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const Vector3f | Zeni::Global::vector_i (1, 0, 0) |
| i == Vector3f(1, 0, 0) More...
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const Vector3f | Zeni::Global::vector_j (0, 1, 0) |
| j == Vector3f(0, 1, 0) More...
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const Vector3f | Zeni::Global::vector_k (0, 0, 1) |
| k == Vector3f(0, 0, 1) More...
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