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SDL_uikitevents.m
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 #if SDL_VIDEO_DRIVER_UIKIT
24 
25 #include "../../events/SDL_events_c.h"
26 
27 #include "SDL_uikitvideo.h"
28 #include "SDL_uikitevents.h"
29 
30 #import <Foundation/Foundation.h>
31 
32 static BOOL UIKit_EventPumpEnabled = YES;
33 
34 void
35 SDL_iPhoneSetEventPump(SDL_bool enabled)
36 {
37  UIKit_EventPumpEnabled = enabled;
38 }
39 
40 void
42 {
43  if (!UIKit_EventPumpEnabled)
44  return;
45 
46  /* Let the run loop run for a short amount of time: long enough for
47  touch events to get processed (which is important to get certain
48  elements of Game Center's GKLeaderboardViewController to respond
49  to touch input), but not long enough to introduce a significant
50  delay in the rest of the app.
51  */
52  const CFTimeInterval seconds = 0.000002;
53 
54  /* Pump most event types. */
55  SInt32 result;
56  do {
57  result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, seconds, TRUE);
58  } while (result == kCFRunLoopRunHandledSource);
59 
60  /* Make sure UIScrollView objects scroll properly. */
61  do {
62  result = CFRunLoopRunInMode((CFStringRef)UITrackingRunLoopMode, seconds, TRUE);
63  } while(result == kCFRunLoopRunHandledSource);
64 }
65 
66 #endif /* SDL_VIDEO_DRIVER_UIKIT */
67 
68 /* vi: set ts=4 sw=4 expandtab: */
void UIKit_PumpEvents(_THIS)
SDL_bool
Definition: SDL_stdinc.h:116
GLenum GLsizei const GLuint GLboolean enabled
Definition: glew.h:2538
GLuint64EXT * result
Definition: glew.h:12708
#define _THIS
#define TRUE
Definition: ftobjs.h:53
typedef BOOL(WINAPI *PFNWGLSETSTEREOEMITTERSTATE3DLPROC)(HDC hDC