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SDL_bwindow.cc
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 
23 #if SDL_VIDEO_DRIVER_BWINDOW
24 #include "../SDL_sysvideo.h"
25 
26 #include "SDL_BWin.h"
27 #include <new>
28 
29 /* Define a path to window's BWIN data */
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 static inline SDL_BWin *_ToBeWin(SDL_Window *window) {
35  return ((SDL_BWin*)(window->driverdata));
36 }
37 
38 static inline SDL_BApp *_GetBeApp() {
39  return ((SDL_BApp*)be_app);
40 }
41 
42 static int _InitWindow(_THIS, SDL_Window *window) {
43  uint32 flags = 0;
44  window_look look = B_BORDERED_WINDOW_LOOK;
45 
46  BRect bounds(
47  window->x,
48  window->y,
49  window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing
50  window->y + window->h - 1
51  );
52 
53  if(window->flags & SDL_WINDOW_FULLSCREEN) {
54  /* TODO: Add support for this flag */
55  printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
56  }
57  if(window->flags & SDL_WINDOW_OPENGL) {
58  /* TODO: Add support for this flag */
59  }
60  if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
61  flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
62  }
63  if(window->flags & SDL_WINDOW_BORDERLESS) {
64  look = B_NO_BORDER_WINDOW_LOOK;
65  }
66 
67  SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
68  if(bwin == NULL)
69  return ENOMEM;
70 
71  window->driverdata = bwin;
72  int32 winID = _GetBeApp()->GetID(window);
73  bwin->SetID(winID);
74 
75  return 0;
76 }
77 
78 int BE_CreateWindow(_THIS, SDL_Window *window) {
79  if(_InitWindow(_this, window) == ENOMEM)
80  return ENOMEM;
81 
82  /* Start window loop */
83  _ToBeWin(window)->Show();
84  return 0;
85 }
86 
87 int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
88 
89  SDL_BWin *otherBWin = (SDL_BWin*)data;
90  if(!otherBWin->LockLooper())
91  return -1;
92 
93  /* Create the new window and initialize its members */
94  window->x = (int)otherBWin->Frame().left;
95  window->y = (int)otherBWin->Frame().top;
96  window->w = (int)otherBWin->Frame().Width();
97  window->h = (int)otherBWin->Frame().Height();
98 
99  /* Set SDL flags */
100  if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
101  window->flags |= SDL_WINDOW_RESIZABLE;
102  }
103 
104  /* If we are out of memory, return the error code */
105  if(_InitWindow(_this, window) == ENOMEM)
106  return ENOMEM;
107 
108  /* TODO: Add any other SDL-supported window attributes here */
109  _ToBeWin(window)->SetTitle(otherBWin->Title());
110 
111  /* Start window loop and unlock the other window */
112  _ToBeWin(window)->Show();
113 
114  otherBWin->UnlockLooper();
115  return 0;
116 }
117 
118 void BE_SetWindowTitle(_THIS, SDL_Window * window) {
119  BMessage msg(BWIN_SET_TITLE);
120  msg.AddString("window-title", window->title);
121  _ToBeWin(window)->PostMessage(&msg);
122 }
123 
124 void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
125  /* FIXME: Icons not supported by BeOs/Haiku */
126 }
127 
128 void BE_SetWindowPosition(_THIS, SDL_Window * window) {
129  BMessage msg(BWIN_MOVE_WINDOW);
130  msg.AddInt32("window-x", window->x);
131  msg.AddInt32("window-y", window->y);
132  _ToBeWin(window)->PostMessage(&msg);
133 }
134 
135 void BE_SetWindowSize(_THIS, SDL_Window * window) {
136  BMessage msg(BWIN_RESIZE_WINDOW);
137  msg.AddInt32("window-w", window->w - 1);
138  msg.AddInt32("window-h", window->h - 1);
139  _ToBeWin(window)->PostMessage(&msg);
140 }
141 
142 void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
143  BMessage msg(BWIN_SET_BORDERED);
144  msg.AddBool("window-border", bordered != SDL_FALSE);
145  _ToBeWin(window)->PostMessage(&msg);
146 }
147 
148 void BE_ShowWindow(_THIS, SDL_Window * window) {
149  BMessage msg(BWIN_SHOW_WINDOW);
150  _ToBeWin(window)->PostMessage(&msg);
151 }
152 
153 void BE_HideWindow(_THIS, SDL_Window * window) {
154  BMessage msg(BWIN_HIDE_WINDOW);
155  _ToBeWin(window)->PostMessage(&msg);
156 }
157 
158 void BE_RaiseWindow(_THIS, SDL_Window * window) {
159  BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */
160  _ToBeWin(window)->PostMessage(&msg);
161 }
162 
163 void BE_MaximizeWindow(_THIS, SDL_Window * window) {
164  BMessage msg(BWIN_MAXIMIZE_WINDOW);
165  _ToBeWin(window)->PostMessage(&msg);
166 }
167 
168 void BE_MinimizeWindow(_THIS, SDL_Window * window) {
169  BMessage msg(BWIN_MINIMIZE_WINDOW);
170  _ToBeWin(window)->PostMessage(&msg);
171 }
172 
173 void BE_RestoreWindow(_THIS, SDL_Window * window) {
174  BMessage msg(BWIN_RESTORE_WINDOW);
175  _ToBeWin(window)->PostMessage(&msg);
176 }
177 
179  SDL_VideoDisplay * display, SDL_bool fullscreen) {
180  /* Haiku tracks all video display information */
181  BMessage msg(BWIN_FULLSCREEN);
182  msg.AddBool("fullscreen", fullscreen);
183  _ToBeWin(window)->PostMessage(&msg);
184 
185 }
186 
187 int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
188  /* FIXME: Not BeOs/Haiku supported */
189  return -1;
190 }
191 
192 int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
193  /* FIXME: Not BeOs/Haiku supported */
194  return -1;
195 }
196 
197 
198 void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
199  /* TODO: Implement this! */
200 }
201 
202 void BE_DestroyWindow(_THIS, SDL_Window * window) {
203  _ToBeWin(window)->LockLooper(); /* This MUST be locked */
204  _GetBeApp()->ClearID(_ToBeWin(window));
205  _ToBeWin(window)->Quit();
206  window->driverdata = NULL;
207 }
208 
210  struct SDL_SysWMinfo *info) {
211  /* FIXME: What is the point of this? What information should be included? */
212  return SDL_FALSE;
213 }
214 
215 
216 
217 
218 
219 #ifdef __cplusplus
220 }
221 #endif
222 
223 #endif /* SDL_VIDEO_DRIVER_BWINDOW */
void BE_DestroyWindow(_THIS, SDL_Window *window)
int BE_SetWindowGammaRamp(_THIS, SDL_Window *window, const Uint16 *ramp)
int BE_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void BE_RaiseWindow(_THIS, SDL_Window *window)
void BE_SetWindowBordered(_THIS, SDL_Window *window, SDL_bool bordered)
#define NULL
Definition: ftobjs.h:61
void BE_HideWindow(_THIS, SDL_Window *window)
SDL_bool
Definition: SDL_stdinc.h:116
void BE_RestoreWindow(_THIS, SDL_Window *window)
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
void BE_MinimizeWindow(_THIS, SDL_Window *window)
SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
char * display
Definition: visualinfo.c:85
int BE_CreateWindow(_THIS, SDL_Window *window)
int BE_GetWindowGammaRamp(_THIS, SDL_Window *window, Uint16 *ramp)
void BE_SetWindowPosition(_THIS, SDL_Window *window)
static SDL_VideoDevice * _this
Definition: SDL_video.c:92
void BE_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
void SetID(int32 id)
Definition: SDL_BWin.h:428
int
Definition: SDL_systhread.c:37
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl2ext.h:848
void BE_SetWindowFullscreen(_THIS, SDL_Window *window, SDL_VideoDisplay *display, SDL_bool fullscreen)
#define _THIS
char * title
Definition: SDL_sysvideo.h:75
void BE_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)
int32 GetID()
Definition: SDL_BWin.h:409
GLenum GLsizei GLsizei GLsizei GLsizei GLbitfield flags
Definition: glew.h:2767
uint16_t Uint16
An unsigned 16-bit integer type.
Definition: SDL_stdinc.h:137
void BE_SetWindowTitle(_THIS, SDL_Window *window)
void * driverdata
Definition: SDL_sysvideo.h:99
void BE_MaximizeWindow(_THIS, SDL_Window *window)
Uint32 flags
Definition: SDL_sysvideo.h:81
void BE_ShowWindow(_THIS, SDL_Window *window)
void BE_SetWindowSize(_THIS, SDL_Window *window)