Army of Darkness RPG Archetypes Page

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Army of Darkness Archetypes page

Bumbling Thief
Primitive Screwhead
Life Points: 36
Drama Points: 20

Attributes:
Str: 2
Dex: 4
Con: 3
Int: 2
Per: 3
Wil: 2

Qualities:
Acute Hearing 2
Criminal 2
Fast Reaction Time 2
Hard to Kill 2
Situational Awareness 2


Drawbacks:
Clown -1
Covetous: (Greed) -2
Emotional Problems: Easily Flustered -1
Mental Problems: Cowardice -2
Mental Problems: Superstitious -1


Skills:
Acrobatics 4
Art 1
Crime 5
Getting Medieval 3
Influence 2
Kung Fu 2
Languages 1
Notice 3
Occultism 1


Maneuvers:    Bonus    Damage
Dodge                 11              -
Kick                      6               6

Knife                    8                4
Thrown Knife     7                2
Punch                   7               4
Short Sword        8               6

Background on the Bumbling Thief:
    I knew I shouldn’t have swallowed that jewel, it must be cursed! How else can you explain this fate that has befallen me a poor, innocent thief? A book, are you mad? All this trouble couldn’t possibly be about a book. Why would the dead come back to life for a bunch of paper? It must be the jewel.

    The first thing that happens after I swallowed it, I got caught, second I got thrown in a dingy cell with a crazy barbarian and a rebellious slave. Now the dead have come to life and I’m sure there after this jewel. I couldn’t help myself it was the size of a ripe date. Now I am a poor cursed man, but if I can get out of this city and pass the jewel. I can then pass the curse on to some other unsuspecting fool, for a huge profit of course.

Quote: “Wait for me! I just need a second to pry out this one last jewel.”

Roleplaying the Bumbling Thief:
    In the modern world you would probably be diagnosed with severe kleptomania and given the psychiatric help you so obviously need, but in Ancient Mesopotamia you’re seen as the slimy, no-good thief you truly are. You steal anything that’s not nailed down and run at the first sign of danger, unless the rewards are worth the risk. Getting out of the city seems like a good idea, but it’s a subtle balance as to how much treasure you can carry without ending up as Deadite fodder.
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