Barry Fishman is Professor of Learning Technologies in the University of Michigan School of Information and School of Education. His research focuses on: video games as models for learning environments, teacher learning and the role of technology in supporting teacher learning, and the development of usable, scalable, and sustainable learning innovations through design-based implementation research (DBIR), which he helped establish. He is the creator of GradeCraft, a game-inspired learning management system, and the principal investigator of the A-GAMES project studying the ways teachers employ video games to support formative assessment practices.
Dr. Fishman currently serves as Director of the Undergraduate Bachelor of Science in Information Program, the Steward for Teaching and Learning on the Information Technology Council at the University of Michigan, and the Chair of the Digital Innovation Advisory Group in the Office of Digital Education & Innovation. He was co-author of the Obama Administration’s 2010 U.S. National Educational Technology Plan, and served as Associate Editor of The Journal of the Learning Sciences from 2005-2012.
Dr. Fishman is the 2010 recipient of the Provost’s Teaching Innovation Prize, the 2003 Pattishall Junior Faculty Research Award from the University of Michigan, and was the 2001 recipient of the Jan Hawkins Award for Early Career Contributions to Humanistic Research and Scholarship in Learning Technologies.
He received his A.B. from Brown University in English and American Literature in 1989, his M.S. from Indiana University in Instructional Systems Technology in 1992, and his Ph.D. in Learning Sciences from Northwestern University in 1996.