Monster Stat Block Template

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Monster Stat Block Template

Postby Phaedros » Tue Apr 01, 2008 7:26 pm

MONSTER NAME
Description of monster, suitable for reading at the beginning of an encounter

MONSTER NAME (CR #)
Always/Usually/Often AL Size Type (Subtypes)
Init +; Senses exotic senses, Listen +, Spot +
Aura auras; Languages languages
_____________________________________________________________

AC , touch , flat-footed (breakdown)
hp (HD breakdown), fast heal , regeneration ( / ); DR
Immune immunities
Resist resistances; SR (# + CR)
Weakness weaknesses
Fort +, Ref +, Will +
_____________________________________________________________

Speed ft. ( squares)
Melee
Ranged
Space ft. [omit if 5 ft.]; Reach ft. [omit if 5 ft.]
Base Atk ; Grp
Atk Options
Special Actions
Combat Gear
_____________________________________________________________

Spell-like Abilities (CL th)
At will—spell (DC )
3/day—spell (DC )
1/week—spell (DC )
_____________________________________________________________

Abilities Str , Dex , Con , Int , Wis , Cha
SQ special qualities
Feats Feats
Epic Feats Epic Feats
Skills Skill +#
Possessions combat gear, [other stuff]
_____________________________________________________________

Ability Name () Ability description

Ability Name () Ability description
_____________________________________________________________

STRATEGY AND TACTICS
Also includes information on how many creatures are usually encountered together, if the monster isn’t solitary.

SAMPLE ENCOUNTER
Scenario and what monsters are encountered. Can also include adventure seeds.
EL #:
EL #:

ECOLOGY
Where it lives, what it does, etc.
Environment:
Typical Physical Characteristics:
Alignment:

[CREATURE] LORE
What does the appropriate knowledge check turn up?

SOCIETY
Obvious.

SAMPLE LAIR
Optional.

TYPICAL TREASURE
Includes info on what types of magic items might be found, or artwork, or gems, and so forth.

FOR PLAYER CHARACTERS
If the creature can be a familiar, animal companion, mount, etc., explain here.

[Creature] Construction

[Creatures] as Familiars

Summoning [Creatures]

Upgrades

[CREATURES] AS CHARACTERS
Racial stats and LA, if applicable.

[CREATURES] WITH CLASS LEVELS
If it isn’t a PC race but still has class levels, this section explains it and gives information on deities for clerics and so forth.

THE [CREATURE] RACIAL CLASS

Vital Statistics

ADVANCED [CREATURES]
The hows and whys of creatures that grow as they advance, and info on the bigger ones (for example, does are there larger versions of a subterranean creature the farther down you go?).

[CREATURES] IN EBERRON/FAERÛN/MIDLORR
Special considerations for adding such monsters to the world in question, such as altered flavor text or origin story.
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Phaedros
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BBCode Disabled

Postby Phaedros » Tue Apr 01, 2008 7:27 pm

[b][size=160][color=teal]MONSTER NAME[/color][/size][/b]
[i]Description of monster, suitable for reading at the beginning of an encounter[/i]

[b][size=160]M[/size][size=140]ONSTER [/size][size=160]N[/size][size=140]AME (CR [/size][size=160]#[/size][size=140])[/size][/b]
Always/Usually/Often AL Size Type (Subtypes)
[b]Init[/b] +; [b]Senses[/b] exotic senses, Listen +, Spot +
[b]Aura[/b] auras; [b]Languages[/b] languages
_____________________________________________________________

[b]AC[/b] , touch , flat-footed (breakdown)
[b]hp[/b] (HD breakdown), fast heal , regeneration ( / ); [b]DR[/b]
[b]Immune[/b] immunities
[b]Resist[/b] resistances; [b]SR[/b] (# + CR)
[b]Weakness[/b] weaknesses
[b]Fort[/b] +, [b]Ref[/b] +, [b]Will[/b] +
_____________________________________________________________

[b]Speed[/b] ft. ( squares)
[b]Melee[/b]
[b]Ranged[/b]
[b]Space[/b] ft. [omit if 5 ft.]; [b]Reach[/b] ft. [omit if 5 ft.]
[b]Base Atk[/b] ; [b]Grp[/b]
[b]Atk Options[/b]
[b]Special Actions[/b]
[b]Combat Gear[/b]
_____________________________________________________________

[b]Spell-like Abilities[/b] (CL th)
At will—[i]spell[/i] (DC )
3/day—[i]spell[/i] (DC )
1/week—[i]spell[/i] (DC )
_____________________________________________________________

[b]Abilities[/b] Str , Dex , Con , Int , Wis , Cha
[b]SQ[/b] special qualities
[b]Feats[/b] Feats
[b]Epic Feats[/b] Epic Feats
[b]Skills[/b] Skill +#
[b]Possessions[/b] combat gear, [other stuff]
_____________________________________________________________

[b]Ability Name ()[/b] Ability description

[b]Ability Name ()[/b] Ability description
_____________________________________________________________

[size=140][color=teal][b]STRATEGY AND TACTICS[/b] [/color] [/size]
Also includes information on how many creatures are usually encountered together, if the monster isn’t solitary.

[size=140][color=teal][b]SAMPLE ENCOUNTER[/b] [/color] [/size]
Scenario and what monsters are encountered. Can also include adventure seeds.
[i]EL #:[/i]
[i]EL #:[/i]

[size=140][color=teal][b]ECOLOGY[/b] [/color] [/size]
Where it lives, what it does, etc.
[b]Environment:[/b]
[b]Typical Physical Characteristics:[/b]
[b]Alignment:[/b]

[size=140][color=teal][b][CREATURE] LORE[/b] [/color] [/size]
What does the appropriate knowledge check turn up?

[size=140][color=teal][b]SOCIETY[/b] [/color] [/size]
Obvious.

[size=140][color=teal][b]SAMPLE LAIR[/b] [/color] [/size]
Optional.

[size=140][color=teal][b]TYPICAL TREASURE[/b] [/color] [/size]
Includes info on what types of magic items might be found, or artwork, or gems, and so forth.

[size=140][color=teal][b]FOR PLAYER CHARACTERS[/b] [/color] [/size]
If the creature can be a familiar, animal companion, mount, etc., explain here.

[size=140][color=teal][b][Creature] Construction[/b] [/color] [/size]

[size=140][color=teal][b][Creatures] as Familiars[/b] [/color] [/size]

[size=140][color=teal][b]Summoning [Creatures][/b] [/color] [/size]

[size=140][color=teal][b]Upgrades[/b] [/color] [/size]

[size=140][color=teal][b][CREATURES] AS CHARACTERS[/b] [/color] [/size]
Racial stats and LA, if applicable.

[size=140][color=teal][b][CREATURES] WITH CLASS LEVELS[/b] [/color] [/size]
If it isn’t a PC race but still has class levels, this section explains it and gives information on deities for clerics and so forth.

[size=140][color=teal][b]THE [CREATURE] RACIAL CLASS[/b] [/color] [/size]

[size=140][color=teal][b]Vital Statistics[/b] [/color] [/size]

[size=140][color=teal][b]ADVANCED [CREATURES][/b] [/color] [/size]
The hows and whys of creatures that grow as they advance, and info on the bigger ones (for example, does are there larger versions of a subterranean creature the farther down you go?).

[size=140][color=teal][b][CREATURES] IN EBERRON/FAERÛN/MIDLORR[/b] [/color][/size]
Special considerations for adding such monsters to the world in question, such as altered flavor text or origin story.
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