Monster Name (Race, Class #)
Description of monster, suitable for reading at the beginning of an encounter
MONSTER NAME (CR #)
XP #
AL Size Type (Subtypes); Rank [Power Type]
Init ; Senses exotic senses; Perception +
Aura auras and always active gazes (# ft., DC )
Languages languages; special communication forms
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AC , touch , flat-footed ; CMD # (Conditional CMD); Miss Chance %
(breakdown)
hp (HD breakdown); fast heal , regeneration ([something])
DR #/penetrator
Immune immunities
Resist resistances; SR
Defensive Abilities other defenses not included above
Weak weaknesses
Fort + , Ref +, Will +; universal special save bonus (+4 vs fear); special save defense (mettle, evasion)
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Speed ft.; burrow ft.; fly ft. (maneuverability); swim ft.; [Any relevant skill] +
Melee
Ranged
Space ft.; Reach ft. (Conditional reach)
Base Atk +; CMB + (Conditional CMB)
Attack Options [List in alphabetical order separated by commas); note level based numerical aspects of option parenthetically
Special Actions [List in alphabetical order separated by commas)
Combat Gear [List in alphabetical order separated by commas)
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Power Points/Day ; [Class] Powers Known (ML th):
9th—power (DC )
and descending (8th - 1st)
[Class] Spells Prepared/Known (CL th); Deity (if applicable): [deity name]. Domains: [domain name], [domain name]
9th (/day)—spell (DC )
and descending (8th - 0)
D: Domain spell. (note prepared domain spells with a D )
Psi-like Abilities (ML th):
Constant—power (DC )
And descending (most limited use to least limited use)
Spell-like Abilities (CL th):
Constant—spell (DC )
And descending (most limited use to least limited use)
Invocations Known (CL th):
Dark (at will)—invocation (DC )
and descending
Essentia Pool ; Capacity ; Chakra Binds ; Soulmelds
Soulmelds and Essentia Investment (ML th):
Feat #
Magic Item
Soulmeld (stats; bound to [chakra])
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SQ special qualities
Abilities Str , Dex , Con , Int , Wis , Cha
[Category] Salient Abilities salient abilities from [category] status (vampire, Power, half-fey, etc)
Feats Feats (note bonus feats with a B
Skills Skill +x ; Racial Skill Modifiers
Possessions combat gear plus magic items, mundane items
Spellbook (or similar) spells prepared plus 0—; 1st—; 2nd—; 3rd—; 4th—; 5th—; 6th—; 7th—; 8th—; 9th—.
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Ability Name () Ability description (includes changed statistics if an ability changes statistics.)