Horrors Teaser #2: Demonic Ravages Revealed

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Horrors Teaser #2: Demonic Ravages Revealed

Postby Witch » Wed Apr 02, 2008 11:24 am

The Serge wrote:Demonic Ravages Revealed
The Abyss, while recognized universally as a cesspool of violence of and hate, is also a source of incredible generative potency. In addition to being responsible for birthing the hordes of demons, these generative powers are capable of warping any creature exposed to the Abyss’s chaotic energies, even demons themselves. These mutations are known as ravages to planar scholars familiar with them and are classified by the power they grant their bearer: common, abhorrent, vile, and cosmic. Each tier denotes a general level of power as well as the kind of demon that commonly possesses such mutations: common ravages are found amongsr all castes of demons as well as mortal creatures unforntunate enough to be exposed to the Abyss’ twisted energies, abhorrent ravages are commonly borne by demonic atrocities, vile ravages are generally the province of demon lords and the occasional atrocity, while cosmic ravages remain the province of the demon princes and a few noteworthy demon lords. As befits a realm of hateful chaos there is no rhyme or reason apparent to sages for the acquisition of Abyssal ravages or for determining the strength of the ravage gained.

GAINING AND ACCESSING RAVAGES
A demon can possess a total number of ravages equal to 1/4 its total HD/class levels without risk, while mortals can never safely possess ravages (see below for more information). A demon’s access to different grades of safe ravages is based on the sum of its racial hit dice and class levels (if any):
Common: 1-15HD
Abhorrent: 16-30HD
Vile: 31-45HD
Cosmic: 46HD+

EXCEEDING RAVAGE LIMITS
A demon may possess ravages more powerful than it can normally access based on its hit dice and class level. A demon may also possess ravages in excess of 1/4 its total hit dice. In either case possessing a ravage beyond the normal limits set by the demon’s total hit dice puts considerable strain on both flesh and spirit, resulting in permanent hit point loss based on the strength of the ravage:
Common: 6 hp
Abhorrent: 36 hp
Vile: 108 hp
Cosmic: 216 hp.

The hit point loss from gaining a ravage can never be removed. Ever. Such is the price paid for the foul power granted by the Abyss. Similarly, as mentioned earlier, mortals may never safely possess ravages and thus permanently lose hit points whenever they gain a ravage.

Finally, unless ravage specifically states otherwise it may only be selected once.

Note: When a demon exceeds its maximum number of ravages the hit points lost will be determined using the least damaging combination to the demon. Thus, if a 20HD demon has 7 ravages, 5 of which are common and 2 of which are abhorrent the demon will permanently 12 hit points (7 – 5 = 2 ravages past safe limit, 2 ravages * 6hp = 12hp lost).


Index of Demonic Ravages
Ability Boost (Abhorrent): A demon who receives this ravage has one of their attribute scores increased by +4. A demon may select this ravage multiple times, each time applying it to a different ability score.


Ability Damage (All): One of the demon’s natural attacks also deals ability damage if it successfully strikes a victim. The ability damage dealt by this ability depends on the grade of ravage bought:

Common: 1d6 points of ability damage
Abhorrent: 1d8 points of ability damage
Vile: 2d6 points of ability damage
Cosmic: 3d6 points of ability damage

Note: If the ability score damaged by this ravage is Constitution reduce the damage dealt by 1 step (min 1d4 for Common).


Ability Drain (All): One of the demon’s natural attacks also deals ability drain if it successfully strikes a victim. The ability drain dealt by this ability depends on the grade of ravage bought:

Common: 1d3 points of ability drain
Abhorrent: 1d4 points of ability drain
Vile: 1d6 points of ability drain
Cosmic: 2d4 points of ability drain

Note: If the ability score drained by this ravage is Constitution reduce the damage dealt by 1 step (min 1d2 for Common).


Additional Movement Form (Common or Abhorrent): A demon with this ravage has developed a new form of movement it did not already possess. To increase the speed of an existing movement form refer to the Improved Movement Speed ravage below. The speed of the new movement mode is determined by the grade of ravage:

Common
Burrow: 1/2 land speed
Climb: 1/ 2 land speed
Swim: land speed
Fly: land speed (average)

Abhorrent
Burrow: land speed
Earth Glide: 12 land speed
Swim: 1.5 land speed
Fly: 1.5 land speed (good) or 2x land speed (average)


Additional Natural Attacks (Common): This ravage either grants the demon a new limb to attack with, such as a tentacle or tail, or allows it attack with an existing part of its body that it could attack with before (such as granting a demon without a bite attack a bite attack). The damage dice of the new natural attack is one step lower than the demon’s primary natural attack. For instance if one selected this ability for maralith and granted her a bite attack her bite attack damage would be 1d6, one damage die step down from the damage inflicted by her slam attacks (a maralith’s primary natural weapons).


Alternate Form/Change Shape (Common, Abhorrent, or Vile): A demon who possesses this ravage has the ability to assume one for more related forms, depending of the grade of ravage possessed:

Common: A demon may select 1d3 forms from the following list of creature types: aberration, animal, giant, humanoid, monstrous humanoid, or vermin. A demon must choose all its forms from the same creature type, a chosen form cannot have more HD than the demon, and the chosen form must be the same size or one size category smaller than the demon’s base size.

Abhorrent: A demon may select two creature types from the following list: aberration, animal, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. A demon can assume the form of any creature from its selected types that meets the following criteria: a chosen form cannot have more HD than the demon, and the chosen form cannot be more than two size categories smaller or one size category larger than the demon’s base size.

Vile: A demon may select four creature types from the following list: aberration, animal, dragon, elemental, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. A demon can assume the form of any creature from its selected types that meets the following criteria: a chosen form cannot have more HD than the demon, and the chosen form cannot be more than two size categories smaller or one size category larger than the demon’s base size.


Blindsense (All): A demon with this ravage gains blindsense (as described in the SRD) out a range determined by the grade of ravage possessed:

Common: 60 feet.
Abhorrent: 120 feet.
Vile: 180 feet.
Cosmic: 360 feet


Blindsight (Abhorrent, Vile, and Cosmic): A demon with this ravage gains blindsight (as described in the SRD) out a range determined by the grade of ravage possessed:
Abhorrent: 30 feet.
Vile: 60 feet.
Cosmic: 120 feet


Bonus Feats (Common or Abhorrent): A demon who possesses this ravage gains a bonus feat if selected as a Common ravage or a bonus epic feat if selected as an Abhorrent ravage. The demon must still meet all the prerequisites of the selected feat.


Breath Weapon (All): A demon who possess this ravage has the ability to unleash a breath weapon, similar to a dragon. Damage and recharge time is based on the grade of ravage selected:

Common: 1d6 points of damage per 3 racial HD, recharge time 1 minute.
Abhorrent: 1d8 points of damage per 3 racial HD, recharge time 2d4 rounds.
Vile: 1d10 points of damage per 3 racial HD, recharge time 1d6 rounds.
Cosmic: 1d12 points of damage per 3 racial HD, recharge time 1d4 rounds.

The damage inflicted by a demon’s breath weapon may be selected from the following types without impairment: acid, anarchic, cold, electricity, fire, sonic, or unholy. Selecting a non-standard damage type, such as desiccation, force, frostburn, negative energy, ect decreases the damage die per HD by 1 step (minimum 1d4 for Common). A demon may never inflict divine damage with its breath weapon.


Class Feature (Common or Abhorrent): A demon who possesses this ravage may select a single class feature belonging to a base class other than spellcasting. If a class feature possesses a prerequisite (such as improved evasion or improved uncanny dodge) the demon must possesses the prerequisite class feature in order to select the desired class feature. A demon’s effective class level is based on the grade of ravage selected:

Common: 1/2 its racial hit dice.
Abhorrent: 3/4 its racial hit dice.

Example class features include: auras, camouflage, evasion, familiar, favored enemy, hide in plain sight (requires camouflage), improved evasion (requires evasion), lore, maledictions, rage, skirmish, smite good/law, sneak attack, sudden strike, uncanny dodge. Note that a demon cannot select turn/rebuke undead using this ravage (see the Rebuke/Turn ravage for more information)


Disease (Common or Abhorrent): A demon who possesses this feat requires a victim it strikes with a selected natural attack to make a successful Fortitude save or contract a disease. A demon who possesses this ability as a Common ravage may select any natural disease while a demon who possesses this as an Abhorrent ravage may select any natural or magical disease. Once the type of disease is selected it may not be changed, although it is possible to select this ravage multiple times to represent a creature playing host to a myriad of infectious diseases.


Elemental Subtypes (Common): A demon who selects this ravage gains a single elemental subtype.


Energized Attacks (All): A demon who gains this ravage inflicts extra energy damage with its natural attacks based on its size and grade of ravage:

Common: 1 die of damage.
Abhorrent: 2 dice of damage.
Vile: 3 dice of damage.
Cosmic: 4 dice of damage.

Damage Die by Size
Tiny: d2
Small: d3
Medium: d4
Large: d6
Huge: d8
Gargantuan: d10
Colossal: d12

The energy damage inflicted by the demon’s natural attacks may be selected from the following types without impairment: acid, anarchic, cold, electricity, fire, sonic, or unholy. Selecting a non-standard damage type, such as desiccation, force, frostburn, negative energy, ect decreases the damage die size (minimum 1 point for Tiny creatures). A demon may never inflict divine damage with this ability.

Energy Drain (All): A demon who gains this ravage must select one natural weapon. Whenever the demon successfully strikes a foe with its selected natural weapon also inflicts a number of negative levels based on the grade of this ravage:

Common: 1 negative level.
Abhorrent: 2 negative levels.
Vile: 3 negative levels.
Cosmic: 4 negative levels.


Expanded Reach (Abhorrent or Vile): A demon who possesses this ravage possesses unnaturally long limbs and is capable of striking foes with melee attacks from further away than normal. A demon who possesses this ability as a Abhorrent ravage increases its effective reach by 5 ft, while a demon who possesses this ability as a vile ravage increases its effective reach by 10 ft.


Fast Healing (All): A demon with this ravage gains a fast healing score based on the grade of ravage possessed:

Common: fast healing 5.
Abhorrent: fast healing 10.
Vile: fast healing 20.
Cosmic: fast healing 30.


Improved Damage Reduction (All): A demon who possesses this ravage is exceedingly resilient to harm. A demon may select from any of the options below and the number of options selected determines the final grade of the ravage:

+5 points of reduction (may be selected multiple times)
Add alignment penetrator
Add material penetrator
Switch “or” to “and”

Common: 1 option.
Abhorrent: 2 options.
Vile: 3 options.
Cosmic: 4 options.


Ignore Immunity to Critical Hits (Abhorrent, Vile, and Cosmic): A demon with this ravage gains a % chance to overcome any immunity to critical hits its victim might possess based on the grade of ravage:

Abhorrent: 25%.
Vile: 50%.
Cosmic: 75%.


Ignore Damage Reduction/Hardness (all): A demon with this ravage gains the ability to ignore X amount of damage reduction or hardness possessed by its target as determined by the grade of ravage:

Common: 5 pts.
Abhorrent: 10 pts.
Vile: 15 pts.
Cosmic: 20 pts.


Immunities (Common, Abhorrent, and Vile): A demon who gains this ravage may select an immunity from the list below:

Common: Death effects, disease, disintegration, paralysis, poison, sleep, stunning
Abhorrent: Ability damage, polymorphing, petrifaction
Vile: Ability drain, energy drain, mind-affecting effects

A demon may gain this ravage multiple times, selecting a different immunity each time.


Improved Grab (Common): The demon gains the Improved Grab special ability.


Improved Movement Speed (All): A demon with this ravage may select a single movement mode it possesses, that movement mode’s speed is increased based on the grade of the ravage:

Common: +10 feet.
Abhorrent: +30 feet.
Vile: +60 feet.
Cosmic: +120 feet.

A demon may select this ravage multiple times, each time applying it to a different movement mode it possesses.


Improved Natural Armor (Common): A demon who gains this ravage has its natural armor increased by +1. A demon can gain this ravage multiple times and its benefit stack.


Incorporeal (Common): A demon who possesses this ravage gains the incorporeal subtype.


Mimic Type (Abhorrent): A demon who possesses this ravage has been so mutated by the power of the Abyss it gains the traits of another creature type, selected from the following list: elemental, ooze, plant, undead, or vermin.


Naturally Psionic (All): A demon with this ravage naturally possesses power points and can use psionic feats:

Common: 3 pp.
Abhorrent: 12 pp.
Vile: 36 pp.
Cosmic: 72 pp.


Pounce (Common): A demon with this ravage gains the pounce special ability.


Powerful Build (Common): A demon with this ravage gains the powerful build special ability.


Powerful Charge (Common): A demon with this ravage gains the powerful charge special ability.


Slight Build (Common): A demon with this ravage gains the slight build special ability.


Profane Bonus to AC (Abhorrent, Vile, and Cosmic): A demon who possesses this ravage gains a profane bonus to AC based on the grade of ravage.

Abhorrent: +2.
Vile: +4.
Cosmic: +6.

The profane AC bonus granted by this ravage stacks with any other innate profane bonus to AC the subject possesses


Rake (Common): A demon with this ravage gains the rake special ability.


Ranged Energy Attack (All): A demon who gains this ravage has the ability to unleash an energy beam or missile as a standard action, striking its target with a successful ranged touch attack and inflicting damage based on the grade of ravage selected:

Common: 1d6 points of damage per 4 racial HD.
Abhorrent: 1d8 points of damage per 4 racial HD.
Vile: 1d10 points of damage per 4 racial HD.
Cosmic: 1d12 points of damage per 4 racial HD.

The damage inflicted by a demon’s ranged energy attack may be selected from the following types without impairment: acid, anarchic, cold, electricity, fire, sonic, or unholy. Selecting a non-standard damage type, such as desiccation, force, frostburn, negative energy, ect decreases the damage die per HD by 1 step (minimum 1d4 for Common). A demon may never inflict divine damage with its ranged energy attack.


Rebuke/Turn (Abhorrent): A demon who possesses this ravage gains the ability to rebuke OR turn one creature type from the following list: aberration, animal, construct, elemental (select 1 subtype), fey, giant, humanoid (select 1 subtype), magical beast, monstrous humanoid, ooze, plant, undead, vermin. A demon can use this ability 3 + its Charisma modifier times per day and has an effective turning level equal to 3/4 its racial hit dice.


Regeneration (All): A demon with this ravage gains a regeneration score based on the grade of ravage possessed:

Vile: regeneration 5, penetrated by epic and (good OR axiomatic, choose 1), or spells with the Good or Lawful descriptors.
Cosmic: regeneration 10, by epic and good and axiomatic), or spells with the Good or Lawful descriptors.

Note: There is no reason a demon could not choose 2 energy types in place of alignment descriptors.


Resistances (All): A demon who gains this ravage gains energy resistance or immunity based on the grade of ravage selected.

Common: energy resistance 10.
Abhorrent: energy resistance 30.
Vile: energy immunity.


Scent (Common): A demon with this ravage gains the scent special quality.


Swallow Whole (Common): A demon with this ravage gains the swallow whole special ability.


Trample (Common): A demon with this ravage gains the trample special ability.


Size Increase (Vile): A demon gains this ravage increases in size one step.


Spell-like Abilities (All): A demon who gains with ravage may select additional spell-like abilities based on the grade of ravage possessed.

Common: Select 6 + Cha modifier levels worth of spells. Spells of 1st-4th are useable at will, 5th-7th are useable 3/day, and 8th-9th level are useable 1/day.

Abhorrent: Select 12 + Cha modifier levels worth of spells. Spells of 1st-6th are usable at will, and 7th-9th level are useable 3/day.

Vile: Select 12 + Cha modifier levels worth of spells. Spells of 1st-8th are useable at will, and 9th level+ are useable 3/day. You may apply non-epic metamagic feats to your SLAs to raise them above 9th level, but you can only apply a single feat whose spell level adjustment is less than the demon’s HD/10 (round down) to each SLA modifier in this manner.

Alternately the demon may gain the use of an epic spell usable 1/day whose DC does not exceed demon’s HD +18. This spell may not possess backlash or experience point mitigation.

Cosmic: Select 18 + Cha modifier levels worth of spells. Spells of 1st-8th are useable at will, and 9th level+ are useable 6/day. You may apply non-epic metamagic feats to your SLAs to raise them above 9th level, but you can only apply a single feat whose spell level adjustment is less than the demon’s HD/10 (round down) to each SLA modifier in this manner.

Alternately a demon may select one the following options: 1. Use of a single epic spell usable 1/day whose DC does not exceed demon’s HD +66, OR 2. one epic spell usable 3/day whose DC does not exceed demon’s HD +36, OR 3. three epic spells usable 1/day whose DC does not exceed demon’s HD +18. These spells may not possess backlash or experience point mitigation.


Vile Spell-like Abilities (Abhorrent): A demon with ravage treats X% of the damage dealt by its spell-like abilities as vile damage, as determined by the grade of ravage possessed:

Abhorrent: 25%.
Vile: 50%.
Cosmic: 100%.


Virtual Class Levels (Vile or Cosmic): A demon who possesses this ravage gains virtual levels in one core class of its choice that it meets the requirements for.

Vile: virtual class level equals 1/2 racial hit dice only.
Cosmic: virtual class level equals 3/4 racial hit dice only.

A demon may only select this ravage once.


Vile Natural Attacks (All): A demon with ravage treats X% of its natural attack damage as vile damage as determined by the grade of ravage possessed:

Common: 10%.
Abhorrent: 25%.
Vile: 50%.
Cosmic: 100%.
Led by some wondrous power, I am fated to journey hand in hand with my strange heroes and to survey the surging immensity of life, to survey it through the laughter that all can see and through the tears unseen and unknown by anyone.
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Re: Demonic Ravages Revealed [Teaser]

Postby funkysnunkulator » Tue May 13, 2008 4:42 pm

hey,

this post is actually an attempt to SUMMON Palindrome! cheesy, isn't it? LOL!

anyway, Palindrome, i am hoping to find the info on all of the DEMIURGE. they used to be posted. now they are not. i really enjoyed your "take" on them. your really seemed to think them through. i tried to PM you about this, but that didn't work. please PM me about this.

thanks in advance.
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Re: Demonic Ravages Revealed [Teaser]

Postby Kain Darkwind » Tue May 13, 2008 4:46 pm

funkysnunkulator wrote:hey,

this post is actually an attempt to SUMMON Palindrome! cheesy, isn't it? LOL!

anyway, Palindrome, i am hoping to find the info on all of the DEMIURGE. they used to be posted. now they are not. i really enjoyed your "take" on them. your really seemed to think them through. i tried to PM you about this, but that didn't work. please PM me about this.

thanks in advance.



Demiurge no longer exist as a term describing cosmic entities.
Does there have to be "official support?" Common sense says that Kain's right. -James Jacobs-
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Re: Demonic Ravages Revealed [Teaser]

Postby funkysnunkulator » Tue May 13, 2008 6:19 pm

kain darkwind,

i don't understand. were those beings destroyed in "godspell" or "alternate world"?

still, i appreciate your effort to help.

thank you.
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Re: Demonic Ravages Revealed [Teaser]

Postby Kain Darkwind » Tue May 13, 2008 6:34 pm

funkysnunkulator wrote:kain darkwind,

i don't understand. were those beings destroyed in "godspell" or "alternate world"?

still, i appreciate your effort to help.

thank you.



The term is defunct. The top demons are known as demon princes, the lesser demons are known as demon lords. Somewhere in between regular demon and demon lord is a group known as demon atrocities.
Does there have to be "official support?" Common sense says that Kain's right. -James Jacobs-
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Re: Demonic Ravages Revealed [Teaser]

Postby funkysnunkulator » Tue May 13, 2008 8:07 pm

kain darkwind,

mucho understando.

still, are the story blocks that were written with each one still around then? i really liked those. each had a really interesting history.

again, thank you.
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Re: Demonic Ravages Revealed [Teaser]

Postby Jaerc » Wed May 14, 2008 12:31 am

Yes, those still exist but information within them is very likely to be revised in the future and can no longer be taken as 'canon' for DF.
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Re: Demonic Ravages Revealed [Teaser]

Postby Palindrome » Wed May 14, 2008 3:50 am

Jaerc wrote:Yes, those still exist but information within them is very likely to be revised in the future and can no longer be taken as 'canon' for DF.


Precisely. They'll be seen again in their full forms and expanded upon when (not if: when) Horrors of The Abyss comes out.
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Re: Demonic Ravages Revealed [Teaser]

Postby funkysnunkulator » Thu May 15, 2008 4:15 am

Palindrome,

sounds really really good. looking forward to evil... er... to the new evil... i mean... writeups. yeah, that's what i meant.
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Re: Demonic Ravages Revealed [Teaser]

Postby kreest » Thu May 15, 2008 9:23 am

Palindrome wrote:Precisely. They'll be seen again in their full forms and expanded upon when (not if: when) Horrors of The Abyss comes out.


So when, my amigo?
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Re: Demonic Ravages Revealed [Teaser]

Postby Dialexis » Thu May 15, 2008 9:25 am

kreest wrote:
Palindrome wrote:Precisely. They'll be seen again in their full forms and expanded upon when (not if: when) Horrors of The Abyss comes out.


So when, my amigo?


As soon as Demogorgon's two heads come to an agreement on the publishing date, though I also heard we're tying it to date when Pale Night takes off the shroud and openly reveals her plans...

Honestly, though: it is coming.
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Re: Demonic Ravages Revealed [Teaser]

Postby Omegalith » Thu May 15, 2008 1:41 pm

When Cania boils over.
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Re: Demonic Ravages Revealed [Teaser]

Postby Kain Darkwind » Thu May 15, 2008 1:49 pm

If anyone wants to provide full time salaries to the Horrors project members, I think we might be able to get it out quicker.
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Re: Demonic Ravages Revealed [Teaser]

Postby KingCrazyGenius » Thu May 15, 2008 2:03 pm

Kain Darkwind wrote:If anyone wants to provide full time salaries to the Horrors project members, I think we might be able to get it out quicker.

How about piece work? $1,000 per chapter completed.
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Re: Demonic Ravages Revealed [Teaser]

Postby Omegalith » Thu May 15, 2008 2:53 pm

I'd pay £20 for a copy, that works out at $38.9323 at current exchange rates. Apparently because our money is just so damn awesome.
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Re: Demonic Ravages Revealed [Teaser]

Postby Kain Darkwind » Thu May 15, 2008 3:11 pm

Omegalith wrote:I'd pay £20 for a copy, that works out at $38.9323 at current exchange rates. Apparently because our money is just so damn awesome.



Yeah, what will that buy? A meal for two at Chilli's? Split between the team, what...a pack of M&M's? A day's worth of electricity bill?

You'll pardon if your overwhelming generosity doesn't actually spur any sudden rush of developments on the project. Considering the man hours that have gone into it already, 40 bucks doesn't even match up to a penny per hour. To say nothing of your wording 'a copy', which infers a physical product.

Even KCG's more generous proposal of 1000 bucks a chapter is clearly unfeasible. That is one month's pay for an extremely poor person. Not even full time minimum wage.
Does there have to be "official support?" Common sense says that Kain's right. -James Jacobs-
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Re: Demonic Ravages Revealed [Teaser]

Postby Issabella » Thu May 15, 2008 3:18 pm

There are a few things that I finally had beaten into my head on this board.

1-Never ask when something is going to be done

2- Never utter the phrase or variation "Can not wait for X to be finished"

3- Never complain about the timing/pacing unless you are willing to put finger to keyboard and actually help.


As a pure parasite on the board and eager for the product I have had to learn patience and wish I had the time/creativity/energy to actually contribute. Keep up the great work, I look forward to the finish product.
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Re: Demonic Ravages Revealed [Teaser]

Postby Omegalith » Thu May 15, 2008 3:24 pm

Kain Darkwind wrote:
Omegalith wrote:I'd pay £20 for a copy, that works out at $38.9323 at current exchange rates. Apparently because our money is just so damn awesome.



Yeah, what will that buy? A meal for two at Chilli's? Split between the team, what...a pack of M&M's? A day's worth of electricity bill?

You'll pardon if your overwhelming generosity doesn't actually spur any sudden rush of developments on the project. Considering the man hours that have gone into it already, 40 bucks doesn't even match up to a penny per hour. To say nothing of your wording 'a copy', which infers a physical product.

Even KCG's more generous proposal of 1000 bucks a chapter is clearly unfeasible. That is one month's pay for an extremely poor person. Not even full time minimum wage.


Hey, It's more than I paid for most of my WotC books. I'm offering to buy a product, do I look like a wealthy investor?

...Actually, don't answer that while I have a dancing billionare for an avatar.
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Re: Demonic Ravages Revealed [Teaser]

Postby Yo_Mamma » Fri Jun 13, 2008 5:00 am

This may sound a bit off-step, and let anyone correct me should this request be off the wall (*overhead speaker*: "Paging Kain Darkwind... Attention, now paging Kain Darkwind"), but I think a Paypal site for Dicefreaks would be a way to show fan appreciation and help to whet the appetite of the project members. We love the material- as the multitude of posts suggest- but in order to show anything beyond mere appreciation and interest, some kind of donation site would help to show that we REALLY DO enjoy the work. Anyone placing their money would be able to make their donation and should be able to attach a note saying which project and, thus, project team they would like to see the money delivered (if any- some people might just donate to a 'general pool' because they just dig on all the bionic chronic that these teams constantly cook up).

Thoughts?
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Re: Demonic Ravages Revealed [Teaser]

Postby Glabrezubane » Tue Sep 09, 2008 4:21 pm

Given the new rank system, will ravages still be used?

Will atrocities still be unranked, rather than rank 0, like the Dukes?
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Re: Demonic Ravages Revealed [Teaser]

Postby KingCrazyGenius » Tue Sep 09, 2008 5:07 pm

Dukes are not Rank 0, so I don't see why atrocities would be.
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Re: Demonic Ravages Revealed [Teaser]

Postby Palindrome » Tue Sep 09, 2008 5:56 pm

Glabrezubane wrote:Given the new rank system, will ravages still be used?

Will atrocities still be unranked, rather than rank 0, like the Dukes?


To answer the questions in order: yes, and you'll see. :twisted:
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Re: Demonic Ravages Revealed [Teaser]

Postby Glabrezubane » Tue Sep 09, 2008 10:00 pm

Palindrome wrote:
Glabrezubane wrote:Given the new rank system, will ravages still be used?

Will atrocities still be unranked, rather than rank 0, like the Dukes?


To answer the questions in order: yes, and you'll see. :twisted:


There is only one appropriate response to that: :twisted: :twisted: :twisted:
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Re: Demonic Ravages Revealed [Teaser]

Postby KingCrazyGenius » Wed Sep 10, 2008 6:01 am

I see your :twisted: :twisted: :twisted: and raise you :twisted: :twisted: :twisted: :twisted: :twisted:
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Re: Demonic Ravages Revealed [Teaser]

Postby Glabrezubane » Wed Sep 10, 2008 12:16 pm

As a side note, tempted though I am to keep this going on into infinity (as would be appropriate for the Infinite Layers of the Abyss), I'll settle for a slightly less appropriate six smilies of evil, and promise not to respond to anymore raising.

:twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
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