vultur10 wrote:Will there be an option like the 'claims' from ALFoH to let people work on separate aspects of the project? Or since ALFoH has apparently been canceled again, is that now considered to have been a bad idea?
I am not officially a member of any design team at this time, but this is my take on the situation as a member who has been involved with the site for some years now.
ALFoH was not canceled; it was shelved due to a limit on the resources available at Dicefreaks at this time. Right now there are perhaps 5 active designers at Dicefreaks (and that is on the high end of the number) which places serious limits on what can be accomplished at one time, especially keeping in mind that no one here designs full time. Most people have jobs, families, and/or school to deal with which limits the amount of time they have to design. To say nothing of other hobbies they spend time on (like actually playing the game).
At some point the intent it to move ahead with it as with all projects, including Lights, the unnamed Neutrality Project, Chaos Project, and Neutral Evil Project (there were a number of names put forth for such a project, did we decide on
Something Wicked this way Comes?). Whether or not such actually happens will of course depend on the amount of time that designers can devote to such things, whether the community is still alive to inspire such work, and whether others join in the design. As you may have noticed for some years we have had declining membership and participation. I remember that when I started posting there were at least five new threads every day in the epic discussion/material with new work and a similar number in the non epic discussion/material. We had dozens of very active members all contributing new ideas and material. Today we've shrunk to a fraction of that.
Regarding where or not the open project ideas for Light was considered a failure; I don't think it was, but I don't think that Horrors will have such a call to action. It has long been the policy at Dicefreaks to have projects begin very publicly and eventually become more limited in their participation as they get closer to completion, because once the ideas have been developed you don't need dozens of designers working at cross purposes (intentionally or unintentionally), and it is more difficult to coordinate two dozen designers than five (or as I hear for the most part two for Horrors at the moment).