The Demon Princes As They Were II: Apollyon

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The Demon Princes As They Were II: Apollyon

Postby Palindrome » Sun Nov 22, 2009 10:20 pm

APOLLYON, Demon Prince of Destruction
Demiurge
Huge Outsider (Chaotic, Evil, Extraplanar)

Hit Dice:
52d8 + 30d12 (Barbarian 30) + 10d12 (Legendary Dreadnought 10) + 1012 + 24 (1932 hp)
Initiative: +10 (+6 Dexterity, +4 Improved Initiative)
Speed: 80 ft., fly 280 ft. perfect
AC: 64 (-2 size, +27 natural, +15 deflection +6 Dexterity, +6 profane), touch 35, flat-footed 58
Attacks: +99/+94/+89/+84 melee (Revelation, a gargantuan +6 chaotic, unholy power spiked chain); ranged +76
Damage: 2d8+26 plus 1 (vile) plus 2d6 (chaotic) plus 3d6 (unholy)/19-20/x2 plus 1 (vile) plus 2d6 (chaotic) plus 6d6 (unholy) (Revelation, a gargantuan +6 chaotic, unholy power spiked chain)
Face/Reach: 10ft. by 10ft. /15ft. (20ft. with Revelation)
Special Attacks: Abyssal Vehemence, Call Demons, Cosmic Corruption, Entropic Wave, Ravaged Form (breath weapon), Exorcise Spirits, Maw of The Abyss, Voice of the Apocalypse, Wake of Destruction, spell-like abilities, spells.
Special Qualities: Decadent Divinity (virtual divine rank 15), damage reduction 45/+8, fast healing 15, SR 70, Celestial (fallen) Traits, Demiurge Traits, Demon God, Ravaged Form (Alter Size, Scaly Skin, Wings),
Saves: Fort +59 Ref +54 Will +56
Abilities: Str 50, Dex 22, Con 32, Int 29, Wis 27, Cha 40
Skills: Bluff +35, Climb +66, Concentration +74, Disable Device +29, Escape Artist +63, Hide +73, Intimidate +94, Intuit Direction +41, Knowledge (The Abyss) +86, Knowledge (Arcane) +51, Knowledge (The Seven Heavens) +41, Knowledge (Outer Planes) +78, Listen +86, Move Silently +51, Scry +42, Search +84, Sense Motive +59, Spellcraft +58, Spot +53, Wilderness Lore +67.
Feats: Cleave, Combat Reflexes, Corrupt Spell-like Ability, Craft Magical Arms and Armor, Craft Wondrous Items, Dark Speech, Dodge, Empower Spell, Exotic Weapon Proficiency (spiked chain), Great Cleave, Improved Bullrush, Improved Critical (spiked chain), Improved Initiative, Maximize Spell, Mobility, Power Attack, Quick Draw, Ruinous Rage, Spring Attack, Sunder, Vile Natural Attack, Weapon Focus (spiked chain), Whirlwind Attack
Epic Feats: Blinding Speed x2, Chaotic Rage, Devastating Critical, Dire Charge, Epic Weapon Focus (spiked chain), Mighty Rage, Overwhelming Critical, Penetrate Damage Reduction, Terrifying Rage, Thundering Rage,
Climate/Terrain: Abaddon (1001st layer of The Abyss)
Organization: Unique (Solitary) or pack (Apollyon, 1-3 Famine Demons, 2-9 Balors, 10 -16 Mariliths)
Challenge Rating: 60
Treasure: Quintuple Standard
Alignment: Chaotic Evil
Advancement: N/A

Across the Cosmos there are told legends of the End of Days. Although specific matters differ in each telling of this approaching time, there are a number of consistent elements including the failure of the sun, the disappearance of heavenly bodies, the return of ancient evils, and wars among the gods. Another common component is that the powers of the Depths Below will vomit forth, covering all Creation with their vile evil. Although most myths do not utter specific names, careful perusal of ancient texts that prophesy the End of Days always include the name of Apollyon as one of the few beings leading the charge that will bring the destruction of the current order.

Apollyon is known by many names. To some, he is the Dark Angel, while to others he is the Demon Prince of Destruction or the Demiurge of the Bottomless Pit. Whatever he is called, there is one certainty about Apollyon: he seeks the utter ruin of all there is in the Cosmos and he will stop at nothing to ensure that his debased goals see fruition.

Apollyon’s background and original name are known only to those steeped in infernal and heavenly lore. Apollyon was once a powerful Solar and may have even been a Seraph. He was charged with the binding of particularly powerful Fiends and other spirits of evil in remote demi-planes in the Ethereal Plane at the behest of the Virtues of Mount Celestial, ensuring that such beings would never again threaten the Bastions of Righteousness, allied good gods, and the Prime. Only rarely did the Virtues sanction the outright obliteration of the offending spirits; while their reasons for this “mercy” are still unknown, it is certain that Apollyon disagreed with their attitude. Furthermore, Apollyon believed that fighting against Evil and those of Balance was foolhardy given the methodology of the Bastions. Apollyon viewed the Cosmos as a grave error. Every being, Apollyon came to believe, was flawed and corrupted by evil and chaos. It was clear to him that even those whom he served were evil since they only took half-measures at best to eradicate Evil. Apollyon determined that only he, who had witnessed the vices of Humanity as well as those of all other creatures, could bring about the purge necessary to bring about a new Cosmos.

It is unclear when Apollyon Fell. Some believe that he was cast out of the Seven Heavens when his madness became apparent well before the Great Fall. Others scoff at this idea, pointing out that the Virtues are not so rigid as to think that this powerful champion could not be cured. These scholars believe that Apollyon actually joined with Eblis, Semyaza, Triel, and other Celestials in their bid against the Bastions of Righteousness. However, while Eblis and Triel wanted to bring about a new Order, Apollyon hoped that the war would escalate to a point in which the entire Cosmos would collapse. When the Bastions and their supporters proved victorious, Apollyon was cast out with the others but he did not Fall into the Nine Hells. Apollyon was drawn to the Infinite Layers of The Abyss where destruction, death, and unbridled hate were personified in Demons. In short order, Apollyon would rise above the majority of the Demon Princes and Demiurge and would lay claim to what is the lowest known layer of The Abyss, Abaddon the Bottomless Pit.

Although he exhibits the characteristics of other Demiurge, Apollyon does not view himself as demonic. Indeed, he hates and is hated by the other Demiurge to a degree that rivals the enmity between Demogorgon, Graz’zt, and Orcus. If there was ever a reason for the various factions to unite against a common foe, Apollyon would be a likely candidate save for his power. Still, many scholars find it difficult to differentiate Apollyon from Demogorgon who likewise seeks the destruction of the Cosmos. While Demogorgon wishes to reclaim that which he lost and consume all souls in Creation and then recreate the Cosmos in his own twisted image, Apollyon simply wants the current Cosmos to end. Apollyon doesn’t care about devouring souls (although he does do so on occasion), nor is he interested in ruling a renewed Creation. In fact, Apollyon would rather that nothing outside of utter perfection were created and, since he does not believe this possible, he seeks total annihilation. As he plots and plans for this eventuality, Apollyon bides his time by sowing anarchy and discontent throughout the Cosmos, slowly manipulating events that lead to destruction of civilization, lives, and ideals. Nothing is of importance to Apollyon, not even his own life; indeed, the only reason Apollyon values his life is because he knows that he’s the only one who recognizes the futility of the Cosmos and that he alone can destroy it. There is little doubt that Apollyon is utterly mad.

Apollyon has no allies among the various Abyssal lords, but none are foolish enough to challenge him, not even Demogorgon. Although he’s not as powerful as Graz’zt, Orcus, or the Prince of Demons, Apollyon’s very presence is destructive. They all leave him to his machinations in the 1001 layer of The Abyss, Abaddon. Abaddon is a vast crater large enough to swallow entire planets that descends endlessly into nothingness. It is a place devoid of life and unlife. Nothing save certain Demons, gods, and cosmic entities can survive in this place for long as it emulates what its master seeks: destruction. Still, it is not unusual to see Balor Demons here on occasion, some seeking a temporary alliance with Apollyon, others at the behest of other Demiurge or Demon Princes (most never make it out alive). Apollyon’s only constant allies are the Locust Demons, horrific monsters strong enough to give Balor Demons pause. Infinite in number, these horrific creatures are as mad as their sire and will be released during the End of Days.

Apollyon bears the silhouette of a Solar Seraph, having a tall regal bearing and three pairs of feathered wings. Upon closer examination, it is clear that the Dark Angel is no celestial agent. Apollyon’s body is covered in chitinous scales the color of gangrene and magma. Gaping wounds dot his body, allowing bubbling bile to gurgle from the open sores. His wings each seem hooked at the bend and the black feathers, like those of a vulture, molt continuously. Apollyon’s face is truly horrible, utterly empty of any emotion save resolved disgust and hatred. Apollyon’s eye sockets are likewise empty, revealing nothing but the void.

Combat

Apollyon initiates every battle with his Wake of Destruction. Following this, he will typically use his blinding speed to cast storm of vengeance and meteor swarm in the same round. If his foes are still standing, Apollyon will use his Wake of Destruction again and then use his Voice of the Apocalypse. Apollyon will then enter melee, attacking foes (and sometimes “allies”) randomly.

Divine Decadence (Ex): Although not a god, Apollyon possesses power that rivals that of true divine beings. Apollyon possesses a virtual divine rank of 10 as described in the “Virtual Divine Ranks and Cosmic Entities Defined” article. Furthermore, while anywhere in the Abyss, Apollyon functions as if he had a Virtual Divine Rank of 15.

Celestial Qualities (Fallen): As a former Solar, Apollyon is immune to cold and acid; he possesses fire resistance 20 and receives a +4 racial bonus to Fortitude saves against poison. He can sepak with any creature that has a language as though using the tongues spell cast by a 14th level Sorcerer; this ability is always active. Apollyon has low light vision and 60 foot darkvision.

Demon Prince Qualities (Ex): Apollyon is immune to electricity and poison; Apollyon can engage in telepathic communication with any creature within 100 feet; Apollyon constantly detects good, detects magic, and sees invisibility as a 31st level Sorcerer; he possesses immunity to polymorphing, petrification, or any other attack to alter his form. Apollyon is not subject to energy drain, ability drain, or ability damage; he is also immune to mind-affecting effects.
Apollyon can sense anything within one mile around the mentioning of his name, titles, or an item of importance to him. This power is barred from places associated with gods of goodness or the personal redoubts of Demiurges.
Apollyon is immortal and cannot die from natural causes; he does not age, and does not need to eat, sleep, or breathe.

Abyssal Vehemence (Ex): Apollyon’s physical presence is so disgusting that is causes lesser creatures to succumb to his hate and need to spread destruction and terror. All creatures within 600 feet of Apollyon must succeed in a Will save 51. Those who succumb to Apollyon’s gross presence suffer one of the two following effects:

Fright: Affected beings become shaken and suffer a –2 morale penalty on attack rolls, saves, and checks. The merest glance or gesture by Apollyon makes them frightened, and they flee as quickly as they can, although they can choose the path of their flight.

Madness: Apollyon’s physical presence the grotesque evil incarnate in his being drives lesser beings insane per the insanity spell. The being remains stuck in a state of madness for one day for every point by which she failed the saving throw, after which time the victim is allowed another save. The madness exists until the victim successfully saves or the appropriate spells are cast by a 31st level being to purge the insanity effect.
Apollyon can make his servants, “worshippers,” beings of Chaotic Evil alignment, or a mixture of all three types immune to this effect as a free action. This immunity lasts one day or until Apollyon dismisses it. However, the Apollyon cannot determine which effect takes place; there is a 50% chance each time Abyssal Vehemence is used that one or the other effect will impact near by victims.

Lesser gods and higher ranked divine or cosmic beings are immune to Apollyon’s Abyssal Vehemence.

Call Demons (Sp): Thrice per day, Apollyon may call Demons. Like all Demiurge, Apollyon is under no special restriction for calling any kind of Demon, and may call up to 70 HD of these creatures per attempt. Apollyon rarely calls Demons as he’s not interested in chasing them down and killing them once they’ve done his bidding. However, when necessary, Apollyon prefers to call Mariliths and Balors over all others, favoring their ability to decimate entire country sides in short order.

Cosmic Corruption (Su): So heinous is Apollyon’s presence that he may corrupt an entire area with but a thought. Once per day as a standard action, Apollyon may unhallow an area equal to 1820 feet. Apollyon can apply the following spells to the unhallow effect (some of which are not listed as part of the unhallow spell in the Player’s Handbook): bane, bestow curse, contagion, deeper darkness, dispel magic, silence. In most situations, Apollyon will select bestow curse.

The forces of righteousness disgust Apollyon, who finds goodness and holiness repellent enough to give him pause. As a result, Apollyon avoids hallowed ground. If Apollyon finds it necessary to enter a hallowed site, he must make a Will DC save equal to 30 + the divine rank of the represented god + the god’s Charisma modifier; Apollyon cannot use his spell resistance to overcome this effect. If Apollyon succeeds in entering the hallowed area, the area immediately becomes unhallowed. Once Apollyon breaches holy ground, the god in question is immediately alerted to his presence and will often (DM’s discretion) send a proxy or an avatar to deal with the intrusion.

Demon God (Ex): Only the utterly depraved dare to worship the Dark Angel. Apollyon hates all life, particularly his own, and cannot abide those foolish enough to worship him. Still, on extremely rare occasions, Apollyon will take a strange interest in mortals willing to suffer his torments. These worshippers, Entropics, are truly insane masochists and utter anarchists, seeking to tear down everything. They are not partial to just holy sites places of nature as they will attack strongholds of evil as well, including other Entropics. The Demon Prince of the Bottomless Pit grants Chaos, Destruction, Death, and Evil as his Domains.

Entropic Wave (Su): Apollyon can unleash an explosion of corrupt, destructive, Abyssal power in the form of a wave that extends from his person. Apollyon may use his Entropic Wave 10/day, dealing 18d12 points of damage. Apollyon’s Entropic Wave explodes in a radius of 150 feet; victims caught in the wave may attempt a Reflex save DC 47 for half damage. Apollyon’s Entropic Wave appears as an explosion of destructive energy that surrounds him like a huge mushroom cloud, scarring the sky and the ground with horrible colors that evoke images of the end of the world. Entropic Wave ignores mortal magic like anti-magic field, but may only remove one layer of prismatics per blast. Walls of force are not affected by Entropic Wave, while Divine Shields suffer full damage.

Ravaged Form – Breath Weapon (Horn of the Apocalypse) (Su): Once every 1d4 rounds, Apollyon can unleash his terrible voice, issuing the so-called “Horn of the Apocalypse.” This sonic breath weapon is conical in shape and 50 feet long and high, dealing 26d12 points of sonic damage; those who make a successful Reflex save DC 47 suffer half damage.

Ravaged Form – Divine Power: Alter Size Salient Divine Ability (Su): As a free action, Apollyon can assume any size from Fine to Colossal. Apollyon can also change the size of up to 100 pounds of objects he touches (including Revelation).

Ravaged Form – Scaly Skin (Ex): Apollyon’s formerly heavenly body was horribly deformed when he Fell from Grace. Now, Apollyon’s body is covered in chitinous scales like those of an insect, affording him a +3 bonus to his natural armor class.

Ravaged Form – Wings (Ex): Instead of the standard pair of wings possessed by most Solars, fallen or not, Apollyon bears three pairs of huge, vulture-like wings. Black in color and continually molting, Apollyon’s wings propel him through the air with inconceivable speed.

Spell-Like Abilities: At will – aid, animate dead, animate objects, bestow curse, blasphemy, chaos hammer, circle of doom, commune, contagion, create undead, death knell, deeper darkness, destruction, detect law, dimensional anchor, disintegrate, earthquake, fear, greater dispelling, harm, implosion, imprisonment, improved invisibility (self only), inflict critical wounds, inflict light wounds, magic circle against law, ray of enfeeblement, resist elements, slay living, shatter, speak with dead, summon monster VII, teleport without error (self plus 1000 pounds), transmute rock to mud, unhallow, unholy aura, unholy blight, whirlwind; 6/day – horrid wilting, incendiary cloud, lightning bolt, trap the soul; 3/day – power word stun, power word kill, ruin; 1/day – chain lightning, crushing fist of spite, disjunction, evil weather, greater ruin, storm of vengeance; 1/week – apocalypse from the sky, astral projection, meteor swarm, soul bind. Apollyon also casts spells from the Destruction domain at will; these spells are included in the list above. These abilities are as spells cast by a 58th level sorcerer (save DC 25 + spell level).

Spells: Apollyon casts divine spells from the cleric list and from the Chaos, Destruction, Death, and Evil domains as a 20th level Cleric (save DC 18 + spell level).

Exorcise Spirits (Ex): As part of his desire to destroy the current manifestation of the Cosmos, Apollyon also seeks to correct the wrongs of those who breach the unwritten contracts between the divine and the mortal. Having witnessed first hand the danger in direct interaction between beings from the Worlds Beyond with the Prime Material Plane, Apollyon strives to ensure that such actions never take place in his presence. Apollyon has the power to send all Extraplanar Outsiders within 150 feet reeling back to their plane of origin 3/day. Essentially, anytime a being is physically manifested in a plane of existence other than their natural plane, they can be banished. All beings, even gods and cosmic entities, are subject to Exorcise Spirits. Non-divine beings (those without divine ranks or virtual divine ranks) receive no save against this power; divine beings (those with 0 or more divine ranks or virtual divine ranks and even those who possess more divine or virtual divine ranks than Apollyon) receive a Will save DC 55 to withstand the effect. Non-divine beings are banished for a year and a day while divine beings are banished for one month per point by which they failed their save. Apollyon himself, however, must use this ability cautiously. Each time he Exorcises Spirits, there is a 25% chance + 1 per every Extraplanar Outsider he Exorcises that he himself will be immediately sent hurtling back to the Abaddon with no save.

Maw of The Abyss (Ex): Apollyon can hardly destroy everything if sentient beings, ignorant of the need for their destruction, seek to flee him. Thus, Apollyon has the power to suck them into the Maw of The Abyss. Apollyon can manifest Maw of The Abyss in two ways. First, Apollyon can literally cast beings into The Abyss. All within 75 feet of Apollyon receive a Will save DC 51. Those that fail are horrified as a putrescent portal filled with jagged rocks appears beneath them, dragging them to a random location in The Abyss. Those sent to The Abyss in such a manner are under no special restriction barring them from escaping. In any case, Apollyon can sense the location of those he sends to The Abyss for up to six days following their banishment. Secondly, Apollyon may use the Maw to literally fix beings within 75 feet of his person to their current plane of existence as well as within 150 feet of their present location if they fail a Will DC 51. When he calls on this effect, Apollyon draws a portion of The Abyss to him, causing the ground to tremble and burn, the sky to weep, and cause all of nature within 150 feet to scream out in terror and anguish. Essentially, Apollyon affects any being within the radius (he can select who is immune to the power) with a truly powerful dimensional anchor with the additional effect of keeping them hedged within a certain radius. Thus, a being could fly but would not be able to fly more than 150 feet from the location they were standing/flying/ etc. at the time the effect took place. This version of Maw of The Abyss lasts for 10 rounds unless a disjunction spell is cast on the effect (casting it on Apollyon won’t end the effect); a disjunction cast on the effect has a 1% chance per level of the caster to end Maw of The Abyss. In any case, Apollyon may use the variations of Maw of The Abyss a total of 6 times a day.

Voice of the Apocalypse (Ex): Apollyon can cause all lesser creatures to understand the need for the end of the world to take place as soon as possible. As such, Apollyon can use the Voice of the Apocalypse. This powerful ability is usable once a day by Apollyon and allows him to affect all creatures within 15 miles of his person. Akin to the combined effects of an earthquake and hurricane, Apollyon’s voice carries an incredible amount of dread and hysteria, causing lesser beings to run amok. All non-divine beings receive a Will save DC 51, although some suffer penalties to their saves; Chaotic evil beings suffer a -6 penalty, while CN and NE beings suffer a -3 penalty. All affected beings are filled rage (as the Barbarian) and the need to destroy property, buildings, nature, and other living creatures indiscriminately to their utmost ability. The effect lasts for 51 rounds, during which entire towns can be destroyed. When the effect ends, affected beings are granted another saving throw with the same penalties; those that fail continue destroying. If there is nothing to destroy, affected creatures will commit suicide. The only way to end Voice of the Apocalypse is through individual castings of remove curse and restoration, the use of a well worded wish or well requested [i]miracle, or the direct intervention of another divine being with at least 11 divine ranks or virtual divine ranks with the ability to Alter Reality.

Wake of Destruction (Ex): Apollyon’s presence is anathema to all life. Perpetually surrounded by a burning, entropic aura, Apollyon slowly breaks down the physical components of those near him. All beings within 30 feet of Apollyon suffer 2d12 points of cosmic damage each round. Those that get within 5 feet of Apollyon suffer 5d12 points of damage. Thrice per day, Apollyon may expand and intensify his Wake of Destruction, causing 52d12 points of cosmic damage to all within 60 feet; those within the radius may Reflex save DC 55 for half damage. In either case, casting death ward reduces all damage caused by Wake of Destruction in half (so those that save against the expanded Wake suffer ¼ damage on a successful save); Divine Shields and similar cosmic or divine protections absorb the maximum possible damage, causing the Shield to collapse, although that which is being protected is unharmed.
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Re: The Demon Princes As They Were II: Apollyon

Postby Urizen » Mon Nov 23, 2009 7:28 am

Glad to see these old builds being reposted - I think this is exactly the sort of thing that can be done to maintain outside interest in DF, as the repeated moves have made much less material available to guests and new users.

As an aside, I'd love to see Pale Night, Lolth or Pazuzu posted next.

Palindrome wrote:Apollyon’s background and original name are known only to those steeped in infernal and heavenly lore. Apollyon was once a powerful Solar and may have even been a Seraph.


This has since been revised to make Apollyon some other kind of angel, has it not?
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Re: The Demon Princes As They Were II: Apollyon

Postby veekie » Mon Nov 23, 2009 8:54 am

The Horn of the Apocalypse seems a bitty smaller than I had envisioned. But then I did imagine a wave of sound blowing everything in it's path as far as the eye can see to shreds, complete with Barrier Bursting.
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Re: The Demon Princes As They Were II: Apollyon

Postby Palindrome » Mon Nov 23, 2009 11:23 am

Urizen wrote:Glad to see these old builds being reposted - I think this is exactly the sort of thing that can be done to maintain outside interest in DF, as the repeated moves have made much less material available to guests and new users.

As an aside, I'd love to see Pale Night, Lolth or Pazuzu posted next.

Palindrome wrote:Apollyon’s background and original name are known only to those steeped in infernal and heavenly lore. Apollyon was once a powerful Solar and may have even been a Seraph.


This has since been revised to make Apollyon some other kind of angel, has it not?


Yes, that's correct.
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Re: The Demon Princes As They Were II: Apollyon

Postby TheTygre » Thu Jan 07, 2010 7:57 pm

Urizen wrote:As an aside, I'd love to see Pale Night, Lolth or Pazuzu posted next.


Did Pazuzu ever have back-story here? I remember Lolth and Pale Night had simply awesome fluff, but I seem to recall Pazuzu being a blank slate. Not that it matted. This is DF; reading the stats. can tell you the story by themselves.
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Re: The Demon Princes As They Were II: Apollyon

Postby Palindrome » Thu Jan 07, 2010 10:07 pm

TheTygre wrote:
Urizen wrote:As an aside, I'd love to see Pale Night, Lolth or Pazuzu posted next.


Did Pazuzu ever have back-story here? I remember Lolth and Pale Night had simply awesome fluff, but I seem to recall Pazuzu being a blank slate. Not that it matted. This is DF; reading the stats. can tell you the story by themselves.


Yes; definitely. I just haven't posted it yet but I certainly intend to do so later.
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