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Jaerc wrote:It's worth noting that we no longer are operating on the idea that there are a trillion minor Demon Lords. And that the likes of 'Raved Form- Slender Build' are unlikely to be retained.
Scent of Blood is strongly evocative to Y, but it's my course of that this ability when re-examined ought to be made stronger.
Y once worked closely with Baphomet to invade Oerik before their hatred blossomed like disease in carrion.
Someone who is more familiar than I with 4th Edition's conceptions of the Dawn War; could you outline Y and Gorrelik's history?
Kain Darkwind wrote:Why exactly are we not operating on the idea of trillions of minor demon lords?
Trillions of minor demon lords is the only way for things to stay interesting.
Jaerc wrote:Trillions of minor demon lords is the only way for things to stay interesting.
Twat.
Ripta Planroum by Rip Van Wormer wrote:Gnolls - Religion
From the earliest days of their race, gnolls worshiped the phases of the moon, screaming and singing their yodeling howls at the white eye in they hunter's sky. Gorellik, the great hyaenadon spirit who first taught the gnolls how to train their brothers the hyaenadons and their servants the dire lions to hunt, became the second thing for gnolls to revere, and his worship became closely associated with the moon's three phases. Perhaps gnolls were originally beast-spirits who learned how to join themselves with giants, but the gnolls rarely have any opinion on their origin, and Gorellik received no credit; he was only a child of Meyanok, the diseased serpent. Occasionally, gnolls claim to be the 'last race of the gods', born after the flinds, or somehow made from divine essence in the same way other other great spirits are, but this only sets them as equals to Gorellik, reducing him to the status of racial hero. This is but one of the reasons why faith ins Gorellik is now in its waning phase.
Meanwhile, a plane of the Abyss existed that was nothing but the rotting corpses of sentients drawn from other layers of the Abyss and the material plane. Like falling stars drawn towards a planetoid, the archetype of the sentient corpse drew its kind inward, and the plane fed and grew. In this plane the ghouls, maurezhi, and nabassu thrived. As this improved its status, the layer began to reward the devouring of its corpses, and in this environment one of the scavengers eventually emerged as a ruler. His name is represented as a primal laugh-howl: Yeenoghu. Ultimately, the demon lord was to dominate two layers, the 421st and 422nd: the Salted Wound and the Seeping Woods.
Like the hyaenadons, gnolls were often carrion eaters, and as Yeenoghu's power grew he noted this and determined the entire race would be his. Largely, he's succeeded, offering more power than the Laughing Father of the Hunt could, especially to the often disenfranchised males. With the power of Yeenoghu behind them, many male clerics or adepts have grown to dominate their tribes. The remaining worshipers of Gorellik treat their hyaendadons and dire lions better and eat carrion as a matter of mere convenience instead of a sacred imperative as Yeenoghu's followers do, and they tend to be more matriarchal. Where other Powers are revered, Yeenoghu is always more important, since his fading rival lacks the personality to inspire as much as he once did, while for the gnolls the demon prince's moon is waxing or full, still active and interested in mortal affairs.
For the cultists of Yeenoghu, the pursuit of more and more worthy carrion is the most holy act they can pursue. The grisly body parts Yeenoghuans use as trophies are scored with patterns of knife or tooth marks to indicate they corpse's previous status. Important and especially strong, intelligent, or charismatic people may be targeted so that they can be slain, buried, and eaten in ceremony in Yeenoghu's name.
Yeenoghu desires to spread his dominion to all those who consume corpses, thereby cementing a continuous energy loop between himself, his plane, his servants, and cannibalistic necrophages everywhere. If everyone eats corpses, everyone will serve Yeenoghu. This is not yet a true statement; many, even among gnolls and ghouls, eat the occasional moldering corpse without being responsible to the hungering lord in any way. This is why Yeenoghu must have two goals; to encourage the consumption of sentient corpses among those who haven't tried them, and to conquer those who do so already.
Yeenoghu has cults among humans in isolated xenophobic communities, the lairs of strangely inbred families, and the filthy hearts of impoverished cities. Occasionally, as among the ghouls of Nehwon, an elder of race of living creatures with transparent flesh, he'll gain dominion over entire city-states. Yeenoghu has cultists among many races with kinship to dogs, crows, vultures, wolves, worms, pigs, and swine. Often, in Yeenoghu lead societies, the ancient leaders will be transformed into the undead form of ghouls to lead the community in blind hunger long after their reign should have ended. Gnolls and flinds generally reject this because the stench of ghoul or ghast flesh makes them too hungry to follow what they perceive as food, or to do anything but pounce. This creates a rift between Yeenoughu's two major sets of followers that he has never been able to bridge. Gnolls who become ghouls must leave the clan to avoid being devoured by their former allies. Hungry gnolls will ignore the risk of paralysis for the sake of tasty undead meat.
Temples to Yeenoghu always contain a trophy room, as well as a filthy cellar in which corpses can be allowed to age.
With the aid of his servants, Yeenoghu offers power with a price. The price is service to the Devourer of the Departed and an increasing urge to consume the deceased, an act which ultimately increases the power of Yeenoghu's layer of origin. The giggling tempters of the ghoul-king love to increase their victims' association of dead flesh with real rewards.
The demon prince's method of seducing others into his sphere of influence works in stages. Initially, the Jackal sends a cultist to encourage the vulnerable. Yeenoghu's cult is strongest among the gnolls and flinds, but also exists wherever food is scarce and corpses are common. Yeenoghu seeks first to change his victims' dietary mores, then her habits, creating a horrible addiction, and finally to use the addiction as leverage to control the addict or to convince the victim to commit evils in order to feed their urge.
Important and reluctant marks may earn a visit from a succubus, incubus, or glabrezu. Yeenoghu's tempter demons aren't particularly interested in sex; they use their charm and persuasion to push their victims toward fouler deeds. Through centuries of experience, they can be quite cunning, not just showing up with a, 'Its's delicious, why don't you try it?', but manipulating events to create a perceived need to join the incubus in its favorite repast. The succubus or incubus - whispering demon - tries to bind its victim with a psychological dependence on the tempter or one of Yeenoghu's cults, so much so that they are willing to do anything, -anything- to please their psychological center.
"Don't you love me? Do you really, really love me? Why can't you accept the need for this? Our need for this? Jamie doesn't need his body anymore, and we need his spirtual strength to survive."
"But we killed him! We killed him and left his body to rot!"
"You killed him, honey. You did it for us."
Yeenoghu uses the lure of carrion to draw prize vrocks to himself, turning them into ghouls in all but name;: rotting, rubbery, gibbering, slightly canine corpse-eating vrock armies to do Yeenoghu's will.
Yeenoghu's influence over the genie courts, traditionally enforced by minions working from the Plane of Shadow, has also waned during the long Retreat of Shades (the negative energy plane's long waning stage when it moves further from the Material; gnollish sages track this by observing the peculiarities of the moon's phases), and in many cases needs to be renewed from scratch. Yeenoghu once could claim authority over various degenerate genies and the most powerful of the the great ghuls, but today many of his most loyal followers haven been destroyed or gone torpid, leaving younger, independent ghuls to fill the void.
Yeenoghu ultimately would like to get the lady Zuggtmoy, demon queen of fungi, under his power, since mold devours the dead as well as anything. Yeenoghu lusts also after the territories held by the lords Zalintar and Ma'azbert. He needs to deal with the current king of he ghouls, the lord of the White Kingdom, who is threatening Yeenoghu's age-old hold over his race by allying with Nerull, god of murder and undeath. Ghouls haven long been Yeenoghu's exclusive domain, separate from other forms of unlife since he tempted them away from Orcus, and until he manages to make ghouls of all undead things, Yeenoghu aims to keep it that way.
The enmity between Yeenoghu and Baphomet is at first glance hared to understand. Though their spheres of influence overlap slightly in Baphomet's 'Maze of Bone' doctrine, they are generally separate. The territories of their respective species, gnolls and minotaurs, don't overlap much either, though ghouls occasionally invade the lightless tunnels of the bull-men. Gnolls function best on the plains and hills, and minotaurs lurk below ground and in cities and boats, disliking the spaces in which gnolls thrive. No, the enmity between the two princes of demonkind has nothing to do with their mortal and everything to do with their personal grudge.
Yeenoghu was actually trying to assault the realm of Pale Night, one of the most ancient of (or more ancient than) all tanar'ri, under the impression that her influence over bones would be a valuable addition to his portfolio. Pale Night has dwelled within Baphomet's shifting maze almost as long as Baphomet has ruled it; before that, she dwelled in Degrazazt, and before that within a pale, cold absence called the Soulless Sounding that wasn't an Abyssal layer, yet was connected to them all. She has not been interested in ruling a real or larger domain, aware that to control the Abyss you risk being controlled and preferring to work through pawns.
Pale Night established herself as a sub-cult with Baphomet's crude and violent faith, offering forbidden revelations to those who solved the secret of the labyrinthine rituals; the chosen must become both high priest and priestess with the tangled order at different times before finally retiring to become hierophants.
When a young and cocky Yeenoghu heard of the elder demon who concealed her secrets in a fortress of bone he became determined to investigate. Yeenoghu's assault, involving flight of dread linnorms and ghoul hordes, did a great deal of damage before Baphomet was finally able to repel it days away from Pale Night's sanctum. The horned and hyena faced Powers have hated one another ever since, and minotaurs, even those who sever Geryon, will attack gnolls and ghouls on sight.
Some gnoll societies have have adopted other patrons. Erythnul, a god of hate, envy, malice, panic, and slaughter, is a popular choice, and his cult members can be distinguished by their red armor and maces, and the claim that their ancestors were spawned from the shape-shifter's blood. Some have turned to one or the other of the various evil giant gods - Vaprak, Grolantor, Karontor, or Memnor - admiring their size and strength. Some few have even been subverted into joining cults of Baphomet, with promises of power and slow indoctrination through secret gnollish hunting orders, which ultimately show them tailored mazes. Not being one of the young races, they can't walk the Elder Path of Transformation, and so can't transformed into minotaurs themselves, but they can still walk Pale Night's path of secrets. These gnolls are considered to be traitors to their people and are attacked by gnolls as if they were minotaurs themselves.
Even more rarely, gnolls turn to neutral or good deities, commonly gods of death and carrion like Odin, Osiris, or the Morrigan. Some have even converted to Christianity or Islam. In postindustrial societies, many gnoll clans have fallen behind technologically and are forced to compromise in order to get work in the cities of other races.
Some have even converted to Christianity or Islam.
Kingcrazygenius wrote:Life is a journey. Sometimes you're driving, sometimes your hiking, and sometimes you're being dragged by a horse through a cactus patch.
TheTygre wrote:Dug this up from my personal archives. Heh, and they all laughed at me for printing out the Ripta Planorum.
<snip>
WHOOO! Had to retype all that myself! So, this probably contradicts a lot, but I just wrote down what was there, even the parts that weren't necessarily about Yeenoghu. Why? Because this has to live on. The Ripta Planorum is gone, and I and my print-outs are all that is left. This is why I have to preserve the old ways; so we may never forget.
Dialexis wrote:My guess is that the 'article' was written during the period of time in D&D's history when RL references and mythology were often implemented as part of the D&D cosmology.
Either that, or it is a typo.
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