Alternate World Artifacts

The houserules and entities of Kain Darkwind

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Postby mercucio » Thu Sep 04, 2008 5:38 pm

Now these are pretty cool, but I wonder if the penalty to CL should be lowered from -5 per 5 pts the check exceeds to -1 per 5 pts. At DC 13, you can reasonably expect a 15th level character with a Cha of 18 and Skill Focus: UMD to have a +25 bonus on his check. Assuming he rolls an 8 that is 33 for the check, and a -30 penalty to CL in 90 ft. radius. Seems rather extreme to me, even for an artifact.
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Re:

Postby Kain Darkwind » Thu Sep 04, 2008 5:40 pm

mercucio wrote:Now these are pretty cool, but I wonder if the penalty to CL should be lowered from -5 per 5 pts the check exceeds to -1 per 5 pts. At DC 13, you can reasonably expect a 15th level character with a Cha of 18 and Skill Focus: UMD to have a +25 bonus on his check. Assuming he rolls an 8 that is 33 for the check, and a -30 penalty to CL in 90 ft. radius. Seems rather extreme to me, even for an artifact.


In the books from which I've drawn the item, the effect is total antimagic, so a caster level penalty is more than fair no matter how severe.
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Re: Alternate World Artifacts

Postby WarDragon » Thu Sep 04, 2008 8:06 pm

The DC for possession seems low to me. It was described as the most difficult thing you could do with any gemstone, even for a master.
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Re: Alternate World Artifacts

Postby Evilmonkeygod » Thu Sep 04, 2008 9:59 pm

I'm just curious what makes some of these gems which produce static, non increasing effects artifacts? even of the minor variety.
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Re: Alternate World Artifacts

Postby Kain Darkwind » Thu Sep 04, 2008 10:58 pm

WarDragon wrote:The DC for possession seems low to me. It was described as the most difficult thing you could do with any gemstone, even for a master.


The opposed Charisma check is there to emulate that. Brother Bran for instance, wasn't terribly skilled with the stone, but managed to thwart a prowrie for about 2 rounds. If you think it needs to be harder to keep control, I can increase the home ground advantage to something like +10.

Evilmonkeygod wrote:I'm just curious what makes some of these gems which produce static, non increasing effects artifacts? even of the minor variety.


Minor artifacts are nonunique creations that cannot be reproduced through mortal magical construction. Thus, artifact.
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Re: Re:

Postby Wintermute » Fri Sep 05, 2008 12:36 am

Kain Darkwind wrote:In the books from which I've drawn the item

Hah, I knew those looked familiar. Those books were great.
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Re: Alternate World Artifacts

Postby Witch » Fri Sep 05, 2008 5:47 am

Which books?
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Re: Alternate World Artifacts

Postby Kain Darkwind » Fri Sep 05, 2008 8:11 am

Witch wrote:Which books?


R.A. Salvatore's Demonwars Saga. Which later led to a prequel titled The Highwayman, which is the first book of the Saga of the First King or somesuch. Set 800ish years prior to the first series.
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Re: Alternate World Artifacts

Postby KingCrazyGenius » Fri Sep 05, 2008 8:15 am

Are you mixing D&D with non-D&D?

Get ready for nerdrage. :evil:
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Re: Alternate World Artifacts

Postby Kain Darkwind » Fri Sep 05, 2008 8:18 am

KingCrazyGenius wrote:Are you mixing D&D with non-D&D?

Get ready for nerdrage. :evil:


There is already a d20 version of the game out.
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Re: Alternate World Artifacts

Postby KingCrazyGenius » Fri Sep 05, 2008 8:20 am

d20 =/= D&D. And apparently neither does Alternate World.
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Re: Alternate World Artifacts

Postby Kain Darkwind » Fri Sep 05, 2008 8:25 am

KingCrazyGenius wrote:d20 =/= D&D. And apparently neither does Alternate World.


That's true. But you should have been nerdraging over Conan and Crom before this.
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Re: Alternate World Artifacts

Postby KingCrazyGenius » Fri Sep 05, 2008 8:27 am

Yeah, well, I never said I wasn't a hypocrite, or never changed my mind, or whatever.
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Re: Alternate World Artifacts

Postby Wintermute » Fri Sep 05, 2008 1:46 pm

Kain Darkwind wrote:
Witch wrote:Which books?


R.A. Salvatore's Demonwars Saga. Which later led to a prequel titled The Highwayman, which is the first book of the Saga of the First King or somesuch. Set 800ish years prior to the first series.

Crap, I was thinking of some other books entirely. The Demonwars books are also good, but not as much as the ones I was thinking of.
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Re: Alternate World Artifacts

Postby Kain Darkwind » Mon Sep 15, 2008 5:15 pm

Excalibur (Major Artifact)

Excalibur is a +7 bastard sword of holy power. When held, it grants a sacred bonus of +6 to Charisma.

The sword allows a wielder to smite evil as if they were 20 levels higher than they are. (Both in terms of times per day and damage dealt.) If the wielder cannot smite evil on his own, Excalibur grants them the ability to smite evil as a 20th level paladin.


Scabbard of Excalibur

Drawing Excalibur from this scabbard renders the wielder immune to wounding effects (including bleed damage), critical hits and dismembering attacks. In addition, the scabbard bestows a greater heroism (caster level 20th) effect on the wielder as long as the blade remains within his hand.


Lance of Longinus (Major Artifact)

The Lance of Longinus is a +6 spear of greater wounding. Wounds dealt by the spear bleed for 1d6 points of damage every round thereafter until healed. (DC 30) The Lance of Longinus grants its wielder a +8 sacred bonus to Charisma. The spear increases the caster level of any clerical spellcasting by 20 while held.
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Re: Alternate World Artifacts

Postby Glabrezubane » Mon Sep 15, 2008 6:36 pm

I'd add regeneration 1 or regeneration 0 to the scabbard, given the whole "cannot be slain" clause of the scabbard.

By the by, given these items, what class and level would you put Arthur at? Do you see him more as a paladin, a fighter, or a knight?
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Re: Alternate World Artifacts

Postby Kain Darkwind » Mon Sep 15, 2008 6:47 pm

Glabrezubane wrote:I'd add regeneration 1 or regeneration 0 to the scabbard, given the whole "cannot be slain" clause of the scabbard.


That was only one telling of the legend, I think the blood clotting works for the concept. I don't ever recall it healing anyone, nor anyone being defeated/killed and then waking up.

By the by, given these items, what class and level would you put Arthur at? Do you see him more as a paladin, a fighter, or a knight?


Depends. If I'm going strictly for a d20 interpretation of the mythological character, probably 14th level fighter. If I'm going for a more 'mythos' build for use within say, my Alternate World cosmos, I'd guess between 20-22nd level and a mix of paladin fighter.
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Re: Alternate World Artifacts

Postby Kain Darkwind » Sun Oct 26, 2008 2:37 am

Eblis' Halo (Major Artifact)

This glowing circle of light functions as a +4 vorpal chakram of brilliant energy and returning if used as a weapon in combat, but that is not its true purpose. It can be used to cut a gate once a week between the Mortal Coil, Heaven and Hell. It can also be used to planeshift all creatures and objects within 700 ft. from one of those three planes to another. (Will DC 37 negates shift)

Those who wear the halo upon their head gain a +7 deflection bonus to AC and a +7 resistance bonus on saves, spell resistance 34 against chaotic spells and spells cast by chaotic creatures, are immune to possession and mental influence, just as protection from chaos, and any chaotic creature succeeding on a melee attack against the wearer is slowed (Will DC 37 negates).
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Re: Alternate World Artifacts

Postby mercucio » Tue Oct 28, 2008 1:54 am

Instead of a fixed SR, perhaps it should be based on the wearer's HD with a minimum value, i.e. it grants the wearer SR equal to HD + 14, minimum SR 34.
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Re: Alternate World Artifacts

Postby KingCrazyGenius » Tue Oct 28, 2008 6:14 am

I disagree; SR 34 sounds fine to me.
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Re: Alternate World Artifacts

Postby Kain Darkwind » Tue Oct 28, 2008 10:16 am

Typically on magic items, I'd be supporting Merc's stance. However, I based the power off of an enhanced shield of law, and I also wanted it to be resistant to magic but not overly so once into epic. The scaling SR would make it useful to epic, I specifically don't want it to be more resistant than 34. If I did put in the scaling, I think I'd cap it at 34, not base it at 34.
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Re: Alternate World Artifacts

Postby Jaerc » Tue Oct 28, 2008 9:39 pm

What tier of people do you envision using Eblis' Halo?
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Re: Alternate World Artifacts

Postby Kain Darkwind » Tue Oct 28, 2008 9:43 pm

Jaerc wrote:What tier of people do you envision using Eblis' Halo?


As it is an artifact, it could be used at whatever point the DM chooses to have it show up. Ideally, I'd suggest high level characters (13-17th level) be where it is introduced.
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