Alternate World reformatted

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Alternate World reformatted

Postby bluegodjanus » Mon Nov 23, 2009 3:03 pm

Since I have some free time at work, I've decided to put Kain's alternate world stats into the new Pathfinder stat block (as provided by KCG) and, if necessary, update them to reflect the Pathfinder rules changes.

Aasimon, Agathinon
AGATHINON CR 4
XP 1,200
Good Medium outsider (aasimon, good)
Init +3; Senses darkvision, detect evil, low-light vision; Perception +6
_____________________________________________________
DEFENSE
_____________________________________________________
AC 23, touch 13, flat-footed 20 (+4 armor, +3 Dex, +4 natural, +2 shield)
hp 38 (4d10+16)
Fort +8 (+12 vs. poison), Ref +4, Will +7
DR 5/evil; Immune death effects, disintegration, energy drain; Resist acid 10, cold 10, electricity 10; SR 17
_____________________________________________________
OFFENSE
_____________________________________________________
Speed 30 ft.
Melee Longsword +9 (1d8+4 /19-20) or slam +8 (1d6+6)
Special Attacks Channel, Power Attack
Spell-Like Abilities (CL 4th)
Always active—detect evil, tongues
At will—aid, clairaudiance/clairvoyance, detect magic, hold monster (DC 17)
3/day—cure serious wounds (DC 15), plane shift (DC 19)
Spells Prepared (CL 4th)
_____________________________________________________
STATISTICS
_____________________________________________________
Str 18, Dex 16, Con 18, Int 15, Wis 17, Cha 15
Base Atk +4; CMB +8; CMD 21
Feats Holy Tongue, Power Attack
Skills Climb +8, Diplomacy +8, Intimidate +6, Knowledge (the planes) +6, Knowledge (religion) +6, Perception +6, Sense Motive +7, Spellcraft +6
Languages Celestial; tongues
_____________________________________________________
ECOLOGY
_____________________________________________________
Environment Any Upper Plane
Organization Solitary, pair, or squad (3-6)
Treasure Heavy steel shield, masterwork longsword, masterwork scale mail
_____________________________________________________
SPECIAL ABILITIES
_____________________________________________________
Channel (Su) An agathinon can channel positive energy in a 30 ft. sphere, healing 2d6 damage. (Will DC 14 half) Undead failing their Will saves are panicked for 1d4+4 rounds. An agathinon can exclude beings from this effect if it chooses.

Spells: An agathinon casts spells as a 4th level cleric.

Superior Shapechange (Su): An agathinon can take the shape of any creature possessing no more than twice its HD. It gains the size, reach, extraordinary and natural attacks of that creature, but retains its own statistics, including ability scores. An agathinon can use this ability to take the shape of an inanimate object. Evil creatures touching an agathinon in this form suffer 1d12 points of damage; those carrying it suffer one negative level.
Last edited by bluegodjanus on Mon Nov 23, 2009 3:50 pm, edited 1 time in total.
There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death, there is the Force
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Re: Alternate World reformatted

Postby bluegodjanus » Mon Nov 23, 2009 3:37 pm

Aasimon, Astral Deva
ASTRAL DEVA CR 13
XP 25,600
Good Medium outsider (aasimon, good)
Init +9; Senses darkvision, discern lies (DC 19), low-light vision, see invisibility; Perception +26
Aura holy aura (DC 23), protective aura
_____________________________________________________
DEFENSE
_____________________________________________________
AC 34, touch 19, flat-footed 34 (+4 deflection, +5 Dex, +15 natural)
hp 136 (13d10+65)
Fort +19 (+23 vs. poison), Ref +9, Will +17
DR 10/greater magic and evil; Immune acid, cold, petrification; Resist electricity 10, fire 10; SR 27
_____________________________________________________
OFFENSE
_____________________________________________________
Speed 50 ft., fly 100 ft. (good)
Melee Heavy mace +23/+18/+13 (1d8+13 and stun) and 2 wings +15 (1d4+2) or 2 slams +20 (1d8+5) and 2 wings +15 (1d4+2)
Special Attacks Cleave, stun, Power Attack
Spell-Like Abilities (CL 13th)
Always active—death ward, discern lies (DC 19), holy aura (DC 23), see invisibility, tongues
At will—aid, continual flame, detect evil, dispel evil (DC 20), greater dispel magic, holy smite (DC 19), holy word (DC 22), invisibility, panacea (DC 19), plane shift (DC 22), polymorph, remove curse (DC 18)
1/day—blade barrier (DC 21), heal (DC 21)
_____________________________________________________
STATISTICS
_____________________________________________________
Str 25, Dex 20, Con 20, Int 19, Wis 20, Cha 21
Base Atk +13; CMB +20; CMD 35
Feats Ability Focus (Stun), Cleave, Flyby Attack, Great Fortitude, Holy Tongue, Improved Initiative, Power Attack
Skills Diplomacy +20, Escape Artist +18, Fly +22, Intimidate +18, Knowledge (the planes) +17, Knowledge (religion) +17, Perception +26, Sense Motive +18, Spellcraft +17, Stealth +18; Racial Modifiers +8 Perception
Languages Celestial; tongues
_____________________________________________________
ECOLOGY
_____________________________________________________
Environment Any Upper plane
Organization Solitary, pair, or squad (3-5)
Treasure +3 heavy mace of disruption
_____________________________________________________
SPECIAL ABILITIES
_____________________________________________________
Stun (Su): If an astral deva strikes an opponent twice in one round with its mace, that creature must succeed on a DC 25 Fortitude save or be stunned for 1d6 rounds. This is a special property of the deva, not the weapon. The save DC is Strength-based.

Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet. This aura can be dispelled, but the angel can create it again as a free action on its next turn. (Although the defensive benefits are not included in the astral deva's stat block, its always active holy aura generally supersedes them.)

Uncanny Dodge (Ex): An astral deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked. This ability functions at a level equal to the astral deva's HD.
There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death, there is the Force
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Re: Alternate World reformatted

Postby bluegodjanus » Mon Nov 23, 2009 4:09 pm

Aasimon, Planetar
PLANETAR CR 17
XP 102,400
Good Large outsider (aasimon, good)
Init +10; Senses darkvision, detect evil, detect magic, detect snares and pits, discern lies (DC 21), low-light vision, see invisibility, true seeing; Perception +32
Aura Protective aura
_____________________________________________________
DEFENSE
_____________________________________________________
AC 35, touch 15, flat-footed 29 (+6 Dex, +19 natural, -1 size)
hp 212 (17d10+119); regeneration 10 (evil weapons and spells)
Fort +17 (+21 vs. poison), Ref +10, Will +17
DR 15/greater magic and evil; Immune cold, electricity, petrification; Resist fire 10, sonic 10; SR 31
_____________________________________________________
OFFENSE
_____________________________________________________
Speed 30 ft., fly 90 ft. (good)
Melee Greatsword +30/+25/+20/+15 (3d6+19, 19-20/x2) or 2 slams +27(2d6+11) and 2 wings +25 (1d8+5)
Space 10 ft., Reach 10 ft.
Special Attacks Great Cleave, Power Attack
Spell-Like Abilities (CL 17th)
Always active—comprehend languages, death ward, detect evil, detect magic, detect snares and pits, discern lies (DC 21), mind blank, see invisibility, tongues, true seeing
At will—animate objects, commune, continual flame, greater dispel magic, greater invisibility, heal, holy smite (DC 21), lesser restoration, polymorph any object (DC 25), resist energy, speak with dead
3/day—blade barrier (DC 23), flame strike (DC 22), power word stun, raise dead, waves of fatigue
1/day—control weather, earthquake (DC 25), feeblemind (DC 22), firestorm, holy word (DC 24), greater restoration, insect plague, limited wish (DC 24), mass charm monster (DC 22), shapechange, symbol (all, DC 25), waves of exhaustion
Spells per day
_____________________________________________________
STATISTICS
_____________________________________________________
Str 32, Dex 22, Con 25, Int 24, Wis 25, Cha 24
Base Atk +17; CMB +29 (+31 sunder); CMD 44 (46 vs. sunder)
Feats Cleave, Flyby Attack, Great Cleave, Holy Tongue, Improved Initiative, Improved Sunder, Multiattack, Power Attack, Quicken Spell-like Ability
Skills Acrobatics +23, Diplomacy +26, Escape Artist +23, Fly +27, Intimidate +24, Knowledge (arcana) +24, Knowledge (nature) +24, Knowledge (the planes) +24, Knowledge (religion) +24, Perception +32, Sense Motive +24, Spellcraft +26, Stealth +23; Racial Modifiers +8 Perception
Languages Celestial; tongues
_____________________________________________________
ECOLOGY
_____________________________________________________
Environment Any Upper plane
Organization Solitary or pair
Treasure +3 vorpal greatsword
_____________________________________________________
SPECIAL ABILITIES
_____________________________________________________
Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet. This aura can be dispelled, but the angel can create it again as a free action on its next turn.

Spells: Planetars can cast spells as 17th level clerics.
There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death, there is the Force
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Re: Alternate World reformatted

Postby bluegodjanus » Mon Nov 23, 2009 4:49 pm

Aasimon, Cosmar
COSMAR CR 70
Good Colossal outsider (aasimon, cosmic, good)
Init +38; Senses detect evil, greater arcane sight, see invisibility, true seeing; Perception +100
Aura Aura of absolute holiness (DC 64)
_____________________________________________________
DEFENSE
_____________________________________________________
AC 98, touch 47, flat-footed 49 (+30 Dex, +17 insight, +49 natural, -8 size)
hp 1,809 (77d10+1,386); fast healing 70, regeneration 35 (epic evil weapons and evil spells of 7th level and higher)
Fort +58, Ref +70, Will +61
DR 70/high epic and major evil; Immune acid, cold, electricity, fire, mind affecting, petrification, poison; Resist sonic 70; SR 77
_____________________________________________________
OFFENSE
_____________________________________________________
Speed 140 ft., fly 7,000 ft. (perfect)
Melee 4 slams +102 (12d6+33) and 7 wings +102 (8d8+16)
Space 100 ft., Reach 100 ft.
Special Attacks Cleave, Improved Combat Expertise, Improved Feint, Improved Flyby Attack, Power Attack, smite evil, sonic boom
Spell-Like Abilities (CL 77th)
All of a cosmar’s spell-like abilities are considered quickened, intensified, consecrated and purified.
Always active—death ward, detect evil, freedom of movement, greater arcane sight, nondetection, see invisibility, true seeing
At will—miracle (DC 43), revise reality (DC 43), wish (DC 43)
7/day—energy drain (DC 43), freedom, gate, imprisonment (DC 43), power word kill, true resurrection
_____________________________________________________
STATISTICS
_____________________________________________________
Str 77, Dex 70, Con 47, Int 44, Wis 44, Cha 44
Base Atk +77; CMB +118 (+120 disarm, grapple, sunder); CMD 148 (150 vs. disarm, grapple, sunder)
Feats Cleave, Combat Expertise, Combat Reflexes, Epic Skill Focus (Intimidate), Epic Skill Focus (Knowledge - religion), Epic Skill Focus (Perform - song), Epic Skill Focus (Truespeech), Epic Will, Flyby Attack, Improved Combat Expertise, Improved Combat Reflexes, Improved Disarm, Improved Feint, Improved Flyby Attack, Improved Grapple, Improved Initiative, Improved Multiattack, Improved Sunder, Legendary Tracker, Multiattack, Power Attack, Skill Focus (Perception, Truespeech), Spellcasting Harrier, Superior Initiative, Wingstorm, Words of Creation*
Skills Acrobatics +107, Appraise +94, Bluff +94, Diplomacy +94, Disguise +94, Escape Artist +107, Fly +107, Heal +94, Intimidate +104, Knowledge (arcana) +94, Knowledge (nature) +94, Knowledge (the planes) +94, Knowledge (religion) +104, Knowledge (tactics) +94, Perception +100, Perform (song) +104, Sense Motive +94, Spellcraft +94, Stealth +91, Survival +94, Swim +110, Truespeech +110, Use Magic Device +94
Languages Celestial
_____________________________________________________
ECOLOGY
_____________________________________________________
Environment Any
Organization Solitary
Treasure None
_____________________________________________________
SPECIAL ABILITIES
_____________________________________________________
Aura of Absolute Holiness (Ex): All creatures within 7,000 feet of a cosmar are affected as though by holy word, caster level 77th. The DC for those allowed saving throws is 64. A successful save negates the effect until the creature leaves and reenters the aura.
All undead of less than 49 HD within the aura are automatically affected as channel energy by a 77th level cleric. All undead of less than 20 HD are automatically destroyed. All evil creatures receive 14 negative levels while within the aura of absolute holiness. These cannot be removed or avoided in any way, but immediately disappear upon exiting the aura.
The area within 7,000 feet of a cosmar is considered consecrated with a caster level of 77th.
A cosmar can suppress any or all of the effects of its aura as an immediate action and resume them as a swift action.

Cosmic Entity: A cosmar has a +7 bonus on rank checks. It has a further +14 bonus on rank checks while in the Mortal Coil.

Death Throes (Ex): Upon its death, a cosmar’s body explodes, inflicting 14d4 negative levels (Fortitude DC 65 negates), dealing 8d4 points of Int, Wis and Cha drain (Will DC 65 negates) and dealing 700 points of damage (Reflex DC 65 half) to all creatures within 700 feet. The creature who struck the deathblow takes a -7 penalty to its saves against this effect.
The area within 7,000 feet of a cosmar at the time of its death is forever after hallowed. (Caster level 77th)

Smite Evil (Su): All physical melee and ranged attacks by a cosmar are considered to smite evil. If the target is evil, the cosmar gains a +17 bonus on its attack roll and deals an additional 77 points of damage.

Sonic Boom (Ex): Whenever a cosmar moves 7,000 feet in a single round, it creates a sonic boom, dealing 20d8 points of sonic damage to all creatures within 100 feet of its path of flight. A Fortitude save (DC 81) is allowed for half damage. Creatures who fail their saves and take damage are also permanently deafened.

Truespeech: A cosmar can use any utterance in existence.
There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death, there is the Force
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Re: Alternate World reformatted

Postby bluegodjanus » Mon Nov 23, 2009 5:02 pm

Aasimon, Monadic Deva
MONADIC DEVA CR 10
XP 9,600
Good Medium outsider (aasimon, good)
Init +3; Senses darkvision, low-light vision, discern lies (DC 19); Perception +21
Aura Protective aura
_____________________________________________________
DEFENSE
_____________________________________________________
AC 27, touch 13, flat-footed 27 (+3 Dex, +14 natural)
hp 115 (10d10+60)
Fort +13 (+17 vs. poison), Ref +5, Will +10
DR 10/evil; Immune acid, cold, electricity, fire, ability damage, ability drain, petrification; Resist sonic 10; SR 24
_____________________________________________________
OFFENSE
_____________________________________________________
Speed 40 ft., fly 90 ft. (good)
Melee Heavy mace +21/+16 (1d8+15) and 2 wings +13 (1d6+8)
Special Attacks Channel, Cleave, Flyby Attack, Power Attack
Spell-Like Abilities (CL 10th)
Always active—death ward, discern lies (DC 19), tongues
At will—aid, continual flame, create food and water, detect evil, hold monster (DC 19), mirror image, polymorph
3/day—atonement, cure critical wounds (DC 18), daylight, dispel magic, ethereal jaunt, holy smite (DC 18), panacea (DC 19), plane shift (DC 21)
1/day—commune, dispel evil (DC 19), hallow, holy aura (DC 23), raise dead
_____________________________________________________
STATISTICS
_____________________________________________________
Str 27, Dex 16, Con 22, Int 17, Wis 17, Cha 19
Base Atk +10; CMB +18; CMD 31
Feats Ability Focus (stun), Cleave, Flyby Attack, Holy Tongue, Power Attack
Skills Acrobatics +13, Diplomacy +16, Fly +17, Knowledge (the planes) +13, Knowledge (religion) +13, Perception +21, Sense Motive +13, Spellcraft +13, Stealth +13; Racial Modifiers +8 Perception
Languages Celestial; tongues
_____________________________________________________
ECOLOGY
_____________________________________________________
Environment Any Upper plane or elemental plane
Organization Solitary, pair, or squad (3-6)
Treasure Mace of smiting
_____________________________________________________
SPECIAL ABILITIES
_____________________________________________________
Channel (Su): As a standard action, a monadic deva can unleash a 30 ft. sphere of energy dealing 5d6 acid, cold, electricity or fire damage. A Will save (DC 19) halves the damage. Any elemental failing its save (regardless of damage dealt) is immediately charmed by the deva.

Protective Aura (Su): Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil and a lesser globe of invulnerability, both with a radius of 20 feet. This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits are not included in the monadic deva's stat block.)

Uncanny Dodge (Ex): A monadic deva retains its Dexterity bonus to AC when flat-footed, and it cannot be flanked. This ability functions at a level equal to the monadic deva's HD.
There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death, there is the Force
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Re: Alternate World reformatted

Postby Kain Darkwind » Mon Nov 23, 2009 5:05 pm

bluegodjanus wrote:Since I have some free time at work, I've decided to put Kain's alternate world stats into the new Pathfinder stat block (as provided by KCG) and, if necessary, update them to reflect the Pathfinder rules changes.


I'm quite impressed at your initiative here. However, if you wait until this weekend, you can do them in what will become the official DF version of the statblock. Whether that is something you want to do or not is completely up to you, but I don't want you to pour yourself into a project that will quickly be invalidated.
Does there have to be "official support?" Common sense says that Kain's right. -James Jacobs-
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Re: Alternate World reformatted

Postby bluegodjanus » Mon Nov 23, 2009 7:57 pm

Kain Darkwind wrote:I'm quite impressed at your initiative here. However, if you wait until this weekend, you can do them in what will become the official DF version of the statblock. Whether that is something you want to do or not is completely up to you, but I don't want you to pour yourself into a project that will quickly be invalidated.


I haven't decided whether I'll use the DF official block or not. It depends on how it looks (and how much resemblance it bears to the titanic entity that MythMage suggested).
There is no emotion, there is peace
There is no ignorance, there is knowledge
There is no passion, there is serenity
There is no chaos, there is harmony
There is no death, there is the Force
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bluegodjanus
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