LolthMedium Outsider (Chaotic, Evil, Maleidolon)
Hit Dice: 52d8 + 676 (1,092 hp)
Initiative: +20
Speed: 60 ft., climb 60 ft.
Armor Class: 83 (+17 deflection, +16 Dex, +8 divine, +11 insight, +21 natural) touch 62, flat-footed 56
Base Attack/Grapple: +52/+69
Attack: Snake whip +82 melee (1d6 + 15 and special) or bite (3d6 + 9 plus poison)
Full Attack: Snake whip +82/+77/+72/+67 melee (1d6 + 15 and special) or bite +76 melee (3d6 + 9 plus poison) and 8 slams +71 melee (2d6 + 4)
Space/Reach: 5 ft. /5 ft.
Special Attacks: Call demons, call drow, call spiders, poison, spell-like abilities, spells, web
Special Qualities: Alternate form, cosmic entity, damage reduction 40/greater epic, good and cold iron, darkvision, demon goddess, fast healing 20, immunity to acid, cold, electricity and poison, resistance to fire 30, spell resistance 56, telepathy 1000 ft.
Saves: Fort +49, Ref +52, Will +47
Abilities: Str 29, Dex 42, Con 36, Int 42, Wis 32, Cha 45
Skills: Appraise +41 (+45 alchemy, +47 weaving), Balance +47, Bluff +82, Climb +42, Concentration +68, Craft (alchemy) +41, Craft (weaving) +71, Diplomacy +74, Disguise +72 (+78 acting), Escape Artist +41 (+43 ropes), Forgery +41, Gather Information +72, Hide +75, Intimidate +78, Jump +50, Knowledge (arcana) +71, Knowledge (history) +71, Knowledge (religion) +71, Knowledge (the planes) +71, Listen +66, Move Silently +71, Perform (dance) +42, Perform (sing) +47, Search +41, Sense Motive +66, Sleight of Hand +41, Spellcraft +77, Spot +70, Survival +36 (+42 on other planes), Swim +29, Tumble +50, Use Magic Device +37 (+43 scrolls), Use Rope +36 (+40 bindings)
Feats: Cleave, Combat Expertise, Combat Reflexes, Dark Speech*, Fortify Spell, Improved Combat Expertise, Improved Disarm, Improved Initiative, Quicken Spell, Power Attack, Weapon Finesse, Widen Spell
Epic Feats: Automatic Quicken (x3), Epic Skill Focus (Bluff), Epic Spellcasting, Multispell, Superior Initiative
Climate/Terrain: The Abyss
Organization: Solitary (unique)
Challenge Rating: 42
Treasure: Quintuple Standard
Alignment: Chaotic Evil
Call Demons (Sp): 6/day, Lolth can call 2d6 mariliths, 3d6 glabrezu or 3d10 bebilith or yochols. 3/day she may call a single demon of any type.
Call Drow: At will, Lolth can call 2d6 drow, draegoloths or driders of 24th level or less, or 6d10 of 12th level or less.
Call Spiders: At will, Lolth may call monstrous spiders or spider swarms totaling no more than 128 hit dice. 6/day, Lolth may call 3d6 aranea or choldrith. 1/day she may call a devastation spider.
Poison: Fortitude DC 57; 4d6 Strength initial and secondary.
Spell-like Abilities: Always active-
detect good, detect law, detect magic, freedom of movement, spider climb, true seeing; at will-
astral projection, bestow greater curse (DC 43),
blasphemy (DC 42),
cloak of chaos (DC 43),
command undead (DC 37),
control undead (DC 42),
create greater undead, creeping doom, damning darkness, desecrate, detect thoughts (DC 37),
discern location, forbiddance (DC 41),
geas/quest, greater dispel magic, greater planeshift, greater teleport, harm (DC 41),
mass charm monster (DC 44),
nightmare (DC 40),
polymorph, power word blind, soul bind (DC 44),
suggestion (DC 38),
summon swarm, telekinesis (DC 40 object),
unhallow, unholy aura (DC 43),
unholy blight (DC 39),
utterdark, word of chaos (DC 42); 6/day-
dominate monster (DC 44),
gate, implosion (DC 44),
power word kill, time stop. Caster level 41st.
Spells: Lolth casts spells as a 39th level cleric and 26th level sorcerer.
Cleric spells per day: 6/9/9/9/8/8/7/7/6/6/2/2 Caster level 39th, DC 29 + spell level.
Sorcerer spells per day: 6/11/10/10/10/10/9/9/9/9/3/3/3/3/2/2/2/2 Caster level 26th, DC 35 + spell level.
Web (Ex): In either form, Lolth can project a spray of web at will from spinnerets located in her mouth. She can throw these webs as a net, or create sheets of webbing in a 60 foot square. Her webs have an Escape Artist DC of 57, a break DC of 45 and 40 hit points per 5 foot section.
Creatures touching Lolth’s webs are poisoned. Fortitude DC 57 negates 2d6 Strength initial and secondary.
Lolth can also attempt to directly cocoon a creature with her webbing. This requires a successful ranged touch attack (+76) followed by a successful grapple check (+69). A victim of such an attack is considered grappled and cannot free itself until it succeeds on a grapple check against Lolth. Should Lolth desire, she can continue to reinforce the cocoon with a standard action. Each such attempt increases the grapple check modifier by +10. Cocooned creatures can breathe, although they do take a -5 penalty to their Fortitude saves against the webbing’s poison.
Alternate Form: Lolth can take the form of a spider hybrid. In this form, she gains a poisonous bite attack and 8 slam attacks. (Unlike normal slam attacks, Lolth’s sharp limbs deal piercing or bludgeoning damage at her preference)
Cosmic Entity: Lolth has a +15 to rank checks. Cosmic entities are not subject to the +4 strata differential although Lolth is treated as an intermediate goddess when it is in her favor. (See Demon Goddess)
Demon Goddess: Lolth has obtained divinity and receives a +8 divine bonus to attack rolls, armor class, saves and the DC of her special abilities. She is treated as an intermediate god for the purpose of rank checks when it is in her favor. She may craft normal and epic magic items as if she had the proper feats.
Possessions: Lolth wields a +6 six headed snake whip. This weapon allows her 20 foot reach. On a successful attack, roll 1d6 to see how many heads strike the victim. Multiply the entire damage by the number of heads that strike. The victim must also make a Fortitude save (DC 35) for each head that strikes him or suffer the poison damage listed below.
1 – 1d8 Charisma
2 – 1d8 Dexterity
3 – 1d8 Wisdom
4 – 1d8 Strength
5 – 1d8 Intelligence
6 – 1d8 Constitution