Instructions vary by development environment.
multi-clean_sh.bat
.zenilib/
folder to the name you eventually want to use for your release, and switch to the copy.multi-clean_sh.bat --build=all
.zenilib/
.Play game x32.exe
one last time.game.app/Contents/Info.plist
is the version of Mac OS X you want to target. If it is 10.8 and you want your game to run on 10.7, rebuild with ./multi-build_sh.bat --macosx=10.7 release
. If you're content to build for your native version of Mac OS X, just run ./multi-build_sh.bat release
../multi-clean_sh.bat
.game.app
../multi-clean_sh.bat
.zenilib/
folder to the name you eventually want to use for your release, and switch to the copy../multi-clean_sh.bat --build=all
.zenilib/
.It is possible to do a unified release by dropping the files for Windows and Linux into the Mac OS X app bundle. game.app/Contents/
already contains an assets
folder. Adding in the missing files for other operating systems is fairly trivial using the above file lists as a guide. I recommend you do the merge in Linux or Mac OS X rather than in Windows, or permissions will be unusual.
Next Step: Read (some) documentation and have fun!