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ShBuiltInResources Struct Reference

#include <ShaderLang.h>

Public Attributes

int ARB_texture_rectangle
 
ShArrayIndexClampingStrategy ArrayIndexClampingStrategy
 
int EXT_draw_buffers
 
int EXT_frag_depth
 
int FragmentPrecisionHigh
 
ShHashFunction64 HashFunction
 
int MaxCallStackDepth
 
int MaxCombinedTextureImageUnits
 
int MaxDrawBuffers
 
int MaxExpressionComplexity
 
int MaxFragmentUniformVectors
 
int MaxTextureImageUnits
 
int MaxVaryingVectors
 
int MaxVertexAttribs
 
int MaxVertexTextureImageUnits
 
int MaxVertexUniformVectors
 
int OES_EGL_image_external
 
int OES_standard_derivatives
 

Detailed Description

Definition at line 203 of file ShaderLang.h.

Member Data Documentation

int ShBuiltInResources::ARB_texture_rectangle
ShArrayIndexClampingStrategy ShBuiltInResources::ArrayIndexClampingStrategy

Definition at line 234 of file ShaderLang.h.

Referenced by TCompiler::Init(), and ShInitBuiltInResources().

int ShBuiltInResources::EXT_draw_buffers
int ShBuiltInResources::EXT_frag_depth

Definition at line 221 of file ShaderLang.h.

Referenced by IdentifyBuiltIns(), InitExtensionBehavior(), and ShInitBuiltInResources().

int ShBuiltInResources::FragmentPrecisionHigh

Definition at line 225 of file ShaderLang.h.

Referenced by IdentifyBuiltIns(), TCompiler::Init(), and ShInitBuiltInResources().

ShHashFunction64 ShBuiltInResources::HashFunction

Definition at line 230 of file ShaderLang.h.

Referenced by TCompiler::Init(), and ShInitBuiltInResources().

int ShBuiltInResources::MaxCallStackDepth

Definition at line 240 of file ShaderLang.h.

Referenced by TCompiler::Init().

int ShBuiltInResources::MaxExpressionComplexity

Definition at line 237 of file ShaderLang.h.

Referenced by TCompiler::Init().


The documentation for this struct was generated from the following file: