zenilib
0.5.3.0
|
#include <SDL_syshaptic.h>
Public Attributes | |
struct haptic_effect * | effects |
struct haptic_hwdata * | hwdata |
Uint8 | index |
int | naxes |
int | neffects |
int | nplaying |
int | ref_count |
SDL_HapticEffect | rumble_effect |
int | rumble_id |
unsigned int | supported |
Definition at line 42 of file SDL_syshaptic.h.
struct haptic_effect* _SDL_Haptic::effects |
Definition at line 46 of file SDL_syshaptic.h.
Referenced by SDL_HapticClose(), SDL_HapticDestroyEffect(), SDL_HapticGetEffectStatus(), SDL_HapticNewEffect(), SDL_HapticRunEffect(), SDL_HapticStopEffect(), and SDL_HapticUpdateEffect().
struct haptic_hwdata* _SDL_Haptic::hwdata |
Definition at line 52 of file SDL_syshaptic.h.
Uint8 _SDL_Haptic::index |
Definition at line 44 of file SDL_syshaptic.h.
Referenced by SDL_HapticIndex(), and SDL_HapticOpen().
int _SDL_Haptic::naxes |
Definition at line 50 of file SDL_syshaptic.h.
Referenced by SDL_HapticNumAxes().
int _SDL_Haptic::neffects |
Definition at line 47 of file SDL_syshaptic.h.
Referenced by SDL_HapticClose(), SDL_HapticNewEffect(), SDL_HapticNumEffects(), and ValidEffect().
int _SDL_Haptic::nplaying |
Definition at line 48 of file SDL_syshaptic.h.
Referenced by SDL_HapticNumEffectsPlaying().
int _SDL_Haptic::ref_count |
Definition at line 53 of file SDL_syshaptic.h.
Referenced by SDL_HapticClose(), SDL_HapticOpen(), and SDL_HapticOpenFromJoystick().
SDL_HapticEffect _SDL_Haptic::rumble_effect |
Definition at line 56 of file SDL_syshaptic.h.
Referenced by SDL_HapticRumbleInit(), and SDL_HapticRumblePlay().
int _SDL_Haptic::rumble_id |
Definition at line 55 of file SDL_syshaptic.h.
Referenced by SDL_HapticOpen(), SDL_HapticOpenFromJoystick(), SDL_HapticRumbleInit(), SDL_HapticRumblePlay(), and SDL_HapticRumbleStop().
unsigned int _SDL_Haptic::supported |
Definition at line 49 of file SDL_syshaptic.h.
Referenced by SDL_HapticEffectSupported(), SDL_HapticGetEffectStatus(), SDL_HapticOpen(), SDL_HapticPause(), SDL_HapticQuery(), SDL_HapticRumbleInit(), SDL_HapticRumbleSupported(), SDL_HapticSetAutocenter(), SDL_HapticSetGain(), and SDL_HapticUnpause().