zenilib
0.5.3.0
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#include <d3d9types.h>
Public Attributes | |
D3DCOLORVALUE | Ambient |
float | Attenuation0 |
float | Attenuation1 |
float | Attenuation2 |
D3DCOLORVALUE | Diffuse |
D3DVECTOR | Direction |
float | Falloff |
float | Phi |
D3DVECTOR | Position |
float | Range |
D3DCOLORVALUE | Specular |
float | Theta |
D3DLIGHTTYPE | Type |
Definition at line 170 of file d3d9types.h.
D3DCOLORVALUE _D3DLIGHT9::Ambient |
Definition at line 174 of file d3d9types.h.
float _D3DLIGHT9::Attenuation0 |
Definition at line 179 of file d3d9types.h.
float _D3DLIGHT9::Attenuation1 |
Definition at line 180 of file d3d9types.h.
float _D3DLIGHT9::Attenuation2 |
Definition at line 181 of file d3d9types.h.
D3DCOLORVALUE _D3DLIGHT9::Diffuse |
Definition at line 172 of file d3d9types.h.
D3DVECTOR _D3DLIGHT9::Direction |
Definition at line 176 of file d3d9types.h.
float _D3DLIGHT9::Falloff |
Definition at line 178 of file d3d9types.h.
float _D3DLIGHT9::Phi |
Definition at line 183 of file d3d9types.h.
D3DVECTOR _D3DLIGHT9::Position |
Definition at line 175 of file d3d9types.h.
float _D3DLIGHT9::Range |
Definition at line 177 of file d3d9types.h.
D3DCOLORVALUE _D3DLIGHT9::Specular |
Definition at line 173 of file d3d9types.h.
float _D3DLIGHT9::Theta |
Definition at line 182 of file d3d9types.h.
D3DLIGHTTYPE _D3DLIGHT9::Type |
Definition at line 171 of file d3d9types.h.