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d3d9caps.h
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1 /*==========================================================================;
2  *
3  * Copyright (C) Microsoft Corporation. All Rights Reserved.
4  *
5  * File: d3d9caps.h
6  * Content: Direct3D capabilities include file
7  *
8  ***************************************************************************/
9 
10 #ifndef _d3d9CAPS_H
11 #define _d3d9CAPS_H
12 
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION 0x0900
15 #endif //DIRECT3D_VERSION
16 
17 // include this file content only if compiling for DX9 interfaces
18 #if(DIRECT3D_VERSION >= 0x0900)
19 
20 #if defined(_X86_) || defined(_IA64_)
21 #pragma pack(4)
22 #endif
23 
24 typedef struct _D3DVSHADERCAPS2_0
25 {
31 
32 #define D3DVS20CAPS_PREDICATION (1<<0)
33 
34 #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
35 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
36 #define D3DVS20_MAX_NUMTEMPS 32
37 #define D3DVS20_MIN_NUMTEMPS 12
38 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
39 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
40 
41 typedef struct _D3DPSHADERCAPS2_0
42 {
49 
50 #define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0)
51 #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1)
52 #define D3DPS20CAPS_PREDICATION (1<<2)
53 #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3)
54 #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4)
55 
56 #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
57 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
58 #define D3DPS20_MAX_NUMTEMPS 32
59 #define D3DPS20_MIN_NUMTEMPS 12
60 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
61 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
62 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
63 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
64 
65 #define D3DMIN30SHADERINSTRUCTIONS 512
66 #define D3DMAX30SHADERINSTRUCTIONS 32768
67 
68 /* D3D9Ex only -- */
69 #if !defined(D3D_DISABLE_9EX)
70 
71 typedef struct _D3DOVERLAYCAPS
72 {
77 
78 #define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
79 #define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
80 #define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
81 #define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
82 #define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
83 #define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
84 #define D3DOVERLAYCAPS_STRETCHX 0x00000040
85 #define D3DOVERLAYCAPS_STRETCHY 0x00000080
86 
87 
89 {
96 
97 #define D3DCPCAPS_SOFTWARE 0x00000001
98 #define D3DCPCAPS_HARDWARE 0x00000002
99 #define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
100 #define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
101 #define D3DCPCAPS_CONTENTKEY 0x00000010
102 #define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
103 #define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
104 #define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
105 #define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
106 #define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
107 
108 DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR,
109 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
110 DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY,
111 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
112 
113 DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP,
114 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
115 DEFINE_GUID(D3DKEYEXCHANGE_DXVA,
116 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
117 
118 #endif // !D3D_DISABLE_9EX
119 /* -- D3D9Ex only */
120 
121 typedef struct _D3DCAPS9
122 {
123  /* Device Info */
126 
127  /* Caps from DX7 Draw */
132 
133  /* Cursor Caps */
135 
136  /* 3D Device Caps */
138 
147  DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's
148  DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's
149  DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's
150  DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's
151  DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's
152 
153  DWORD LineCaps; // D3DLINECAPS
154 
157 
161  float MaxVertexW;
162 
167 
170 
175 
181 
183 
184  DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call
187  DWORD MaxStreamStride; // max stride for SetStreamSource
188 
190  DWORD MaxVertexShaderConst; // number of vertex shader constant registers
191 
193  float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders
194 
195  // Here are the DX9 specific ones
197 
200 
201  UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group
202  UINT AdapterOrdinalInGroup; // ordinal inside the adapter group
203  UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master)
204  DWORD DeclTypes; // Data types, supported in vertex declarations
205  DWORD NumSimultaneousRTs; // Will be at least 1
206  DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect
209  DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders
210  DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed
211  DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed
214 } D3DCAPS9;
215 
216 //
217 // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS
218 //
219 
220 //
221 // Caps
222 //
223 #define D3DCAPS_OVERLAY 0x00000800L
224 #define D3DCAPS_READ_SCANLINE 0x00020000L
225 
226 //
227 // Caps2
228 //
229 #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
230 #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
231 #define D3DCAPS2_RESERVED 0x02000000L
232 #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
233 #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
234 #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
235 
236 /* D3D9Ex only -- */
237 #if !defined(D3D_DISABLE_9EX)
238 
239 #define D3DCAPS2_CANSHARERESOURCE 0x80000000L
240 
241 #endif // !D3D_DISABLE_9EX
242 /* -- D3D9Ex only */
243 
244 //
245 // Caps3
246 //
247 #define D3DCAPS3_RESERVED 0x8000001fL
248 
249 // Indicates that the device can respect the ALPHABLENDENABLE render state
250 // when fullscreen while using the FLIP or DISCARD swap effect.
251 // COPY and COPYVSYNC swap effects work whether or not this flag is set.
252 #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
253 
254 // Indicates that the device can perform a gamma correction from
255 // a windowed back buffer containing linear content to the sRGB desktop.
256 #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
257 
258 #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */
259 #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */
260 #define D3DCAPS3_DXVAHD 0x00000400L
261 
262 
263 //
264 // PresentationIntervals
265 //
266 #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L
267 #define D3DPRESENT_INTERVAL_ONE 0x00000001L
268 #define D3DPRESENT_INTERVAL_TWO 0x00000002L
269 #define D3DPRESENT_INTERVAL_THREE 0x00000004L
270 #define D3DPRESENT_INTERVAL_FOUR 0x00000008L
271 #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L
272 
273 //
274 // CursorCaps
275 //
276 // Driver supports HW color cursor in at least hi-res modes(height >=400)
277 #define D3DCURSORCAPS_COLOR 0x00000001L
278 // Driver supports HW cursor also in low-res modes(height < 400)
279 #define D3DCURSORCAPS_LOWRES 0x00000002L
280 
281 //
282 // DevCaps
283 //
284 #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */
285 #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */
286 #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */
287 #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */
288 #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */
289 #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */
290 #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */
291 #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */
292 #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */
293 #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */
294 #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */
295 #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/
296 #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */
297 #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */
298 #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */
299 #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */
300 #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */
301 #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */
302 #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */
303 #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */
304 
305 //
306 // PrimitiveMiscCaps
307 //
308 #define D3DPMISCCAPS_MASKZ 0x00000002L
309 #define D3DPMISCCAPS_CULLNONE 0x00000010L
310 #define D3DPMISCCAPS_CULLCW 0x00000020L
311 #define D3DPMISCCAPS_CULLCCW 0x00000040L
312 #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
313 #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */
314 #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */
315 #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */
316 #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */
317 #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */
318 #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */
319 #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */
320 #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices
321  use the specular alpha channel to store fog factor) */
322 #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */
323 #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */
324 #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */
325 #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */
326 
327 /* D3D9Ex only -- */
328 #if !defined(D3D_DISABLE_9EX)
329 
330 #define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000L /* Indicates device can perform conversion to sRGB after blending. */
331 
332 #endif // !D3D_DISABLE_9EX
333 /* -- D3D9Ex only */
334 
335 
336 //
337 // LineCaps
338 //
339 #define D3DLINECAPS_TEXTURE 0x00000001L
340 #define D3DLINECAPS_ZTEST 0x00000002L
341 #define D3DLINECAPS_BLEND 0x00000004L
342 #define D3DLINECAPS_ALPHACMP 0x00000008L
343 #define D3DLINECAPS_FOG 0x00000010L
344 #define D3DLINECAPS_ANTIALIAS 0x00000020L
345 
346 //
347 // RasterCaps
348 //
349 #define D3DPRASTERCAPS_DITHER 0x00000001L
350 #define D3DPRASTERCAPS_ZTEST 0x00000010L
351 #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
352 #define D3DPRASTERCAPS_FOGTABLE 0x00000100L
353 #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
354 #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
355 #define D3DPRASTERCAPS_FOGRANGE 0x00010000L
356 #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
357 #define D3DPRASTERCAPS_WBUFFER 0x00040000L
358 #define D3DPRASTERCAPS_WFOG 0x00100000L
359 #define D3DPRASTERCAPS_ZFOG 0x00200000L
360 #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */
361 #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
362 #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
363 #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
364 #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
365 
366 //
367 // ZCmpCaps, AlphaCmpCaps
368 //
369 #define D3DPCMPCAPS_NEVER 0x00000001L
370 #define D3DPCMPCAPS_LESS 0x00000002L
371 #define D3DPCMPCAPS_EQUAL 0x00000004L
372 #define D3DPCMPCAPS_LESSEQUAL 0x00000008L
373 #define D3DPCMPCAPS_GREATER 0x00000010L
374 #define D3DPCMPCAPS_NOTEQUAL 0x00000020L
375 #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L
376 #define D3DPCMPCAPS_ALWAYS 0x00000080L
377 
378 //
379 // SourceBlendCaps, DestBlendCaps
380 //
381 #define D3DPBLENDCAPS_ZERO 0x00000001L
382 #define D3DPBLENDCAPS_ONE 0x00000002L
383 #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L
384 #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L
385 #define D3DPBLENDCAPS_SRCALPHA 0x00000010L
386 #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L
387 #define D3DPBLENDCAPS_DESTALPHA 0x00000040L
388 #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L
389 #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L
390 #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L
391 #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L
392 #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L
393 #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L
394 #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */
395 
396 /* D3D9Ex only -- */
397 #if !defined(D3D_DISABLE_9EX)
398 
399 #define D3DPBLENDCAPS_SRCCOLOR2 0x00004000L
400 #define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000L
401 
402 #endif // !D3D_DISABLE_9EX
403 /* -- D3D9Ex only */
404 
405 
406 //
407 // ShadeCaps
408 //
409 #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L
410 #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L
411 #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L
412 #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L
413 
414 //
415 // TextureCaps
416 //
417 #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */
418 #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */
419 #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */
420 #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */
421 #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */
422 #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */
423 // Device can use non-POW2 textures if:
424 // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage
425 // 2) D3DRS_WRAP(N) is zero for this texture's coordinates
426 // 3) mip mapping is not enabled (use magnification filter only)
427 #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
428 #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */
429 #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */
430 #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */
431 #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */
432 #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */
433 #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */
434 #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */
435 #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */
436 #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation
437  in programmable and fixed function pixel shaders */
438 
439 //
440 // TextureFilterCaps, StretchRectFilterCaps
441 //
442 #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */
443 #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L
444 #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L
445 #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L
446 #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L
447 #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */
448 #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L
449 
450 /* D3D9Ex only -- */
451 #if !defined(D3D_DISABLE_9EX)
452 
453 #define D3DPTFILTERCAPS_CONVOLUTIONMONO 0x00040000L /* Min and Mag for the convolution mono filter */
454 
455 #endif // !D3D_DISABLE_9EX
456 /* -- D3D9Ex only */
457 
458 #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */
459 #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L
460 #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L
461 #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L
462 #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L
463 
464 //
465 // TextureAddressCaps
466 //
467 #define D3DPTADDRESSCAPS_WRAP 0x00000001L
468 #define D3DPTADDRESSCAPS_MIRROR 0x00000002L
469 #define D3DPTADDRESSCAPS_CLAMP 0x00000004L
470 #define D3DPTADDRESSCAPS_BORDER 0x00000008L
471 #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L
472 #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L
473 
474 //
475 // StencilCaps
476 //
477 #define D3DSTENCILCAPS_KEEP 0x00000001L
478 #define D3DSTENCILCAPS_ZERO 0x00000002L
479 #define D3DSTENCILCAPS_REPLACE 0x00000004L
480 #define D3DSTENCILCAPS_INCRSAT 0x00000008L
481 #define D3DSTENCILCAPS_DECRSAT 0x00000010L
482 #define D3DSTENCILCAPS_INVERT 0x00000020L
483 #define D3DSTENCILCAPS_INCR 0x00000040L
484 #define D3DSTENCILCAPS_DECR 0x00000080L
485 #define D3DSTENCILCAPS_TWOSIDED 0x00000100L
486 
487 //
488 // TextureOpCaps
489 //
490 #define D3DTEXOPCAPS_DISABLE 0x00000001L
491 #define D3DTEXOPCAPS_SELECTARG1 0x00000002L
492 #define D3DTEXOPCAPS_SELECTARG2 0x00000004L
493 #define D3DTEXOPCAPS_MODULATE 0x00000008L
494 #define D3DTEXOPCAPS_MODULATE2X 0x00000010L
495 #define D3DTEXOPCAPS_MODULATE4X 0x00000020L
496 #define D3DTEXOPCAPS_ADD 0x00000040L
497 #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L
498 #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L
499 #define D3DTEXOPCAPS_SUBTRACT 0x00000200L
500 #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L
501 #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L
502 #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L
503 #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L
504 #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L
505 #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L
506 #define D3DTEXOPCAPS_PREMODULATE 0x00010000L
507 #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L
508 #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L
509 #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L
510 #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L
511 #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L
512 #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L
513 #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L
514 #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L
515 #define D3DTEXOPCAPS_LERP 0x02000000L
516 
517 //
518 // FVFCaps
519 //
520 #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */
521 #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */
522 #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */
523 
524 //
525 // VertexProcessingCaps
526 //
527 #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */
528 #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */
529 #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */
530 #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */
531 #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */
532 #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */
533 #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */
534 #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local
535  viewer mode */
536 
537 //
538 // DevCaps2
539 //
540 #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */
541 #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/
542 #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/
543 #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/
544 #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/
545 #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */
546 #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */
547 
548 //
549 // DeclTypes
550 //
551 #define D3DDTCAPS_UBYTE4 0x00000001L
552 #define D3DDTCAPS_UBYTE4N 0x00000002L
553 #define D3DDTCAPS_SHORT2N 0x00000004L
554 #define D3DDTCAPS_SHORT4N 0x00000008L
555 #define D3DDTCAPS_USHORT2N 0x00000010L
556 #define D3DDTCAPS_USHORT4N 0x00000020L
557 #define D3DDTCAPS_UDEC3 0x00000040L
558 #define D3DDTCAPS_DEC3N 0x00000080L
559 #define D3DDTCAPS_FLOAT16_2 0x00000100L
560 #define D3DDTCAPS_FLOAT16_4 0x00000200L
561 
562 
563 #pragma pack()
564 
565 #endif /* (DIRECT3D_VERSION >= 0x0900) */
566 #endif /* _d3d9CAPS_H_ */
567 
DWORD VolumeTextureAddressCaps
Definition: d3d9caps.h:151
DWORD PresentationIntervals
Definition: d3d9caps.h:131
DWORD AlphaCmpCaps
Definition: d3d9caps.h:144
DWORD ShadeCaps
Definition: d3d9caps.h:145
DWORD VolumeTextureFilterCaps
Definition: d3d9caps.h:149
DWORD StencilCaps
Definition: d3d9caps.h:169
typedef INT(WINAPI *PFNWGLGETGPUINFOAMDPROC)(UINT id
DWORD DeclTypes
Definition: d3d9caps.h:204
DWORD StretchRectFilterCaps
Definition: d3d9caps.h:206
DWORD MaxPrimitiveCount
Definition: d3d9caps.h:184
DWORD MaxTextureWidth
Definition: d3d9caps.h:155
DWORD FVFCaps
Definition: d3d9caps.h:171
UINT NumberOfAdaptersInGroup
Definition: d3d9caps.h:203
DWORD PrimitiveMiscCaps
Definition: d3d9caps.h:139
DWORD NumSimultaneousRTs
Definition: d3d9caps.h:205
float MaxPointSize
Definition: d3d9caps.h:182
D3DVSHADERCAPS2_0 VS20Caps
Definition: d3d9caps.h:207
DWORD MaxTextureHeight
Definition: d3d9caps.h:155
struct _D3DCONTENTPROTECTIONCAPS D3DCONTENTPROTECTIONCAPS
DWORD MaxVShaderInstructionsExecuted
Definition: d3d9caps.h:210
float GuardBandBottom
Definition: d3d9caps.h:166
DWORD MaxTextureRepeat
Definition: d3d9caps.h:158
struct _D3DPSHADERCAPS2_0 D3DPSHADERCAPS2_0
DWORD MaxTextureAspectRatio
Definition: d3d9caps.h:159
DWORD ZCmpCaps
Definition: d3d9caps.h:141
DWORD CubeTextureFilterCaps
Definition: d3d9caps.h:148
DWORD MaxStreams
Definition: d3d9caps.h:186
DWORD DestBlendCaps
Definition: d3d9caps.h:143
typedef UINT(WINAPI *PFNWGLGETCONTEXTGPUIDAMDPROC)(HGLRC hglrc)
DWORD MaxStreamStride
Definition: d3d9caps.h:187
DWORD MaxUserClipPlanes
Definition: d3d9caps.h:178
DWORD MaxVertexBlendMatrices
Definition: d3d9caps.h:179
DWORD LineCaps
Definition: d3d9caps.h:153
DWORD MaxVertexShaderConst
Definition: d3d9caps.h:190
float GuardBandLeft
Definition: d3d9caps.h:163
DWORD TextureCaps
Definition: d3d9caps.h:146
ULONGLONG ProtectedMemorySize
Definition: d3d9caps.h:94
float GuardBandRight
Definition: d3d9caps.h:165
DWORD MaxPShaderInstructionsExecuted
Definition: d3d9caps.h:211
enum _D3DDEVTYPE D3DDEVTYPE
DWORD VertexTextureFilterCaps
Definition: d3d9caps.h:209
D3DDEVTYPE DeviceType
Definition: d3d9caps.h:124
UINT AdapterOrdinalInGroup
Definition: d3d9caps.h:202
UINT MaxOverlayDisplayHeight
Definition: d3d9caps.h:75
DWORD PixelShaderVersion
Definition: d3d9caps.h:192
DWORD SrcBlendCaps
Definition: d3d9caps.h:142
INT DynamicFlowControlDepth
Definition: d3d9caps.h:27
struct _D3DVSHADERCAPS2_0 D3DVSHADERCAPS2_0
DWORD DevCaps2
Definition: d3d9caps.h:196
DWORD TextureOpCaps
Definition: d3d9caps.h:172
DWORD MaxVertexIndex
Definition: d3d9caps.h:185
struct _D3DOVERLAYCAPS D3DOVERLAYCAPS
INT NumInstructionSlots
Definition: d3d9caps.h:47
DEFINE_GUID(KSDATAFORMAT_SUBTYPE_PCM, 0x00000001, 0x0000, 0x0010, 0x80, 0x00, 0x00, 0xaa, 0x00, 0x38, 0x9b, 0x71)
UINT MaxOverlayDisplayWidth
Definition: d3d9caps.h:74
D3DPSHADERCAPS2_0 PS20Caps
Definition: d3d9caps.h:208
DWORD MaxVertexBlendMatrixIndex
Definition: d3d9caps.h:180
float ExtentsAdjust
Definition: d3d9caps.h:168
DWORD Caps
Definition: d3d9caps.h:128
DWORD MaxVertexShader30InstructionSlots
Definition: d3d9caps.h:212
float MaxVertexW
Definition: d3d9caps.h:161
UINT MasterAdapterOrdinal
Definition: d3d9caps.h:201
DWORD TextureFilterCaps
Definition: d3d9caps.h:147
DWORD Reserved5
Definition: d3d9caps.h:199
DWORD TextureAddressCaps
Definition: d3d9caps.h:150
DWORD Caps2
Definition: d3d9caps.h:129
DWORD Caps3
Definition: d3d9caps.h:130
DWORD VertexProcessingCaps
Definition: d3d9caps.h:176
DWORD MaxTextureBlendStages
Definition: d3d9caps.h:173
DWORD DevCaps
Definition: d3d9caps.h:137
float MaxNpatchTessellationLevel
Definition: d3d9caps.h:198
DWORD CursorCaps
Definition: d3d9caps.h:134
DWORD MaxVolumeExtent
Definition: d3d9caps.h:156
typedef DWORD(WINAPI *XInputGetState_t)(DWORD dwUserIndex
float GuardBandTop
Definition: d3d9caps.h:164
DWORD MaxSimultaneousTextures
Definition: d3d9caps.h:174
DWORD MaxActiveLights
Definition: d3d9caps.h:177
float PixelShader1xMaxValue
Definition: d3d9caps.h:193
DWORD RasterCaps
Definition: d3d9caps.h:140
UINT AdapterOrdinal
Definition: d3d9caps.h:125
INT StaticFlowControlDepth
Definition: d3d9caps.h:46
struct _D3DCAPS9 D3DCAPS9
DWORD VertexShaderVersion
Definition: d3d9caps.h:189
DWORD MaxPixelShader30InstructionSlots
Definition: d3d9caps.h:213
DWORD MaxAnisotropy
Definition: d3d9caps.h:160
INT DynamicFlowControlDepth
Definition: d3d9caps.h:44
INT StaticFlowControlDepth
Definition: d3d9caps.h:29