configure_video_button | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | |
fix_aspect_ratio() const | Zeni::Widget_Gamestate | |
Gamestate_Base() | Zeni::Gamestate_Base | inline |
get_virtual_window() const | Zeni::Widget_Gamestate | |
instructions_button | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | |
is_pausable() const | Zeni::Gamestate_Base | inline |
m_widgets | Zeni::Widget_Gamestate | protected |
on_active(const SDL_ActiveEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_controller_axis(const SDL_ControllerAxisEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_controller_button(const SDL_ControllerButtonEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_controller_device(const SDL_ControllerDeviceEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_cover() | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | inlinevirtual |
on_event(const SDL_Event &event) | Zeni::Gamestate_Base | virtual |
on_key(const SDL_KeyboardEvent &) | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | inlinevirtual |
on_mouse_button(const SDL_MouseButtonEvent &event) | Zeni::Widget_Gamestate | virtual |
on_mouse_motion(const SDL_MouseMotionEvent &event) | Zeni::Widget_Gamestate | virtual |
on_pop() | Zeni::Widget_Gamestate | virtual |
on_push() | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | inlinevirtual |
on_quit(const SDL_QuitEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_system_wm_event(const SDL_SysWMEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_uncover() | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | inlinevirtual |
on_user_event(const SDL_UserEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_video_expose(const SDL_ExposeEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
on_video_resize(const SDL_ResizeEvent &event) | Zeni::Gamestate_Base | protectedvirtual |
perform_logic() | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | inlinevirtual |
play_button | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | |
prerender() | Zeni::Gamestate_Base | inlinevirtual |
quit_button | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | |
render() | Zeni::Widget_Gamestate | virtual |
set_pausable(const bool &pausable_) | Zeni::Gamestate_Base | inline |
sound_check_box | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | |
title | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | |
Title_State(const String &title_) | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | inline |
to_char(const SDL_Keysym &ks) | Zeni::Gamestate_Base | static |
to_sym(const String &text_version) | Zeni::Gamestate_Base | static |
to_text(const SDL_Keycode &sym) | Zeni::Gamestate_Base | static |
Widget_Gamestate(const std::pair< Point2f, Point2f > &virtual_window_, const bool &fix_aspect_ratio_=true) | Zeni::Widget_Gamestate | |
~Gamestate_Base() | Zeni::Gamestate_Base | inlinevirtual |
~Title_State() | Zeni::Title_State< PLAY_STATE, INSTRUCTIONS_STATE > | inline |