zenilib  0.5.3.0
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Zeni::Popup_State Member List

This is the complete list of members for Zeni::Popup_State, including all inherited members.

fix_aspect_ratio() const Zeni::Widget_Gamestate
Gamestate_Base()Zeni::Gamestate_Baseinline
get_virtual_window() const Zeni::Widget_Gamestate
is_pausable() const Zeni::Gamestate_Baseinline
m_gamestateZeni::Popup_Stateprotected
m_widgetsZeni::Widget_Gamestateprotected
on_active(const SDL_ActiveEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_controller_axis(const SDL_ControllerAxisEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_controller_button(const SDL_ControllerButtonEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_controller_device(const SDL_ControllerDeviceEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_cover()Zeni::Gamestate_Basevirtual
on_event(const SDL_Event &event)Zeni::Gamestate_Basevirtual
on_key(const SDL_KeyboardEvent &event)Zeni::Popup_Stateinlineprotectedvirtual
on_mouse_button(const SDL_MouseButtonEvent &event)Zeni::Widget_Gamestatevirtual
on_mouse_motion(const SDL_MouseMotionEvent &event)Zeni::Widget_Gamestatevirtual
on_pop()Zeni::Popup_Stateinlineprotectedvirtual
on_push()Zeni::Popup_Stateinlineprotectedvirtual
on_quit(const SDL_QuitEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_system_wm_event(const SDL_SysWMEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_uncover()Zeni::Gamestate_Basevirtual
on_user_event(const SDL_UserEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_video_expose(const SDL_ExposeEvent &event)Zeni::Gamestate_Baseprotectedvirtual
on_video_resize(const SDL_ResizeEvent &event)Zeni::Gamestate_Baseprotectedvirtual
perform_logic()Zeni::Popup_Stateinlineprotectedvirtual
Popup_State()Zeni::Popup_Stateinline
prerender()Zeni::Popup_Stateinlineprotectedvirtual
render()Zeni::Popup_Stateinlineprotectedvirtual
set_pausable(const bool &pausable_)Zeni::Gamestate_Baseinline
to_char(const SDL_Keysym &ks)Zeni::Gamestate_Basestatic
to_sym(const String &text_version)Zeni::Gamestate_Basestatic
to_text(const SDL_Keycode &sym)Zeni::Gamestate_Basestatic
Widget_Gamestate(const std::pair< Point2f, Point2f > &virtual_window_, const bool &fix_aspect_ratio_=true)Zeni::Widget_Gamestate
~Gamestate_Base()Zeni::Gamestate_Baseinlinevirtual