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SDL_power.c
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "SDL_config.h"
22 #include "SDL_power.h"
23 
24 /*
25  * Returns SDL_TRUE if we have a definitive answer.
26  * SDL_FALSE to try next implementation.
27  */
28 typedef SDL_bool
29  (*SDL_GetPowerInfo_Impl) (SDL_PowerState * state, int *seconds,
30  int *percent);
31 
40 
41 #ifndef SDL_POWER_DISABLED
42 #ifdef SDL_POWER_HARDWIRED
43 /* This is for things that _never_ have a battery */
44 static SDL_bool
45 SDL_GetPowerInfo_Hardwired(SDL_PowerState * state, int *seconds, int *percent)
46 {
47  *seconds = -1;
48  *percent = -1;
50  return SDL_TRUE;
51 }
52 #endif
53 #endif
54 
55 
57 #ifndef SDL_POWER_DISABLED
58 #ifdef SDL_POWER_LINUX /* in order of preference. More than could work. */
61 #endif
62 #ifdef SDL_POWER_WINDOWS /* handles Win32, Win64, PocketPC. */
64 #endif
65 #ifdef SDL_POWER_UIKIT /* handles iPhone/iPad/etc */
67 #endif
68 #ifdef SDL_POWER_MACOSX /* handles Mac OS X, Darwin. */
70 #endif
71 #ifdef SDL_POWER_BEOS /* handles BeOS, Zeta, with euc.jp apm driver. */
73 #endif
74 #ifdef SDL_POWER_ANDROID /* handles Android. */
76 #endif
77 #ifdef SDL_POWER_PSP /* handles PSP. */
79 #endif
80 
81 #ifdef SDL_POWER_HARDWIRED
82  SDL_GetPowerInfo_Hardwired,
83 #endif
84 #endif
85 };
86 
88 SDL_GetPowerInfo(int *seconds, int *percent)
89 {
90  const int total = sizeof(implementations) / sizeof(implementations[0]);
91  int _seconds, _percent;
92  SDL_PowerState retval;
93  int i;
94 
95  /* Make these never NULL for platform-specific implementations. */
96  if (seconds == NULL) {
97  seconds = &_seconds;
98  }
99 
100  if (percent == NULL) {
101  percent = &_percent;
102  }
103 
104  for (i = 0; i < total; i++) {
105  if (implementations[i] (&retval, seconds, percent)) {
106  return retval;
107  }
108  }
109 
110  /* nothing was definitive. */
111  *seconds = -1;
112  *percent = -1;
113  return SDL_POWERSTATE_UNKNOWN;
114 }
115 
116 /* vi: set ts=4 sw=4 expandtab: */
SDL_bool SDL_GetPowerInfo_BeOS(SDL_PowerState *, int *, int *)
#define NULL
Definition: ftobjs.h:61
SDL_bool SDL_GetPowerInfo_PSP(SDL_PowerState *, int *, int *)
SDL_bool
Definition: SDL_stdinc.h:116
SDL_bool SDL_GetPowerInfo_UIKit(SDL_PowerState *, int *, int *)
SDL_bool SDL_GetPowerInfo_Linux_proc_apm(SDL_PowerState *, int *, int *)
SDL_bool(* SDL_GetPowerInfo_Impl)(SDL_PowerState *state, int *seconds, int *percent)
Definition: SDL_power.c:29
SDL_bool SDL_GetPowerInfo_Windows(SDL_PowerState *, int *, int *)
static SDL_GetPowerInfo_Impl implementations[]
Definition: SDL_power.c:56
SDL_bool SDL_GetPowerInfo_Android(SDL_PowerState *, int *, int *)
SDL_PowerState
The basic state for the system&#39;s power supply.
Definition: SDL_power.h:42
SDL_bool SDL_GetPowerInfo_MacOSX(SDL_PowerState *, int *, int *)
int i
Definition: pngrutil.c:1377
DECLSPEC SDL_PowerState SDLCALL SDL_GetPowerInfo(int *secs, int *pct)
Get the current power supply details.
Definition: SDL_power.c:88
SDL_bool SDL_GetPowerInfo_Linux_proc_acpi(SDL_PowerState *, int *, int *)