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SDL_DirectFB_window.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #ifndef _SDL_directfb_window_h
23 #define _SDL_directfb_window_h
24 
25 #include "SDL_DirectFB_video.h"
26 #include "SDL_DirectFB_WM.h"
27 
28 #define SDL_DFB_WINDOWDATA(win) DFB_WindowData *windata = ((win) ? (DFB_WindowData *) ((win)->driverdata) : NULL)
29 
32 {
33  IDirectFBSurface *window_surface; /* window surface */
34  IDirectFBSurface *surface; /* client drawing surface */
35  IDirectFBWindow *dfbwin;
36  IDirectFBEventBuffer *eventbuffer;
37  /* SDL_Window *sdlwin; */
40  DFBRectangle client;
41  DFBDimension size;
42  DFBRectangle restore;
43 
44  /* WM extras */
47  IDirectFBSurface *icon;
48  IDirectFBFont *font;
50 
51  /* WM moving and sizing */
52  int wm_grab;
53  int wm_lastx;
54  int wm_lasty;
55 };
56 
57 extern int DirectFB_CreateWindow(_THIS, SDL_Window * window);
58 extern int DirectFB_CreateWindowFrom(_THIS, SDL_Window * window,
59  const void *data);
60 extern void DirectFB_SetWindowTitle(_THIS, SDL_Window * window);
61 extern void DirectFB_SetWindowIcon(_THIS, SDL_Window * window,
62  SDL_Surface * icon);
63 
64 extern void DirectFB_SetWindowPosition(_THIS, SDL_Window * window);
65 extern void DirectFB_SetWindowSize(_THIS, SDL_Window * window);
66 extern void DirectFB_ShowWindow(_THIS, SDL_Window * window);
67 extern void DirectFB_HideWindow(_THIS, SDL_Window * window);
68 extern void DirectFB_RaiseWindow(_THIS, SDL_Window * window);
69 extern void DirectFB_MaximizeWindow(_THIS, SDL_Window * window);
70 extern void DirectFB_MinimizeWindow(_THIS, SDL_Window * window);
71 extern void DirectFB_RestoreWindow(_THIS, SDL_Window * window);
72 extern void DirectFB_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
73 extern void DirectFB_DestroyWindow(_THIS, SDL_Window * window);
75  struct SDL_SysWMinfo *info);
76 
77 extern void DirectFB_AdjustWindowSurface(SDL_Window * window);
78 
79 #endif /* _SDL_directfb_window_h */
80 
81 /* vi: set ts=4 sw=4 expandtab: */
void DirectFB_ShowWindow(_THIS, SDL_Window *window)
int DirectFB_CreateWindow(_THIS, SDL_Window *window)
SDL_bool DirectFB_GetWindowWMInfo(_THIS, SDL_Window *window, struct SDL_SysWMinfo *info)
SDL_bool
Definition: SDL_stdinc.h:116
A collection of pixels used in software blitting.
Definition: SDL_surface.h:69
void DirectFB_RaiseWindow(_THIS, SDL_Window *window)
void DirectFB_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
int DirectFB_CreateWindowFrom(_THIS, SDL_Window *window, const void *data)
void DirectFB_AdjustWindowSurface(SDL_Window *window)
DFBRectangle restore
IDirectFBWindow * dfbwin
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl2ext.h:848
#define _THIS
IDirectFBSurface * window_surface
IDirectFBEventBuffer * eventbuffer
IDirectFBFont * font
uint8_t Uint8
An unsigned 8-bit integer type.
Definition: SDL_stdinc.h:129
void DirectFB_SetWindowTitle(_THIS, SDL_Window *window)
void DirectFB_MaximizeWindow(_THIS, SDL_Window *window)
void DirectFB_SetWindowSize(_THIS, SDL_Window *window)
IDirectFBSurface * icon
void DirectFB_MinimizeWindow(_THIS, SDL_Window *window)
void DirectFB_DestroyWindow(_THIS, SDL_Window *window)
IDirectFBSurface * surface
void DirectFB_SetWindowPosition(_THIS, SDL_Window *window)
void DirectFB_HideWindow(_THIS, SDL_Window *window)
void DirectFB_RestoreWindow(_THIS, SDL_Window *window)
void DirectFB_SetWindowIcon(_THIS, SDL_Window *window, SDL_Surface *icon)