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Material.hxx
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1 /* This file is part of the Zenipex Library (zenilib).
2  * Copyright (C) 2011 Mitchell Keith Bloch (bazald).
3  *
4  * zenilib is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU Lesser General Public License as published by
6  * the Free Software Foundation, either version 3 of the License, or
7  * (at your option) any later version.
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12  * GNU Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public License
15  * along with zenilib. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef ZENI_MATERIAL_HXX
19 #define ZENI_MATERIAL_HXX
20 
21 #include <Zeni/Material.h>
22 
23 namespace Zeni {
24 
25  float Material::get_power() const {
26  return m_power;
27  }
28 
29  const String & Material::get_Texture() const {
30  return m_texture;
31  }
32 
33  void Material::set_power(const float &power) {
34  m_power = power;
35  }
36 
37 }
38 
39 #endif
void set_power(const float &power)
Set the power of the Material (indicates the focus of the specular highlights)
Definition: Material.hxx:33
float get_power() const
Get the power of the Material (indicates the focus of the specular highlights)
Definition: Material.hxx:25
const String & get_Texture() const
Get the texture identifier.
Definition: Material.hxx:29