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ArrayBoundsClamper.h
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25 
26 #ifndef THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
27 #define THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
28 
29 #include "GLSLANG/ShaderLang.h"
30 
31 #include "compiler/InfoSink.h"
32 #include "compiler/intermediate.h"
33 
35 public:
37 
38  // Must be set before compiling any shaders to ensure consistency
39  // between the translated shaders and any necessary prequel.
41 
42  // Marks nodes in the tree that index arrays indirectly as
43  // requiring clamping.
45 
46  // If necessary, output array clamp function source into the shader source.
48 
49  void Cleanup()
50  {
51  mArrayBoundsClampDefinitionNeeded = false;
52  }
53 
54 private:
55  bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
56  void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
57 
58  ShArrayIndexClampingStrategy mClampingStrategy;
59  bool mArrayBoundsClampDefinitionNeeded;
60 };
61 
62 #endif // THIRD_PARTY_COMPILER_ARRAY_BOUNDS_CLAMPER_H_
void MarkIndirectArrayBoundsForClamping(TIntermNode *root)
void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy)
ShArrayIndexClampingStrategy
Definition: ShaderLang.h:175
void OutputClampingFunctionDefinition(TInfoSinkBase &out) const