diff -c ./asteroid.h ../asteroid.h *** ./asteroid.h 2004-04-07 02:53:22.000000000 -0400 --- ../asteroid.h 2005-09-16 19:42:21.000000000 -0400 *************** *** 3,9 **** #include using namespace std; ! #include "sdl.h" #include "datastructs.h" //CONSTANTS --- 3,9 ---- #include using namespace std; ! #include "SDL.h" #include "datastructs.h" //CONSTANTS *************** *** 32,35 **** }; ! #endif //__ASTEROID_H__ \ No newline at end of file --- 32,35 ---- }; ! #endif //__ASTEROID_H__ diff -c ./freedomship.cpp ../freedomship.cpp *** ./freedomship.cpp 2004-04-07 01:40:44.000000000 -0400 --- ../freedomship.cpp 2005-09-16 19:42:31.000000000 -0400 *************** *** 1,6 **** #include "freedomship.h" #include "datastructs.h" - #include "sdl.h" FreedomShip::FreedomShip(SDL_Surface *display) { --- 1,5 ---- *************** *** 119,122 **** returnVal.h = shipAnim[0]->h; return returnVal; ! } \ No newline at end of file --- 118,121 ---- returnVal.h = shipAnim[0]->h; return returnVal; ! } diff -c ./freedomship.h ../freedomship.h *** ./freedomship.h 2004-04-06 19:42:32.000000000 -0400 --- ../freedomship.h 2005-09-16 19:42:38.000000000 -0400 *************** *** 2,8 **** #define __FREEDOMSHIP_H__ #include "datastructs.h" ! #include "sdl.h" #define SHIP_STILL_FNAME "shipstill.bmp" #define SHIP_MOVE1_FNAME "shipmove1.bmp" --- 2,8 ---- #define __FREEDOMSHIP_H__ #include "datastructs.h" ! #include "SDL.h" #define SHIP_STILL_FNAME "shipstill.bmp" #define SHIP_MOVE1_FNAME "shipmove1.bmp" *************** *** 39,42 **** SDL_Rect getBoundingBox(); }; ! #endif //__FREEDOMSHIP_H__ \ No newline at end of file --- 39,42 ---- SDL_Rect getBoundingBox(); }; ! #endif //__FREEDOMSHIP_H__ diff -c ./game.cpp ../game.cpp *** ./game.cpp 2004-04-07 02:52:18.000000000 -0400 --- ../game.cpp 2005-09-16 19:43:56.000000000 -0400 *************** *** 2,8 **** #include #include using namespace std; ! #include "sdl.h" #include "datastructs.h" #include "freedomship.h" #include "asteroid.h" --- 2,8 ---- #include #include using namespace std; ! #include "SDL.h" #include "datastructs.h" #include "freedomship.h" #include "asteroid.h" *************** *** 55,61 **** --- 55,63 ---- destroyGame(); cout << endl; + #ifdef WIN32 system("PAUSE"); + #endif return 0; } *************** *** 249,252 **** g_state = END_STATE; gotWrecked = true; ! } \ No newline at end of file --- 251,254 ---- g_state = END_STATE; gotWrecked = true; ! }