Swapnaa Jayaraman

Technology Professional, Community Advocate, Scientist

Resume | CV



My life runs on three tracks: I am a technology professional by day and a community advocate and a scientist by night, and I love finding ways to bring the three tracks together. I enjoy taking on challenges - the bigger, the better - and I thrive in environments where uncertainty is the norm. I enjoy an opportunity to understand a problem in depth, work with smart and empathetic collaborators on ideas, and see the solution through to the finish. This page describes some of my recent endeavors.



Microsoft

The Office Media Group at Microsoft is focused on enabling media as an engaging and personal communication medium. We develop and integrate media-related technology into users’ workflows to express themselves, communicate, get their jobs done.


I am the product owner of Videos and Photos in the Windows ecosystem. I ship large-scale software including, the complete Windows Photos and Video Editor rejuvenation for Windows 11. I also played a key role in Microsoft’s acquisition and onboarding of Clipchamp, an Australian company that makes web-based video-editing software; my efforts accelerated time-to-market for video editing capabilities across Windows and M365.

Databrary

Databrary is a secure web-based data library for researchers to store, manage, share, discover, and reuse research data with a focus on video. It is unique in allowing both uploading of research data as well as authorized investigator access to datasets containing personally identifying information.


Datavyu is a video coding and data visualization tool developed by and for behavioral scientists. Datavyu is a complete software package for visualizing and coding behavioral observations from video data sources. Designed by - and for - behavioral scientists, Datavyu facilitates data coding and sharing through the ongoing Databrary data library project.


My primary function is to increase adoption of both platforms by the larger research community; aided by my established connections in multiple research fields (HCI, AI, ML, neuroscience, and psychology).

The PLAY Project

The PLAY (Play & Learning Across a Year) Project is a collaborative, video-intensive research initiative by 66 labs from 45 universities. It serves as a model system for doing developmental science using a big-data approach.


My role involves the coordination and oversight of all research and video data collection from each entity. I designed and developed a niche web-based app to bring structure to and manage key parts of the workflow.