The development of information technology and its application to design disciplines has changed how buildings are described and even how they are built. Engineers, architects, contractors, and other parties often exchange files instead of paper drawings, and manufacturers can be sent numeric data to guide the fabrication of customized building components. The tools of the trade, even the things possible in the trade, are changing. This brings up the issue of how best to utilize this emerging technology. Should we mold this technology to fit the tasks and concepts we have in mind, or should we learn new ways of thinking about architecture and our role as architects? Do we need to get used to thinking in terms of RGB values, external file references, geometric transformations, and paper space vs. model space? In short, should designers learn to think differently in order to better utilize digital design tools?
Arguing to the affirmative is Brian Johnson, of the University of Washington. I offer the argument to the negative. These arguments and our respective rebuttals are presented below, so that you may consider them and form your own opinions on the topic.
Yes:
Brian Johnson, brj@u.washington.edu
After every major addition to the palette of options available to architects, buildings have changed. This is true of both the development of new materials, such as iron, steel, concrete, and glass, and new technologies, such as electrical lighting, elevators, and air conditioning. While the initial impacts are often cosmetic changes in material alone, such as substituting cast iron for stone or timber while retaining the forms, the full potential of the technological change is not felt until designers begin to explore the ways in which the new technology allows them to "Think Different" about buildings. At that point architectural expression often undergoes a significant change, at levels ranging from tectonics to building types.
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No:
Scott Johnson, sven@umich.edu
While some architects advocate changing how we think about our work in order to use computers, interface experts tend to disagree with that opinion. Donald Norman (1990b, 217), for instance, writes, "Make the task dominate; make the tools invisible."
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My RebuttalThe "point" of using computers in the design process is to improve the process and the product of design. Computers do this by letting us use our architectural knowledge and experience in better ways. But certain realities of how we think must be acknowledged. We can't reorganize our thought processes or learn to think of architecture in different terms whenever new software comes out.Certainly, a user who understands concepts like instantiation will be able to make better use of today's software than a user who doesn't. Sometimes, this "thinking different" affords worthwhile advantages. Often, however, it is merely a way of coping with an interface that interferes with our knowledge and experience. Arguably, instantiation itself is not a new concept, but rather, an old one, for which there wasn't a tool until drafting software allowed symbols and symbol redefinition. This illustrates what may be the ideal role for new technology: letting us see things we always wanted to see, work in ways we always wanted to work, and build things we always wanted to build, but never could before. Information technology can open new possibilities for us without forcing us into unfamiliar processes, elements, views, and practices that are ill-suited for architectural design.
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Brian Johnson's RebuttalThe statement against the proposition assumes that "current practice" is successful. This flies in the face of the erosion of architectural responsibilities as facilities managers, construction managers, and design-build firms encroach on traditional practice. It is further contradicted by the costs of repairing "information errors" (perhaps up to 20% of construction budgets). While the "patterns" of traditional practice may have met the design needs of an earlier construction industry, they have not been adequate to the complexities of modern building.Another assumption is that the practice patterns supported by existing software-the production of drawings-is the appropriate domain of computing, needing only to be improved. Yes, architects create drawings, but drawings are a means to an end, not the end itself. Architects think about a project in many ways: as an economic undertaking; as attitudes about materials, form, axes, Nature, and Man; as walls, windows, doors and floors deployed to meet human needs; and as an assembly of details, calculations, and choices which represent our best guesses to meet a budget. There are many opportunities in this mix where computing might aid design, some of them may be more successful than drawings. Application of computing to drawing production, representing the largest portion of the Architect's fees, should be no surprise and the relative simplicity of addressing the drawing manipulation task makes software sense. These are first steps. In taking the next steps architects will necessarily encounter new ways of completing familiar tasks. Those who make the best use of these tools will do so by thinking differently.
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"Binary Oppositions" is a recurring column, a quarterly forum for the thoughtful debate of controversial issues in the area of Computer-Aided Design in architecture. It is my hope that the debate presented above will lead to further reflection on the issue and spark informed discussions in hallways, classrooms, and offices.
Feedback and ideas for future columns are actively encouraged. If you have comments or ideas, or if you would like to volunteer for future debates, please contact me via e-mail at sven@umich.edu.
Hayes, John R. (1989). The complete problem solver. Hillsdale, New Jersey: Lawrence Erlbaum Associates.
Norman, Donald A. (1990a). The design of everyday things. Originally published as The psychology of everyday things, New York, New York: Basic Books Inc., 1988; reprint New York: Doubleday (page references are to reprint edition).
Norman, Donald A. (1990b). Why interfaces don't work. In Brenda Laurel (Ed.), The art of human-computer interface design, (209-218). Reading, Massachusetts: Addison Wesley Publishing Company, Inc.