Cyrian Dragonfriend

   Attributes				Weapons
   ----------				-------
 Strength:  	70		Mean-looking bone dagger
 Dexterity:	50		Nice Dagger
 Constitution:	65		Steel-plated leather gloves
 Intelligence:	60		
 Wisdom:	45		Medium Crossbow & 20 bolts
 Charisma:	55		 
 Magic:		75 (87 enhanced)		

	Armor						Totals (Armor,HP)
	-----						--------------------------
Metal breastplate, chain skirt & sleeves, with		Head:    7	3 hp
 studded leather rear strip, straps, and belt		Torso:   8/4    7 hp 		
Steel-plated leather gloves				Abdomen: 5	7 hp
Helmet with chin/neck guard and noseplate		Arms:    5/4 	4 hp 
							Legs:	 5	5 hp

Gear/Clothing						Money and valuables
-------------						-------------------
backpack						Platinum:  	 1 
good set of black clothes				Gold:		 5
decent set of woods clothes				Silver:		 6
nice boots						Gems (values in PP):
nice leather coat					  4,4,4,4,4,4,4,4,4,3,3,
waterskin						  3,3,2,2,2,2,2,1,1,1,
collapsible spyglass					  1,1,1,1,1
lockpicks
2 weeks emergency rations				
2 good maps of Marduk
1 map of Galirhe Prime
primary fang of black dragon
1'6" dragon horn-tip					To do
many bits of dragon claw				-----
phasor thing						Make stone mirror
box thing						Flame-bolt?
kickass sewing kit					Make more grenades
math book						 
electronics book					
4 kinetics books, 2 mage-smithing (+0,+40%)
wooden buckler 
Markus-staff (+2 magic)
Gold-thread lined magic enhancing suit (+10 magic)
vial of carrion-crawler toxin (doesn't know what it is yet)
collapsible glider
2 strong magnets
many hollow stone solids, various shapes
enough good steel for 2 swords
lotsa gold thread (20 pp worth)
glowing medallion 
VERY nice, waterproof woods-camo cloak
magic-proof chain coif
orc log

Skills
Skill
Attr base
Type
Level
  
Skill
Attr base
Type
Level
MathIQ420 KineticsMagic450
PhysicsIQ440   Fire/Heat Manip.Kinetics3+15
ChemistryIQ410 Life MagicMagic430
  AlchemyChemistry3+19   Mind MagicMagic3+5
BiologyIQ410 Light ManipulationMagic450
     Material ManipMagic424
Speak DragonIQ210 Mage SmithingIQ435
Speak DwarvenIQ240     
Speak LatinIQ220     
R/W CommonIQ235 Visual MemoryIQ110
R/W DragonIQ2-20 Combat ReactionInit1+15
R/W DwarvenIQ20 Sex???116
LeadershipCha17 Dragonslaying???217
         
Animal TrainingCha25
Blunt WeaponsStr/Dex4-10 TeachingIQ220
CrossbowDex4-20 Wilderness SurvWis220
CookingWis160
StealthDex/Wis28 SewingDex110
  NondescriptnessStealth1+10 ClothmakingDex22
DisguiseIQ20 SailingStr/Dex20
HidingIQ15 SwimmingCon10
Run AwayStr/Con17 BlacksmithingStr30
  Shape MetalBlacksmithing2+15
Pick PocketsDex110   WoodworkingBlacksmithing1+10
Pick LocksDex25 Hang GlidingDex/IQ110
         
         
         
MAGIC STUFF ----------- Total points: 75(87) Point recovery: 4/hr active 6/hr resting 10/hr asleep Constitution points (1/5 con): 13 Con point recovery: 4 points per day Spell Costs ----------- Kinetics: Heat Manipulation . Call fire: 5 . Heatstroke: 10,20 if metal armor or helmet (1/2 cost for KO) . Sword of Flame: 2/min (+2 +1/25% of success) to dam, 5 rnds safe Heat Manipulation: Points spent/used ratio: 1/5 points . Icebolt: 2 (4 min to make -1/25% succ)/(humidity/25) use as mageshot, 1d6 damage . Fireball: 100 (20), 5 meter radius, 1d6+2 damage to all body locations with no armor. Force Manipulation Levitation: 20 points for 50 kg (110 lbs) +/- 1 pt per 5.5 lbs . MageShot: 5 (1d8 damage, -1% to hit per meter . True Aim: 1 -1%/meter, subtract success from archer's roll . Eldritch Hammer: 20 (Dex roll to stand. Double cost = -75% to roll) . Eldritch Grab: 10 (Str roll to keep object. Double cost = -75% to roll) . Eldritch Grip: 5 per min. Force is 50 kg over surface of "extension" . Barrier: 5 per minute + 1 per impact (base 6 square meters) Advanced Barrier: Can't do yet Vibrations and Oscillations . Create Sound: 2 per minute. Very loud = more power . Dampen Sound: 5 per hour. 25 per hour for small room . Amplify Sound: 10 per hour per sound "unit" *75% if one-way, *5 for small room . Filter Sound: Sonic Ram: Can't do yet Sonic Scalpel: Can't do yet -------------------------------------------------------------------------------- Light Manipulation: Illusion Cantrips: 1-3 Illusions: 5/25 -2 points per minute setup. 10%/min maint . Flash: 2 Requires illusion targetting roll . Coherent Beam: 10 Blind multiple (5?) people. Bore holes? Light Bending . Invisibility: 5/25 -2/min setup (down to half) *[(angle/360)+20]% maint: 30% of setup per hour (screen base=2.5/ 2 square meters) Invis Other: Can't do yet Lenses and Mirrors: depends on size and complexity (2 on up /hour) Sky-lens: 5/25 -2 points per minute setup. 10%/min maint . Wide-angle vision: 2 per hour Light Conversion . Infravision: 5/hr . Eyes of the Cat: 5/hr Light Absorption: 0 Base: 25 meter sphere, -100% illuminance +/- 3%/meter -------------------------------------------------------------------------------- Life Magic: Mind Magic . Receptive Empathy: Part of Mage-sight now . Projective Empathy: .2/min/target . Surface Telepathy: 3/hr . Conceptual Telepathy 5/hr . Mind-shield: 1/hr to detect, 6/hr or 1/min to deceive/deflect . Group Telepathy: (5 or 7) * #targets (per hour) Language Probe: Can't do yet Memory Probe: Can't do yet Memory Alteration: Can't do yet Heal/harm mind: Can't do yet Possession: Can't do yet Body Magic Mindhammer/Awaken: 10 (Know for human, deer, goblin, lizard) Sensory shunt: 10/hr/sense Sensory implant: 10/hr/sense (very unpracticed) Cause pain/pleasure: 30/hr (usually used a few min at most) . Paralyzation: .25/min . Pain-block: .25/min Stop heart: Close arteries: Control body (puppet): Polymorph Self/Other: Heal body: Life Force Manipulation Plant Magic -------------------------------------------------------------------------------- Material Manip: Solid Manipulation Mold Solid: 26 per unit Color-change Solid: 26 per 50 square meters of rock (surface-only change) Liquid Manipulation Gas Manipulation Conversions

Can make gunpowder level 3. This is modern gunpowder or dynamite. (Learn formula at Alchemy + IQ - (level^2) * 10 + 1%cumulative per day of experimentation)% Level 4 will be learned at -71+1%cum/day (i.e. 12 days gives -71+78=7%, 2 weeks gives 34%, etc.) Rolls are made each day, to take into account the "Eureka" factor (i.e. roll of 5 or less is success). Level 4 is on the order of plastique. Level 5 will be learned at -161+1%cum/day) Must be learned after level 4. (Is this even possible, and if so, how powerful?)

--------------------------------Description----------------------------------------

Cyrian is a short, rather mousy-looking individual who always looks like the world is about to dump on him. He has shoulder-length scraggly brown hair that looks like it was last cut with an axe, deeply recessed pale-green eyes, and usually a three-day growth of beard stubble. He's only 4'10" tall, and is usually slumping, which makes him look even shorter. He's also very broad-shouldered, which in concert with his modest height makes him look somewhat like a beardless dwarf. There is an occasional glint of madness in his eyes, quickly hidden. He has a horn-shaped scar on his left hand that he rubs absentmindedly in times of stress or boredom.

He usually wears a shining, white shirt with glimmering thread woven into it under tough, brown woods clothes. This is topped off by his rather unorthodox armor. The armor has a metal breastplate, streaked matte green for camouflage. This is attached at the front of a chainmail jerkin that in turn fades into studded leather in the back. The back is the way into the armor, which is put on like a hospital gown. Then the tough leather straps made for this purpose are connected with hooks and clips. The suit also has a wide leather belt that connects in front, from which dangle two scabbarded daggers, one of fine metal, the other a very mean-looking bone contrivance. He wears brown leather gloves on his hands and a half-helm with nose- and chin-guards on his head. His overall appearance is that of a wannabe merc or knight-turned-guerilla fighter, perhaps a bit crazed. Everything about his outfit is meant for forest camouflage, and as such is streaked brown and green, with no reflecting bits.

--------------------------------Background-----------------------------------------

Age 10: apprenticed to village clothmaker
        set bolt of fine silk afire, was sent away

Age 11: apprenticed to blacksmith (since was so adept with fire...)
 
Age 12: accidents started to happen (often)
        he badly quenched a fine sword for the lord, warping it
        dropped a red-hot dagger on his foot, caught boot on fire, almost 
                caught store on fire putting out the boot
        tripped over tongs carelessly left out, fell into fire, burned
                left hand (still carries scars)
        sent away as too risky

Age 13: apprenticed to moneylender
        disliked by other apprentice, who framed him for theft
        sent away, and chased from town
        three months later, hungry, tried to rob a caravan protected by
                a mage.  Caught, dragged along to next city for trial.  In
                the woods, ambush caught the caravan, most killed defending
                it.  Managed to escape after the robbers left, but heard the
                wheezing breath of the mage, who was trapped half under a 
                wagon.  Since he felt it was his fault that bad luck had
                hit the caravan (since bad luck followed him), he felt it
                his duty to help the mage.  The two of them made it to the
                city, where he expected to be taken up for trial.  Instead,
                the mage indentured him for 8 years apprenticeship (since 
                his last apprentice died in the ambush).  

Age 17: The mage is dead, the apprenticeship half done.
                Cyrian turns to thievery as a vocation, since he's too old to
                be apprenticed again.  Tutored by a 12-year-old street kid in
                return for protection (Cyrian is still rather strong from his
                forge-work, and his apprentice-duties, which involved a fair 
                bit of manual labor, and his weak spells don't hurt either.)

Age 18: Tries to rob Sarah Maize, who presses him into service (his version of
		what happened), and so begins the reign of terror.

Age 19: Plans to do lotsa stuff, including Sarah.  Succeeds at that goal, at least,
		on his birthday.  Heh!  Talk about rapid wish fulfillment.

Birthday:  5/10
Weight:  60 kg

-------------------------------------------------------------------------------------

This page was last updated on Wednesday Mar 4, 1998.