1994
Version: How to Evaluate Interactive Multimedia Software
Do you recognize a learning theory at the foundation
of this design? If so , could you argue that the theory matches the practice
of using this application in the setting it is designed for? Could you
describe the applications pedagogical strengths and weaknesses? How do
the formal production elements of this application enhance learning? Could
you argue that any of these features are gratuitous, and therefore hindering
the learning process?
Are the visual elements strong? Compelling? Effective?
If not, why not? Is there a narrative structure that guides you through
the "instructions" imbedded in the application? If so, is it an effective
design device? If not, should there be such a feature built into this
design? How does this application attempt to:
- get the learners
attention?
- motivate involvement
in th subject matter?
- help learners absorb
information?
- assist in the retention
of information?
- aid comprehension?
- help learners attain
knowledge?
Adapted from:
Seal-Wanner, C. Multimedia Application Critique, Teachers College,
1994 |
1997
Version: Selecting Computer-based Learning Software
What do you look for in selecting a computer based learning
software program?
- Systematic
self assessment and corresponding user feedback. Programs that engage
student with opportunities to demonstrate proficiency and receive corrective
guidance will provide reinforcement of knowledge and learning accomplishment.
- User-directed
navigation. Programs that contain an over view map of learning units
and resources and/ or a permanently visible command bar will allow users
to make the most efficient use of their learning time.
- Hyper Text
Linkage to Knowledge resources. Hypertext designed direct linkage
to foundation knowledge(e.g. From a term to a definition or explanation)
empowers new users to review basic knowledge, as well as empowering
experienced users to bypass previous learning.
- Simulate phenomena
or activity not possible with non-interactive media. Is the promise
of educational innovation fulfilled by simple re-purposing of lectures
or textbooks? With programing expertise, interactive tutorials can accept
criteria and preferences from users and change unique learning experiences.
(e.g. A simulated patient condition may respond differently to different
therapeutic choices, and students must deal with the consequences of
their choice.) this provides active engagement for students.
Look for these valuable
aspects of contemporary computer-based publishing efforts at this years
MLA/EMTS LEARNING CENTER.
-- The
EMTS Learning Center Committee |