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The EMTS Learning Centers Through Time


1994 Version: How to Evaluate Interactive Multimedia Software

Do you recognize a learning theory at the foundation of this design? If so , could you argue that the theory matches the practice of using this application in the setting it is designed for? Could you describe the applications pedagogical strengths and weaknesses? How do the formal production elements of this application enhance learning? Could you argue that any of these features are gratuitous, and therefore hindering the learning process?

Are the visual elements strong? Compelling? Effective? If not, why not? Is there a narrative structure that guides you through the "instructions" imbedded in the application? If so, is it an effective design device? If not, should there be such a feature built into this design? How does this application attempt to:

  • get the learners attention?
  • motivate involvement in th subject matter?
  • help learners absorb information?
  • assist in the retention of information?
  • aid comprehension?
  • help learners attain knowledge?
Adapted from:
Seal-Wanner, C. Multimedia Application Critique, Teachers College, 1994
1997 Version: Selecting Computer-based Learning Software

What do you look for in selecting a computer based learning software program?

  • Systematic self assessment and corresponding user feedback. Programs that engage student with opportunities to demonstrate proficiency and receive corrective guidance will provide reinforcement of knowledge and learning accomplishment.
  • User-directed navigation. Programs that contain an over view map of learning units and resources and/ or a permanently visible command bar will allow users to make the most efficient use of their learning time.
  • Hyper Text Linkage to Knowledge resources. Hypertext designed direct linkage to foundation knowledge(e.g. From a term to a definition or explanation) empowers new users to review basic knowledge, as well as empowering experienced users to bypass previous learning.
  • Simulate phenomena or activity not possible with non-interactive media. Is the promise of educational innovation fulfilled by simple re-purposing of lectures or textbooks? With programing expertise, interactive tutorials can accept criteria and preferences from users and change unique learning experiences. (e.g. A simulated patient condition may respond differently to different therapeutic choices, and students must deal with the consequences of their choice.) this provides active engagement for students.
Look for these valuable aspects of contemporary computer-based publishing efforts at this years MLA/EMTS LEARNING CENTER.

-- The EMTS Learning Center Committee

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