The demoscene is a computer art subculture that specializes in producing demos, which are non-interactive audio-visual presentations that run in real-time on a computer. The main goal of a demo is to show off programming, artistic, and musical skills.
I was fortunate to have been exposed to the "scene" in the beginnings (1991), and I still remember being extremely impressed with the "Unreal" demo by Future Crew, at a time when animated 3D graphics were not in the realm of 1000$ PC's.
After over 10 years of following the scene I decided to go for something. The Konstrukt is a 4k demo released in 2004, which was awarded first prize at BCNPARTY'04.
I would have liked to have a better "theme" and the end of the demo leaves one a bit empty, but time was very pressing. The synthesizer is nevertheless good, and at its time it was remarkable to get a 3D head model, the camera, a synthesizer and a renderer in under 4096 bytes of code+data.
Detention is a tribute to the icelandic electronic music group GusGus. It participated at the Breakpoint '05 party, but the music was probably too relaxed for the jury to award a prize :-). Nevertheless it has a very warm synthesizer and handles to package everything in 1822 bytes.
195/95/256 was programmed by the spanish demo group rgba, and is a remake of the 195/95 demo, only packed in 64k (and that explains the /256).
I was summoned to develop a new state-of-the-art physical modeling synthesizer, but too high ambitions and many problems resulted in a poor synthesizer. Nevertheless the rgba team did a great job at managing to pack all these scenes in under 64k.