Preface to Abstracting Craft
Summer 1995
Unless the distinction
vanishes in some cyborg future, people will always be more interesting than
machines. People have talents and
practices that machines may serve, and ultimately these are more important than
autonomous technology. Here at the close of this very technological century, even
the most hard-nosed technologists have begun to admit this. For example, the
computer industry now advertises not computers, but human-computer
partnerships. They typically suggest that it matters less what the technology
can do alone than what you want to do with it.
This is especially true in design.
Consider how antiquated the philosophy of automatic design computing has
become. Back in the space-age 1960s, high modern thinking actually sought to
expunge any recourse to personal or habitual knowledge in design. Amid the
headstrong 1980s many researchers seemed to believe in a completely formalized
artificial intelligence. But by now these positivistic endeavors have achieved
the quality of self-caricature. By now it is absurd to ignore the role of talent,
of inarticulable knowledge, and of dedicated practice. Of course, these are
some of the most interesting qualities of people.
Nevertheless, machines are more intriguing
than ever. As computers have expanded their roles from business automation into
personal communication and visual arts, and as the internet has suddenly
connected so many of us into a veritable ecology of talents, clearly the
experience of technology has improved. Clearly we have escaped that industrial
age in which technology and talent were so directly opposed. In the process, we
are reuniting skill and intellect.
Early in the 1990s, I began hearing
references to some of my skillful intellectual colleagues as craftsmen. This
seemed quite odd because these people worked in the abstract realm of
computers. Yet somehow this linguistic turn made sense, as if it filled a gap
in our understanding. It was a big gap�one worth a book.
Virtual craft seems like an oxymoron; any
fool can tell you that a craftsperson needs to touch his or her work. This
touch can be indirect�indeed no glassblower lays a hand on molten material�but
it must be physical and continual, and it must provide control of whole
processes. Although more abstract endeavors such as conducting an orchestra or
composing elegant software have often been referred to as crafts, this has
always been in a more distant sense of the word. Relative to these notational
crafts, our nascent digital practices seem more akin to traditional
handicrafts, where a master continuously coaxes a material. This new work is
increasingly continuous, visual, and productive of singular form; yet it has no
material.
Unwrapping this contradiction calls for a
creative approach. In writing this book, I have tried to avoid the academic
traps of scientific overspecialization and cultural deconstruction, and yet
come away with something more than just palliative folk psychology. I have
pursued comprehensiveness over certainty with the knowledge that unmeasurables
and interdisciplinary insights often evade empirical proof in any event. So may
you find enough unanticipated juxtapositions and fortunate inclusions to offset
any assumptions and oversimplifications necessitated by the book's range. May
you find some resonance with practices of your own. Finally, may you also share
some joy in a variety of humane viewpoints, as if that alone can make
scholarship worthwhile.