A Map to Madness
Merely a guide to the various Amber campaigns and
Amber characters run or performed by one Mer.
This Golden Circle site owned by
Merrie Haskell.
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Last updated on July 7, 2000.
people have traipsed through since
then.
CHARACTERS
Laughter
Veteran of two different Amber campaigns, Laughter cannot be
explained, only experienced. Jason once asked me if she was a sign that I
was secretly dangerous-- "It worries me that your alter ego, who is so
like you in so many ways, is also a genocide... that worries me."
Defining quote: "I've got no plan, but I've got things to do."
Gwynwyfhar
Are you willing to use the power you have in the service of
what you believe?
Created for Julie's Reflections
in the Mind's Eye campaign. Her site is here. Gwyn
was an attempt to play a character with a code of morals with almost no
compromise. This managed to extend to the rest of her life-- she never
compromised on anything a day in her life. A convenient tool for the GM-- once convinced of the rightness of an action,
she would drag the whole cast along with her (much to their chagrin).
Defining quote: "I have a belief I can talk my way out of anything, and
if not, I will go
to heaven."
Mythos
GAMES
Stormfront
Stormfront was a game I created with the
intention of making a simple plot and simply ending the game when the
whole thing was done. In some ways this was good-- the thing didn't drag
on endlessly for years, characters warped and unrecognizable. In some
ways this was bad: my NPC's didn't have a lot of interest in anything
outside of the plot, and all of the detailed cosmology and religious
history I worked out went to waste. I'm especially proud of the three
"books" that I wrote for this game: The Book of
the Unicorn, which fully explicates why nine is a sacred number to
this version of Amber, what relation humans and demons have to each other,
and the way the Unicorn stole the Serpent's Eye; The Book of the Serpent, which creates a mythos
for Chaos parallel to that of Amber; and The
Book of Saints, which was the basis for the religious movement in the
Golden Circle that took up the entire first arc of the game. The other
things I am proud of for this game: the way the PC Joaquim related to his
brother, Keir; the amazingly bad accent I made up for Rufus; how badly I
tortured Elaine
with her slacker boyfriend, Harlan (her diaries are a study in the
a-word-- uhm, that's "angst" in case you were wondering); and having one
of the
PC's be the Unicorn in disguise. It was also for this game that I made up
a method of Trump scrying based on the Celtic Cross method for tarot
reading,
here.
Forever Far From Home
The notion for this game came about during a
conversation with Dwinn. The premise is simple--
what if Brand's death curse at the end of the Patternfall War rewrote the
last few pages of Zelazny's books? What if no one could return to Amber,
and no one knew if it even still existed? With that in mind, I
constructed a couple of free-flowing, open-ended plots, thought up a
stupid new magic system, and recruited players. I think it's going well.
Nothing truly brilliant or original has flowed forth from it yet, but
we're all pretty entertained.
THEORIES
Everyone has a theory or two about Amber. Here are some things that I've
done to stand the Amber system on its ear. Some of them are outright bad
ideas, but I'll let you decide. Maybe they'll inspire you to do something
cool.
Magic
Jason and I ran a modified versino of White Wolf's magic system in
our Dark Patterns game, but hell if I know where those rules are nowadays.
In any case, it worked out ok, but it wasn't much better than the ADRPG's
system in some ways. In fact, it made magic too free-form and abusable.
So, I designed the FFH System, which is,
I've found, absolute nonsense unless I can explain it in person. Even
then, it takes all of my magic-using players working in concert to make
sense of it. Use at your own peril.
Trump Scrying
The two versions I made for this, Stormfront
Scrying and FFH Scrying differ only
slightly. I like this way of scrying because it's soooo fraught with
possible meanings. Scrying is probably something that didn't need to be
improved upon, but it was a fun exercise.
Don't Start
This last theory is something I didn't come up with-- it's all my
friend J. And yet, in spite of
the sad amount of Amber that I do play, that I have played and that I
probably will play in the future, I have to say I do, by and large, concur
that Amber Must Be
Destroyed.
ONE-SHOTS
Feel free to borrow or steal...
Pattern Perilous
I've run this one three times, possibly four (the memory fades after a
while) with reasonable success each time. It proved less frustrating over
all than my similar game, Scylla and Charybdis. In any case, Wendi
Strang-Frost helped me develop it and helped me run it the first two
times.