New
Maneuvers
Punch:
Lunging
Head Butt
Prerequisites: Punch 2,
Athletics 1, Head Butt
Power Points: Capoeira,
Kabbadi 2; Any 3
The fighter bends over and with a large, lunging
step forward; slams the top of his head into his opponent’s stomach.
The Lunging Head Butt is most often seen in Capoeira Rodas, where it is
called a Cabecada.
System: Use the modifiers
listed below.
Cost: None
Speed: -1
Damage: +3
Move: +0
Kick:
Block:
Deflecting
Kick
Prerequisites: Block 3,
Kick 1, Kick Defense
Power Points: Kung Fu,
Savate, Thai Kickboxing, Western Kickboxing 1; Any 2
Thai Kickboxing is known for its lightning fast
counter kicks that intercept an opponent’s kicks and continue on to
hit. When a martial artist sees his opponent kicking, he counters with
his own kick, deflecting his opponent’s kick with his leg while his
foot continues on to strike his opponent.
System: The fighter must
interrupt an opponent’s Kick maneuver. The opponent rolls damage for
his kick even though he was interrupted. The fighter gets his full
Block soak against the opponent’s damage. The blocking portion of this
move is only useful against a kick. If the fighter’s opponent uses any
other Technique, the fighter gets no blocking bouns to his Soak total
(although the counter kick still lands).
Once the opponent has dealt damage, the fighter
immediately gets to land his counter kick unless he is dizzied, knocked
back or knocked down by his opponent’s maneuver. The fighter calculates
damage using his Kick Technique.
Cost: None
Speed: +2
Damage: +0
Move: None
Grab:
Knee
Hook
Prerequisites: Grab 3
Power Points: Aikido,
Jujitsu, Native American Wrestling, Pankration, Sanbo, Savate,
Wrestling 2; Any 3
The Fighter reaches forward and grabs one of his
opponent’s legs at the knee and pulls his opponent off his feet and
onto the ground. It can also be used against an opponent who is using a
Kick attack, catching the opponents kick and then throwing him down.
System: Use the Modifiers
below, the Knee Hook causes Knockdown as well as normal damage. If the
Knee Hook is used to interrupt a Kick attack, the kick does no damage
and the opponent suffers a Knockdown as well as normal damage.
Cost: None
Speed: +1
Damage: +1
Move: One
Scissor
Takedown
Prerequisites: Grab 2,
Athletics 2
Power Points: Capoeira,
Native American Wrestling, Pankration, Sanbo, Wrestling 2; Any 3
The fighter starts by throwing himself at his
opponent feet first with legs spread and catches the opponent between
his legs. Then usually with his hands on the ground torques his body
and legs throwing the opponent to the ground.
System: The opponent
suffers knockdown in addition to regular damage. The Scissor Takedown
is a Crouching Maneuver.
Cost: None
Speed: -1
Damage: +4
Move: One
Athletics:
Focus:
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