New Maneuvers

Punch:
Lunging Head Butt
Prerequisites: Punch 2, Athletics 1, Head Butt
Power Points: Capoeira, Kabbadi 2; Any 3
    The fighter bends over and with a large, lunging step forward; slams the top of his head into his opponent’s stomach. The Lunging Head Butt is most often seen in Capoeira Rodas, where it is called a Cabecada.
System: Use the modifiers listed below.
Cost: None
Speed: -1
Damage: +3
Move: +0

Kick:

Block:
Deflecting Kick
Prerequisites: Block 3, Kick 1, Kick Defense
Power Points: Kung Fu, Savate, Thai Kickboxing, Western Kickboxing 1; Any 2
    Thai Kickboxing is known for its lightning fast counter kicks that intercept an opponent’s kicks and continue on to hit. When a martial artist sees his opponent kicking, he counters with his own kick, deflecting his opponent’s kick with his leg while his foot continues on to strike his opponent.
System: The fighter must interrupt an opponent’s Kick maneuver. The opponent rolls damage for his kick even though he was interrupted. The fighter gets his full Block soak against the opponent’s damage. The blocking portion of this move is only useful against a kick. If the fighter’s opponent uses any other Technique, the fighter gets no blocking bouns to his Soak total (although the counter kick still lands).
    Once the opponent has dealt damage, the fighter immediately gets to land his counter kick unless he is dizzied, knocked back or knocked down by his opponent’s maneuver. The fighter calculates damage using his Kick Technique.
Cost: None
Speed: +2
Damage: +0
Move: None

Grab:
Knee Hook
Prerequisites: Grab 3
Power Points: Aikido, Jujitsu, Native American Wrestling, Pankration, Sanbo, Savate, Wrestling 2; Any 3
    The Fighter reaches forward and grabs one of his opponent’s legs at the knee and pulls his opponent off his feet and onto the ground. It can also be used against an opponent who is using a Kick attack, catching the opponents kick and then throwing him down.
System: Use the Modifiers below, the Knee Hook causes Knockdown as well as normal damage. If the Knee Hook is used to interrupt a Kick attack, the kick does no damage and the opponent suffers a Knockdown as well as normal damage.
Cost: None
Speed:
+1
Damage: +1
Move: One

Scissor Takedown
Prerequisites: Grab 2, Athletics 2
Power Points: Capoeira, Native American Wrestling, Pankration, Sanbo, Wrestling 2; Any 3
    The fighter starts by throwing himself at his opponent feet first with legs spread and catches the opponent between his legs. Then usually with his hands on the ground torques his body and legs throwing the opponent to the ground.
System: The opponent suffers knockdown in addition to regular damage. The Scissor Takedown is a Crouching Maneuver.
Cost: None
Speed: -1
Damage: +4
Move: One

Athletics:

Focus: