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Ghost Busters Characters
Ghost Busters Organization
Ghost Busting Gear
Proton Packs
Ghost Trap
PKE Meter
Ghost Goggles
Slime Throwers
Ecto Containment Grid


Here's the imdb Ghost Busters Movie link

Ghost Busting Gear:
Proton Packs:
    Your standard back pack sized unlicensed nuclear accelerator and positron collider used to neutralize ectoplasmic entities, and hold them in stasis until they can be trapped in a Ghost Trap and finally safely contained in a high voltage ecto-containment grid. It also makes some a great light show, and really nifty scorch marks on walls and whatever else the beam hits.
    The proton pack has two settings the standard blast useful for weakening ghosts and doing a lot of property damage. On this setting the Proton Pack does 16 points of fire type physical damage, incorporeal entities take damage only equal to success levels to its Brains Score. The second setting is a Stasis Field that can hold an incorporeal entity in one place. On this setting the ghost uses its Brains score as a defense against the Ghost Buster’s roll to hit. Once caught in a stasis field the ghost can attempt to break free similar to a grapple test with Brains instead of Muscle, more than one Ghost Buster can put a ghost in a stasis field similar to the ganging up rules.
    Proton Packs use Pistol Ranges and have 100 shots or Dramatic ammunition, meaning they usually have more shots unless the GM is planning something nasty and thinks it’s dramatically appropriate, running out of shots in the middle of a Ghost hunt would most definitely qualify a character for a Drama point under the bad things happen to good people rule. Proton Packs are also highly inaccurate use (Dex + Gun Fu or Wild Card: Proton Pack)-3
(These rules are still in the beta phase but it should work to mimic the Movie’s reality of having to blast a ghost then rope it and drag it into an open trap.)

Ghost Traps:
    This is the standard lunchbox sized ghost trap that uses a laser containment grid to temporarily trap and contain an ectoplasmic entity. A single trap can only hold 30 points worth of ghost Brains score. Two or more Ghosts can be trapped but only if their combined Brains scores do not exceed 30 and they must be caught at the same time. The ghost trap is normally used against Ghosts held in a Proton Pack stasis field and is done automatically as long as the Ghost does not escape the stasis field, but if the trap is used against a free roaming spook or specter make a (Dex + Gun Fu)-5.

PKE Meter:
    This Ghost Busting device detects Psycho Kinetic Energy valances. Enabling a user to detect the presence of supernatural beings or energies, the device basically grants a rough equivalent of the Supernatural Senses: Basic or the Sight Qualities.
    The user makes a Perception + Science roll to detect and track supernatural energies. With a better roll the user can use a PKE Meter to determine the nature of the supernatural energy or entity.

Ecto Goggles:
    Using a combination of thermal, electromagnetic and psychokinetic imaging sensors Ghost Goggles enable the user to perceive invisible entities. Useful for tracking ghosts, spirits, and invisible scientists or teenagers.

Slime Blowers:
    These large back mounted units use compressed air to throw a positively charged psychomagnotheric plasm that has both psychokinetic and dispossessive properties.
    The blower loaded with positively charged slime can coat inanimate objects and imbue them with movement and anthropomorphic qualities, or if a person is possessed by a negative entity the slime can exorcize the entity.
    The Slime blower uses Pistol ranges, has 250 shots and uses (Dex +Gun Fu)+1 as it was designed to spread slime over a large area.

Ecto-Containment Grid:
    The Ecto-Containment Grid is a high voltage laser containment grid that holds all ectoplasmic entities. The grid is very stable and shouldn’t fail unless some petty, pencil-necked, bureaucrat gets a court order to shut off power to the grid. The Ecto-Containment Grid is basically a large stationary Ghost Trap that can hold thousands of Brains Score points worth of captured ghosts. Just remember: “The light is green, the trap is clean.”

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