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Two-point qualities and powers are available without GM discussion, though any "pointed" item should be referenced in character history. Having an item with a four-point quality requires character history and a good justification to the GM. "I found Greyswandir at a rummage sale" won't cut it. Assume that no player will be allowed more than one item with a four-point quality/power.
In addition to the qualities listed in Amber DRPG, the following qualities/powers are available:
Please note that spell shields do not help against certain types of spell effects. If a fireball causes the ceiling to collapse on you, the spell sheild will not help, nor will it protect you from the super-heated air in the room.
1 point - Spells and spell effects are reduced in efficacy by 25%.
2 points - Spells and spell effects are reduced in efficacy by 50%; item cannot be targeted singly by spells.
4 points - Spells and spell effects generally do not affect the item at all; some spells which target the area in which the object is placed also fail.
1 point - You vaguely know where the item is at all times.
2 points - You know the direction and distance of the item, and maybe have a sense for who has it. Anyone finding the item has a feeling that it belongs to someone else, and that it should be returned.
4 points - You know where the item is and who has it. The item actively resists being used by others. Anyone possessing it feels a sense of dread about the item, and a sense of responsibilty to return it.