Mahjong


Language: Teaching Script   Entire Dialog
World states: init-mahjong.world  final-mahjong.world 

Teaching Dialog (Rosie in bold)


TEACHER: The name of the puzzle is mahjong.
Please setup the puzzle.
TEACHER: Load init-mahjong.
Ok.
TEACHER: Ok.
Please describe the actions, goals, and failure conditions.
TEACHER: If the color of a clear available block is the color of another clear available block then you can move the blocks onto a garbage.
Please describe the meaning of 'available' in this context.
TEACHER: If a block is not on a location then it is available.
Ok, I've learned the meaning of 'available' for this context.
Please describe the meaning of 'clear' in this context.
TEACHER: If a location is not below an object then it is clear.
Ok, I've learned the meaning of 'clear' for this context.
I've learned the action.
TEACHER: Load final-mahjong.
Ok.
TEACHER: The goal is that all blocks are on a garbage.
Please setup the goal state.
TEACHER: Ok.
I've learned the goal.
TEACHER: Done.
I've learned mahjong. Should I try to solve the puzzle?
TEACHER: No.
Ok.