Knight-swapping


Language: Teaching Script   Entire Dialog
World states: init-ksideswap2.world  final-ksideswap2.world 

Teaching Dialog (Rosie in bold)


TEACHER: The name of the puzzle is knight-side-swap.
Please setup the puzzle.
TEACHER: Load init-ksideswap2.
world representation
Ok.
TEACHER: Ok.
Please describe the actions, goals, and failure conditions.
TEACHER: If a clear location is jumpable by a block then you can move the block onto the clear location.
Please describe the meaning of 'clear' in this context.
TEACHER: If a location is not below an object then it is clear.
Ok, I've learned the meaning of 'clear' for this context.
Please describe the meaning of 'jumpable-by' in this context.
TEACHER: If an object that is alongside a block is diagonal with a location that is not next to the block then the location is jumpable by the block.
Ok, I've learned the meaning of 'jumpable-by' for this context.
I've learned the action.
TEACHER: The solution has four steps.
Ok.
TEACHER: Load final-ksideswap2.
world representation
Ok.
TEACHER: The name of the goal is red-blue-matched.
Please setup the goal state.
TEACHER: Ok.
Please describe the goal.
TEACHER: The goal is that all the red blocks are on the red locations and all the blue blocks are on the blue locations.
I've learned the goal.
TEACHER: Done.
I've learned knight-side-swap. Should I try to solve the puzzle?
TEACHER: No.
Ok.