TEACHER: The name of the puzzle is sujiko. Please setup the puzzle. TEACHER: Load init-sujiko. Ok. TEACHER: Ok. Please describe the actions, goals, and failure conditions. TEACHER: The name of the action is write-1-to-9. What are the conditions of the action. TEACHER: You can write a number that is between one and nine onto an empty location. Please describe the meaning of 'empty' in this context. TEACHER: If the value of a location is absent then the location is empty. Ok, I've learned the meaning of 'empty' for this context. I've learned the action. TEACHER: The solution has four steps. Ok. TEACHER: Load final-sujiko. Ok. TEACHER: The name of the goal is all-filled. Please setup the goal state. TEACHER: Ok. Please describe the goal. TEACHER: The goal is that all locations are filled. Please describe the meaning of 'filled' in this context. TEACHER: If the value of a location is more than zero then the location is filled. Ok, I've learned the meaning of 'filled' for this context. I've learned the goal. TEACHER: Load fail-sujiko. Ok. TEACHER: If the value of a location is the value of another location then you lose. Please setup the failure condition. TEACHER: Ok. I've learned the failure condition. TEACHER: If the locations in a grouping are filled and the sum of the values of the grouping is not the value of a block that is above the grouping then you lose. Please setup the failure condition. TEACHER: Ok. Please describe the meaning of 'grouping' in this context. TEACHER: If a block is filled and their locations are under the block then they are in a grouping. Ok, I've learned the meaning of 'grouping' for this context. I've learned the failure condition. TEACHER: Done. I've learned sujiko. Should I try to solve the puzzle? TEACHER: No. Ok.