TEACHER: The name of the puzzle is number-map-color. Please setup the puzzle. TEACHER: Load init-map-ncolor3rc. Ok. TEACHER: Ok. Please describe the actions, goals, and failure conditions. TEACHER: The name of the action is write-1-to-4. What are the conditions of the action. TEACHER: You can write a number that is between one and four onto an empty location. Please describe the meaning of 'empty' in this context. TEACHER: If the value of a location is absent then the location is empty. Ok, I've learned the meaning of 'empty' for this context. I've learned the action. TEACHER: Load fail-map-ncolorrc. Ok. TEACHER: If the value of a location is the value of an object that is next to the location then you lose. Please setup the failure condition. TEACHER: Ok. I've learned the failure condition. TEACHER: The solution has three steps. Ok. TEACHER: Load final-map-ncolorrc. Ok. TEACHER: The name of the goal is all-filled. Please setup the goal state. TEACHER: Ok. Please describe the goal. TEACHER: The goal is that all locations are filled. Please describe the meaning of 'filled' in this context. TEACHER: If the value of a location is more than zero then the location is filled. Ok, I've learned the meaning of 'filled' for this context. I've learned the goal. TEACHER: Done. I've learned number-map-color. Should I try to solve the puzzle? TEACHER: No. Ok.