Four-map-coloring


Language: Teaching Script   Entire Dialog
World states: init-map-ncolor3rc.world  fail-map-ncolorrc.world  final-map-ncolorrc.world 

Teaching Dialog (Rosie in bold)


TEACHER: The name of the puzzle is number-map-color.
Please setup the puzzle.
TEACHER: Load init-map-ncolor3rc.
world representation
Ok.
TEACHER: Ok.
Please describe the actions, goals, and failure conditions.
TEACHER: The name of the action is write-1-to-4.
What are the conditions of the action.
TEACHER: You can write a number that is between one and four onto an empty location.
Please describe the meaning of 'empty' in this context.
TEACHER: If the value of a location is absent then the location is empty.
Ok, I've learned the meaning of 'empty' for this context.
I've learned the action.
TEACHER: Load fail-map-ncolorrc.
world representation
Ok.
TEACHER: If the value of a location is the value of an object that is next to the location then you lose.
Please setup the failure condition.
TEACHER: Ok.
I've learned the failure condition.
TEACHER: The solution has three steps.
Ok.
TEACHER: Load final-map-ncolorrc.
world representation
Ok.
TEACHER: The name of the goal is all-filled.
Please setup the goal state.
TEACHER: Ok.
Please describe the goal.
TEACHER: The goal is that all locations are filled.
Please describe the meaning of 'filled' in this context.
TEACHER: If the value of a location is more than zero then the location is filled.
Ok, I've learned the meaning of 'filled' for this context.
I've learned the goal.
TEACHER: Done.
I've learned number-map-color. Should I try to solve the puzzle?
TEACHER: No.
Ok.