TEACHER: The name of the game is othello. Please setup the game. TEACHER: Load init-othello. Ok. TEACHER: Ok. Please describe the actions, goals, and failure conditions. TEACHER: If the locations between a clear location and a captured location are occupied then you can move an available red block onto the clear location. Please describe the meaning of 'available' in this context. TEACHER: If a block is not on a location then it is available. Ok, I've learned the meaning of 'available' for this context. Please describe the meaning of 'captured' in this context. TEACHER: If a location is below a red block then it is captured. Ok, I've learned the meaning of 'captured' for this context. Please describe the meaning of 'clear' in this context. TEACHER: If a location is not below an object then it is clear. Ok, I've learned the meaning of 'clear' for this context. Please describe the meaning of 'occupied' in this context. TEACHER: If a location is below a blue block then it is occupied. Ok, I've learned the meaning of 'occupied' for this context. I've learned the action. TEACHER: Load final-othello. Ok. TEACHER: The goal is that all locations are covered and the number of captured locations is more than the number of occupied locations. Please setup the goal state. TEACHER: Ok. Please describe the meaning of 'covered' in this context. TEACHER: If a location is below an object then it is covered. Ok, I've learned the meaning of 'covered' for this context. I've learned the goal. TEACHER: Load fail-othello. Ok. TEACHER: If all the locations are covered and the number of occupied locations is more than the number of captured locations then you lose. Please setup the failure condition. TEACHER: Ok. I've learned the failure condition. TEACHER: Done. I've learned othello. Shall we play a game? TEACHER: No. Ok.