Quake 2 High Resolution Texture PacksBerserker, SP & Co-Op Mods, Quake 2 XP, KMQuake II, EGL, Aprq2, Quake2 textures in .tga format, SP & Co-Op Maps |
FPS Ports - http://fps.maros.pri.ee/ BLOOD, DARK FORCES, DOOM 1 and 2, DUKE 3D, QUAKE 2, SHADOW WARRIOR, THIEF 3, WOLFENSTEIN 3D the other page - Wolfenstein 3D High Resolution Texture Packs |
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| November 20, 2009 - starting to translate Berserker@Quake2
documentation from Russian to English with Google Translate snd help from
the folks at http://forums.quakegate.ru/index.php relight.doc (Russian) -> relight_english.doc |
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| November 18, 2009 - Sorry about that - fix for one
bad file overridesUpd02a.zip 176 KB add to \BaseBers or rename overridesUpd02a.zip -> q2xpTexUpd03a.pkx and put in \baseq2 |
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| November 17, 2009 - Texture Updates for Berserker@Quake2
and Quake2xp overridesUpd02.zip - put this in \BaseBers - rename overridesUpd02.zip -> overridesUpd01.pk2 or merge with overrides.pk2 texturesUpd03.zip - put this in \BaseBers - rename texturesUpd03.zip -> texturesUpd02.pk2 or merge with textures.pk2 q2xpTexUpd03.pkx - put in \baseq2 |
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| November 10, 2009 - Texture Updates for Berserker@Quake2
and Quake2xp overridesUpd01.zip - put this in \BaseBers - rename overridesUpd01.zip -> overridesUpd01.pk2 or merge with overrides.pk2 texturesUpd02.zip - put this in \BaseBers - rename texturesUpd02.zip -> texturesUpd02.pk2 or merge with textures.pk2 q2xpTexUpd02.pkx - put in \baseq2 |
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| November 4, 2009 - Texture Updates for Berserker@Quake2
and Quake2xp texturesUpd01.zip - put this in \BaseBers - rename texturesUpd01.zip -> texturesUpd01.pk2 or merge with textures.pk2 q2xpTexUpd01.pkx - put in \baseq2 An excellent Mod - STROGGOS.TXT - STROGGOS.zip - STROGGOS_INSTALL.txt |
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October 25, 2009 - The lastest and greatest version of Quake 2 textures. Many many correction, many clean-ups and almost many new textures. This is not an update. It is a revision because I was becoming confused. Berserker@Quake2 - http://berserker.quakegate.ru/ BaseBers_07-25-09.jpg 76K Install picture for Bers@Q2 Forces_Of_Evil.pk2
5.9M one of my favorites configured for Bers@Q2 Q2Textures.txt 783 Install
Text for Bers@Q2 and Quake2xp bump_map_Q2-PhotoShop.txt 1.7K Instructions for bump mapping need_to_swap.zip 535M You do not need this for game play overrides.pk2 125M for
Bers@Q2 q2xpTex.pkx 305M for Quake2xp textures.pk2 595M for Bers@Q2 I will not upload such large files in the future - updates will be simple to install. To KRIGSSVIN - need_to_swap.zip contains only done textures. They are identical to the finished textures in overrides.pk2 and textures.pk2. It should make alpha-channel swapping easier. Please note, I found about 24 textures in this .zip file that do not have .fx files associated with them. these files probably do not have alpha-channels, so be careful when you write you swap routine. |
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February 1, 2009 - To Install Quake 2 Evolved with
Buzzard Enhancements
Install Quake2, |
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| October 16, 2008 - Single-Player / Co-Op Mods for Quake
2 Directories: Mods1, Mods2, Mods3 Here are some of the single player and coop maps I have collected - Map_List.txt Configured for Berserker All the same maps configured for any of the other ports available below |
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| September 19, 2008 - I have requested permission to
use Models to create High Res packs that are Quake 2 Engine specific.Update
- 10/11/08 q2e_extra.pak - http://q2e.totalh.com/ - thanks Buzzard Quake2xp - http://quake2xp.quakedev.com/ - thanks Barnes, KRIGSSVIN Berserker@Quake2 - http://berserker.quakegate.ru/index.html - thanks Berserker, Atex Quake II Evolved - http://www.teamblurgames.com/q2e/news.htm - thanks, O'dium WireHead Studios - Generations Arena -- http://www.wireheadstudios.org/ - static item models only and projectiles "as-is" - Thanks Tabun Quake2 Pack4 v8 pak - http://parilsprojects.org/ - thanks Paril |
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| September 10, 2008 - textures_09-2008.zip (302 MB) is a complete high resolution texture set for Quake 2. These textures work in engines that support .tga and .png file formats. (This pack does not contain normal, spectral and light map files.) I was suprised how good they look in Quake2XP and KMQuake2. | |
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July 10, 2008 - Uploaded unofficial .md2 models skins for Quake2xp
and KMQuake II. The packs do not conflict with each other. Place either
or both packs in \baseq2 directory for whichever or both port you have
installed in your \Quake2 directory. Both packs contain some unused files
that do not load or interfer with the current versions of Quake2xp and
KMQuake II ports. Quake2xp (light maps work but normal maps do not) and
KMQuake2 (light maps and normal maps are not working). Both packs look
very good in game. |
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| July 5, 2008 - Uploaded the best md2 skins for Quake2
that I have collected on the Web. Place the pack egl_models.pkz
in the directory \baseq2 if you are using the egl port. If you are using
a different port that supports high resolution.tga files, rename egl_models.pkz
to egl_models.zip and extract it into the directory \baseq2. I have skin packs specific to Quake2xp (light maps work but normal maps do not) and KMQuake2 (light maps and normal maps are not working). Both packs look very good in game. I will upload working versions when I figure it out. |
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| June 10, 2008 - I am currently sorting through the models used by Berserker http://berserker.quakegate.ru/index.html, Quake2 Evolved http://rapidshare.com/files/84131698/Quake2_Evolved.7z.001 & http://rapidshare.com/files/84136104/Quake2_Evolved.7z.002, Quake 2 XP http://quake2xp.quakedev.com/ and EGL http://egl.quakedev.com/ & http://www-personal.umich.edu/~jimw/q2/specific/models.pkz to create the best looking models (Pack) for each port that will work without conflicts. I was emailed a request for the source of the models seen in some screen shots. Copy and paste the URLs above for the original game ports (there are additional files at these locations) or go to Raw_Models for just the contents of Quake2\baseq2\models in use by these 4 ports. | |
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May 22, 2008 - An ecellent Re-Texturing Site - http://tosher.h16.ru/ I seperated the model skins because EGL and kmQuake2 will conflict with each other. EGL uses the ..pkz files and kmQuake2 uses the .pk3 files. The quake2xp port uses .pkx files which are included from that sites download. The file formats .pkz, .pk3 and .pk2 are simply renamed .zip files. All of these port support the high res .tga textures. Model skin files go in the \baseq2 directory EGL specific egl.pkz egl_blood.pkz
models.pkz |
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| Note: This Collection started sometime in mid-2005 with the following introduction. | |
Quake 2 High Resolution Texture PacksI did not produce these texture. I found them on the web either in packs
or as single images. They are high resolution images organized into directories
and available for download as ZIP files. The directories do not contain
shaders or any proprietary file specific to a particular Quake 2 port.
The high res textures remain true to the original WAL files from the original
game and look great in Action Quake,
Quake
2 Evolved, Quake2Max
and EGL which is
the port my wife and I use to play Quake 2. |
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| EDIT: December 13, 2005: | |
| Quake II Retexture Portal | http://texture.dragonwerks.ca/default.aspx?Content=Sections |
| Stannum's Quake2 Retexture Project | http://www.echon.org/index.php?section=retex&page=stannum |
| EGL | http://egl.quakedev.com/ |
| Quake2maX - An engine modification based on Id Software Quake II | http://www.quake2max.com/downloads/textures/ |
| There are 8 packs of Textures you can find on Idler's Hideout which I may have downloaded a few years ago via a backtracked broken link. These textures are probably collated into the zip packs available here. | |
| Idler's Hideout - Powered by vBulletin | http://idle.iceware.net/ |
| I can not seem to find the addresses for Kingpin, the original high res
model skins and a site that had an abbreviated version of textures done
by the Blur people. So, I will try to flesh out this list. |
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| Quite awhile back I found "Quake II "High Res Skins" Pack, created by o'dium V1.1". It was 1.76 MB to download and looked good. Anyway, I used PhotoShop and It looks better. The original artwork is not my own, this is only an enhancement of what o'dium created along with some added model skins (items, weapons, ammo, armor, bad guys), you get the idea. | I have collected allot of textures over time and I can make
them available as e1u1, e1u2, e1u3,,, if people are interested. It combines
all the packs I found and files from Quake 2 Retexturing Project. I was
careful to keep coloration and style consistent and used Wally to make sure
the images were as true to the original as possible. The zip file of all the model skins for Quake 2 is 17 MB: models.zip you do not need this if youare using EGL, kmQuake2 or Berserker |