Quake 2 High Resolution Texture Packs

Berserker, SP & Co-Op Mods, Quake 2 XP, KMQuake II, EGL, Aprq2, Quake2 textures in .tga format, SP & Co-Op Maps

FPS Ports - http://fps.maros.pri.ee/
BLOOD, DARK FORCES, DOOM 1 and 2, DUKE 3D, QUAKE 2, SHADOW WARRIOR, THIEF 3, WOLFENSTEIN 3D


the other page - Wolfenstein 3D High Resolution Texture Packs
How to cure Dementia, Alzheimer’s Disease, Parkinson's Disease, Muscular Dystrophy, Insulin Dependent Diabetes Mellitus and reduce Health Care Costs.
 
November 20, 2009 - starting to translate Berserker@Quake2 documentation from Russian to English with Google Translate snd help from the folks at http://forums.quakegate.ru/index.php
relight.doc (Russian) -> relight_english.doc
November 18, 2009 - Sorry about that - fix for one bad file
overridesUpd02a.zip 176 KB
add to \BaseBers or rename overridesUpd02a.zip -> q2xpTexUpd03a.pkx and put in \baseq2
November 17, 2009 - Texture Updates for Berserker@Quake2 and Quake2xp
overridesUpd02.zip - put this in \BaseBers - rename overridesUpd02.zip -> overridesUpd01.pk2 or merge with overrides.pk2
texturesUpd03.zip - put this in \BaseBers - rename texturesUpd03.zip -> texturesUpd02.pk2 or merge with textures.pk2
q2xpTexUpd03.pkx - put in \baseq2
November 10, 2009 - Texture Updates for Berserker@Quake2 and Quake2xp
overridesUpd01.zip - put this in \BaseBers - rename overridesUpd01.zip -> overridesUpd01.pk2 or merge with overrides.pk2
texturesUpd02.zip - put this in \BaseBers - rename texturesUpd02.zip -> texturesUpd02.pk2 or merge with textures.pk2
q2xpTexUpd02.pkx - put in \baseq2
November 4, 2009 - Texture Updates for Berserker@Quake2 and Quake2xp
texturesUpd01.zip - put this in \BaseBers - rename texturesUpd01.zip -> texturesUpd01.pk2 or merge with textures.pk2
q2xpTexUpd01.pkx - put in \baseq2

An excellent Mod - STROGGOS.TXT - STROGGOS.zip - STROGGOS_INSTALL.txt

October 25, 2009 - The lastest and greatest version of Quake 2 textures. Many many correction, many clean-ups and almost many new textures. This is not an update. It is a revision because I was becoming confused.

Berserker@Quake2 - http://berserker.quakegate.ru/
Quake2xp - http://quake2xp.quakedev.com/

BaseBers_07-25-09.jpg 76K Install picture for Bers@Q2

Forces_Of_Evil.pk2 5.9M one of my favorites configured for Bers@Q2
Forces_Of_Evil.txt 128 shortcuts

Q2Textures.txt 783 Install Text for Bers@Q2 and Quake2xp
_Pak0.pk2 120M for Bers@Q2

bump_map_Q2-PhotoShop.txt 1.7K Instructions for bump mapping

need_to_swap.zip 535M You do not need this for game play

overrides.pk2 125M for Bers@Q2
purepaks.lst 262 for Bers@Q2

q2xpTex.pkx 305M for Quake2xp

textures.pk2 595M for Bers@Q2

I will not upload such large files in the future - updates will be simple to install.

To KRIGSSVIN - need_to_swap.zip contains only done textures. They are identical to the finished textures in overrides.pk2 and textures.pk2. It should make alpha-channel swapping easier. Please note, I found about 24 textures in this .zip file that do not have .fx files associated with them. these files probably do not have alpha-channels, so be careful when you write you swap routine.

February 1, 2009 - To Install Quake 2 Evolved with Buzzard Enhancements
Install Quake2,
update to version 3.20,
extract q2e_Buzzard_02-01-2009.zip into Qukae2,
edit baseq2\q2econfig.cfg to your resolution
seta r_customWidth
seta r_customHeight
create shortcut for q2e.exe
October 16, 2008 - Single-Player / Co-Op Mods for Quake 2

Directories: Mods1, Mods2, Mods3

Here are some of the single player and coop maps I have collected - Map_List.txt

Configured for Berserker
copy_files_into_BaseBers additionally, download Q2maps_into_baseq2.zip and rename it maps.pk2

All the same maps configured for any of the other ports available below
extract_into_baseq2

September 19, 2008 - I have requested permission to use Models to create High Res packs that are Quake 2 Engine specific.Update - 10/11/08
q2e_extra.pak - http://q2e.totalh.com/ - thanks Buzzard
Quake2xp - http://quake2xp.quakedev.com/ - thanks Barnes, KRIGSSVIN
Berserker@Quake2 - http://berserker.quakegate.ru/index.html - thanks Berserker, Atex
Quake II Evolved - http://www.teamblurgames.com/q2e/news.htm - thanks, O'dium
WireHead Studios - Generations Arena -- http://www.wireheadstudios.org/ - static item models only and projectiles "as-is" - Thanks Tabun
Quake2 Pack4 v8 pak - http://parilsprojects.org/ - thanks Paril
September 10, 2008 - textures_09-2008.zip (302 MB) is a complete high resolution texture set for Quake 2. These textures work in engines that support .tga and .png file formats. (This pack does not contain normal, spectral and light map files.) I was suprised how good they look in Quake2XP and KMQuake2.

July 10, 2008 - Uploaded unofficial .md2 models skins for Quake2xp and KMQuake II. The packs do not conflict with each other. Place either or both packs in \baseq2 directory for whichever or both port you have installed in your \Quake2 directory. Both packs contain some unused files that do not load or interfer with the current versions of Quake2xp and KMQuake II ports. Quake2xp (light maps work but normal maps do not) and KMQuake2 (light maps and normal maps are not working). Both packs look very good in game.
Unofficial Quake2xp Pack - q2xp1.pkx and Unofficial KMQuake II Pack - kmquake2_models.pk3

July 5, 2008 - Uploaded the best md2 skins for Quake2 that I have collected on the Web. Place the pack egl_models.pkz in the directory \baseq2 if you are using the egl port. If you are using a different port that supports high resolution.tga files, rename egl_models.pkz to egl_models.zip and extract it into the directory \baseq2.
I have skin packs specific to Quake2xp (light maps work but normal maps do not) and KMQuake2 (light maps and normal maps are not working). Both packs look very good in game. I will upload working versions when I figure it out.
June 10, 2008 - I am currently sorting through the models used by Berserker http://berserker.quakegate.ru/index.html, Quake2 Evolved http://rapidshare.com/files/84131698/Quake2_Evolved.7z.001 & http://rapidshare.com/files/84136104/Quake2_Evolved.7z.002, Quake 2 XP http://quake2xp.quakedev.com/ and EGL http://egl.quakedev.com/ & http://www-personal.umich.edu/~jimw/q2/specific/models.pkz to create the best looking models (Pack) for each port that will work without conflicts. I was emailed a request for the source of the models seen in some screen shots. Copy and paste the URLs above for the original game ports (there are additional files at these locations) or go to Raw_Models for just the contents of Quake2\baseq2\models in use by these 4 ports.

May 22, 2008 -

Berserker@Quake2 - http://berserker.quakegate.ru/index.html
Quake 2 XP - http://quake2xp.quakedev.com/
KMQuake II - http://kmq2.quakedev.com/
EGL - http://egl.quakedev.com/
Aprq2 - http://www.kontula.net/files/aprq2/

An ecellent Re-Texturing Site - http://tosher.h16.ru/

I seperated the model skins because EGL and kmQuake2 will conflict with each other. EGL uses the ..pkz files and kmQuake2 uses the .pk3 files. The quake2xp port uses .pkx files which are included from that sites download. The file formats .pkz, .pk3 and .pk2 are simply renamed .zip files. All of these port support the high res .tga textures. Model skin files go in the \baseq2 directory

EGL specific egl.pkz egl_blood.pkz models.pkz
kmQuake2 specific kmquake2.pk3 kmquake2_extras.pk3 kmquake2_levelshots.pk3

 
Note: This Collection started sometime in mid-2005 with the following introduction.

Quake 2 High Resolution Texture Packs

I did not produce these texture. I found them on the web either in packs or as single images. They are high resolution images organized into directories and available for download as ZIP files. The directories do not contain shaders or any proprietary file specific to a particular Quake 2 port. The high res textures remain true to the original WAL files from the original game and look great in Action Quake, Quake 2 Evolved, Quake2Max and EGL which is the port my wife and I use to play Quake 2.

It is my understanding that you may use these textures in Quake 2. You may not use these textures for any other purpose without the permission of the author.

EDIT: December 13, 2005:
Quake II Retexture Portal http://texture.dragonwerks.ca/default.aspx?Content=Sections
Stannum's Quake2 Retexture Project http://www.echon.org/index.php?section=retex&page=stannum
EGL http://egl.quakedev.com/
Quake2maX - An engine modification based on Id Software Quake II http://www.quake2max.com/downloads/textures/
There are 8 packs of Textures you can find on Idler's Hideout which I may have downloaded a few years ago via a backtracked broken link. These textures are probably collated into the zip packs available here.  
Idler's Hideout - Powered by vBulletin http://idle.iceware.net/
I can not seem to find the addresses for Kingpin, the original high res model skins and a site that had an abbreviated version of textures done by the Blur people.

So, I will try to flesh out this list.
 
   
Quite awhile back I found "Quake II "High Res Skins" Pack, created by o'dium V1.1". It was 1.76 MB to download and looked good. Anyway, I used PhotoShop and It looks better. The original artwork is not my own, this is only an enhancement of what o'dium created along with some added model skins (items, weapons, ammo, armor, bad guys), you get the idea. I have collected allot of textures over time and I can make them available as e1u1, e1u2, e1u3,,, if people are interested. It combines all the packs I found and files from Quake 2 Retexturing Project. I was careful to keep coloration and style consistent and used Wally to make sure the images were as true to the original as possible.

The zip file of all the model skins for Quake 2 is 17 MB:
models.zip you do not need this if youare using EGL, kmQuake2 or Berserker