Pak8, Pak9 and Pak10 construct the prequel to the events in Quake2 ///// ///// ///// ///// ///// ///// ///// ///// Pak8 : Forces Of Evil I Filename : pak0.pak (foe1.bsp) Version : v2.0 05/01/99 (v1.0 31/07/98) Author : Chris Spain Email Address : cspain@eutelsat.fr Homepage : www.angelfire.com/id/foe Description : A prequel to the events in Quake2. Other levels by author : Doom: Trilogy, BigCity : Quake: Badlands, BadLand1, BadLand2 Changes in Version 2.0 : Mostly changes to health distribution, with excess : health removed from end zone. Also a couple of : minor tweaks to secrets and lighting, an AICB logo : added in hall and a fix for a re-load/goal error. =============================================================================== * Story * Background: This level is set before the events in Quake2. To most people the existence of the Strogg is merely a wild rumour. The only people who know more are those who work for the Top Secret "Alien Counter-Insurgency Bureau". Investigating unexplained UFO sightings, alien abductions and other seemingly unlikely events, the Bureau has come to the conclusion that behind some of these events there lies a frightening reality. It is the Bureau's opinion that a malignant alien force (known as the Strogg) intend to invade the Earth at some point. Current investigations indicate that the alien's home planet Strogg lies many light years from Earth, but that they have sent one or more spacecraft here in order to set up some kind of interstellar wormhole device, thus allowing a full scale invasion of Earth from Stroggos. In the last few days contact has been lost with the Freedom Space Station. All attempts to locate a Strogg earth-side H.Q. have been fruitless. However news has just come in that a group of agents sent to scout-out one suspected site have not returned, raising the possibility that the captured agents might reveal the location of the Bureau's H.Q. under torture... Now: It's the end of a worrying day at the Bureau. You're just getting ready to leave the Top Secret headquarters building when the Strogg attack! Using overwhelming force, and the element of surprise, the Forces Of Evil eliminate practically every agent within minutes. By chance you were in the basement bathroom when they attacked. Hearing the FOE approaching, you grab your blaster and get ready to fight... =============================================================================== * Play Information * Game : Quake 2 Single Player : Yes Cooperative : Yes, 4 coop starts Deathmatch : Yes, 16 starts Difficulty Settings : Yes (Hard recommended) New Sounds : No New Graphics : Yes - AICB logo. Demos Replaced : No * Construction * Base : From scratch Build Time : Way too long. Editor(s) used : QuArK Known Bugs : Some people have experienced a crash at the level start : but I have not been able to reproduce it. QBSP3 : 18 seconds elapsed QVIS3 -level 4 : 1859 seconds elapsed QRAD3 -extra : 563 seconds elapsed Spec : PII 400 * How to use this level * Create a directory under your quake2 directory called foe (e.g. c:\quake2\foe) and unzip foe1.zip into this directory. WARNING: DO NOT unzip the files into your baseq2 directory! Run the game by clicking on the foe_skill2.bat file (or skill 1 or 0), or by entering e.g. "quake2 +game foe +map foe1 +set skill 2" at the command line. * Copyright / Permissions * This level is (c) by Chris Spain 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ///// ///// ///// ///// ///// ///// ///// ///// Pak9 : Forces Of Evil II Filename : pak1.pak (foe2.bsp) Version : v2.0 03/01/99 (v1.0 31/07/98) Author : Chris Spain Email Address : cspain@eutelsat.fr Homepage : www.angelfire.com/id/foe Description : A prequel to the events in Quake2. Other levels by author : Doom: Trilogy, BigCity : Quake: Badlands, BadLand1, BadLand2 Changes in Version 2.0 : SP play left basically unchanged except for a fix to : a problem with goal-initialisation on re-load. DM play : is radically re-vamped to add more items and better : distribution of weaponry. (18 DM starts now defined) =============================================================================== * Story * Background: This level follows directly from FOE1. As sole survivor of the devastating Strogg attack on the Headquarters of the A.C.I.B., you are the only human who knows of the existence of the alien threat. The information stored on the data CD gave the location of the house in the hills where the agents disappeared, as well as plans detailing a means of access via the sewer system. Unfortunately, you will need to locate the lost agents to retrieve a set of fingerprint pads to bypass the building's security system... =============================================================================== * Play Information * Game : Quake 2 Single Player : Yes Cooperative : Yes, 4 coop starts Deathmatch : Yes, 18 starts Difficulty Settings : Yes (Hard recommended) New Sounds : No New Graphics : Yes (a few textures) Demos Replaced : No * Construction * Base : From scratch Build Time : Way too long. Editor(s) used : QuArK Known Bugs : Some HOM effects possible - sorry, but I can't : be bothered to redesign the level to clear it. : Very unprofessional I know, but then I'm not : getting any money for it anyway! QBSP3 : 40 seconds elapsed QVIS3 : 12881 seconds elapsed QRAD3 -extra : 33837 seconds elapsed Spec : PII 400 * How to use this level * Create a directory under your quake2 directory called foe (e.g. c:\quake2\foe) and unzip foe2.zip into this directory. WARNING: DO NOT unzip the files into your baseq2 directory! This level should be accessed automatically by playing through foe1, but if you prefer to play the level on its own you can do so by entering e.g. "quake2 +game foe +map foe2 +set skill 2" at the command line. * Copyright / Permissions * This level is (c) by Chris Spain 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through any electronic network (internet, FIDO, local BBS etc.), provided you include this file and leave the archive intact. ///// ///// ///// ///// ///// ///// ///// ///// Pak10 : Forces Of Evil III/IV Filename : pak2.pak (foe3.bsp & foe4.bsp) Version : v1.0 03/02/99 Author : Chris Spain Email Address : cspain@eutelsat.fr Homepage : www.angelfire.com/id/foe Description : A prequel to the events in Quake2. Other levels by author : Doom: Trilogy, BigCity : Quake: Badlands, BadLand1, BadLand2 Thanks to my playtesters: Jay Aiken, Dan Cannata, and Guy Harris. =============================================================================== * FOE3/4: Story * Background: These levels follow directly from FOE2. After surviving the surprise Strogg attack on the A.I.C.B. headquarters you managed to make your way to the Strogg H.Q. in a mansion in the hills and wreak havoc. After wiping out the whole nest of Strogg you find a shuttle craft primed and ready for lift-off in a secret underground launch bay. Data on the Strogg computer tells you what the Strogg are up to. It seems that the Strogg launched an interstellar vessels some years ago designed to reach Earth and establish a bridgehead for a full scale invasion. In order to facilitate the invasion they intend to set up an interstellar wormhole device to act as an instantaneous gate between the Strogg planet and Earth orbit. A small preliminary gate is currently being prepared on the Strogg vessel... Having discovered this information you decide that the only course of action open to you is to get in the shuttle and head for the space station. When you get there you're going to show these aliens just who they're dealing with... I foyu can, you're going to stop them setting up the interstellar gate device. If it's already up and running? Well, maybe that thing works both ways, in which case you might just make a home call on the Strogg themselves... =============================================================================== * Play Information * Game : Quake 2 Single Player : Yes Cooperative : Yes, 4 coop starts Deathmatch : Yes, 16 starts Difficulty Settings : Yes (Hard recommended) New Sounds : No New Graphics : Yes. Demos Replaced : No * Construction * Base : From scratch Build Time : Way too long. Editor(s) used : QuArK Known Bugs : None. foe3 foe4 QBSP3 : 53 58 seconds elapsed QVIS3 -level 4 : 24056 57839 seconds elapsed QRAD3 -extra : 42785 4800 seconds elapsed Total compilation time : 18h35m 17h25m Spec : PII 400 128Mb RAM * How to use this level * These levels should really be run as a sequel to FOE1 and FOE2. If you have v2.0 of these files you should already have a c:\quake2\foe directory into which you can unzip the contents of FOE3.ZIP. If the directory doesn't exist, create it and then run the unzip. WARNING: DO NOT unzip the files into your baseq2 directory! The game should be run starting from the FOE1 map by clicking on the foe_skill2.bat file (or skill 1 or 0), or by entering e.g. "quake2 +game foe +map foe1 +set skill 2" at the command line. If you wish to start the game directly from FOE3 just specify "+map foe3" instead. * Copyright / Permissions * This level is (c) by Chris Spain 1998. You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic medium that is sold for money without my explicit permission. You MAY distribute this BSP through an electronic network (internet, local BBS etc.), provided you include this file and leave the archive intact. ///// ///// ///// ///// ///// ///// ///// ///// Pak11 through Pak18 are High Resolution jpg Textures ///// ///// ///// ///// ///// ///// ///// ///// Pak19 Ghost Town II A new single player Quake2 level. gt2.bsp The Story SETTING: Mesquite, Texas, circa 1873 Seems the enemies of Earth can't seem to leave the ol' One Nut alone... turns out that the Strogg have dispatched a legion of their cyborg mutants to capture Wild Bill "One Nut" Carmack, apparently the great-great-great-grandfather of someone very important to a future time. The Strogg have surely slaughtered everyone in the defenseless little town by now, so if you find anyone still alive, it's probably One Nut. (Why the nickname "One Nut"? Well, the details are sketchy at best -- suffice it to say you should have seen the other guy.) As a precautionary safety measure, John Carmack has hidden a CD copy of the new Quake Arena code by sending it back in time for his great-great-great-grandpappy to safeguard. The Strogg have uncovered this plan and are attempting to recover the CD. One Nut undoubtedly has been tortured in their efforts to discover the whereabouts of the CD. Knowing One Nut, though, it's unlikely he's told them anything -- he's too ornery to die. Now you must head back to old west Mesquite, find One Nut, recover the CD (even if it means killing One Nut yourself) and find a way out. -------------------------------------------------------------------------------- ghost2.zip contains and should always contain pak0.pak (the level, graphics, and sounds) ghost2.txt (the readme file in .txt format) ghost2.htm, bg1.jpg, and header.jpg (that would be, well, this file) -------------------------------------------------------------------------------- CREDITS Author/Editor/Mapper Roger Staines Additional Textures and Environment Map Neil Manke HTML and Cheesy Header Graphic crash Tree Prefab Michael Welter Gear Prefab AzrKnight Bitterman's Landing Pod Prefab Robin Hermance-Moore Rock Prefab Erik Wray (aka Chemical) Console Prefab Antony "maxtor" Burden New World Sounds from Excelsior Sound FX CD South Park Sound Clip ©1998 Comedy Central Note that all included sounds are protected by copyright, and commercial use is strictly prohibited. ///// ///// ///// ///// ///// ///// ///// ///// Pak20 Love story of Prince of Stroggos =================================================================================== Guys, here is the story of my love. Every time I recall it, my heart beats faster and with each thump of it I fly back to the remote past when I was as young as you are now.Then I was not king of Stroggos but only a prince and there was wind in my head. Together with my friends we landed on different planets, staged skirmishes there - we were leading a normal, carefree life. But once upon a time I ran against Iron. And I fell for her.One would not say she was a beauty. But as some aliens said ( I presume they were from the Earth ), there are no unattractive women, there is a lack of booze.Nevertheless Iron had luxurious breasts and appetizing little lips =).So I realized at once it was my fate and I proposed to her immediately.Being a decent girl Iron vacillated just a bit and then gave her consent. The wedding had to take place next day. According to our age-long tradition I gathered my old friends for a "men-only" party. We took a boat and sailed off to say goodbye to my bachelor life... It goes without saying that we took with us as much beer and vodka as the boat could hold. I have to say that during my princeship the country was ruled by my regent Makron. According to the law he had to reign untill I got married. After that I had to become king.Obviously this bastard Makron at once realized that he had only a few hours to rule and conspired a plot. Taking the advantage of my absence he kidnapped of my little Iron and declared me an outlaw. ... Howevere much booze one has, sooner or later it comes to an end. Having run out of stock, we decided to get back to the city. My head was splitting, I felt giddy. Unexpectedly when we were entering the city, the gates in front and behind us closed down, and that's when all this started ... =================================================================================== Title : Love story of prince of Stroggos Filename : lory.bsp lory.txt Author : Yuri Davidov Email Address : dyv@users.ldc.net Date of release : May 21, 1999 Description : New Single Player level for Quake2 ========================================================================================= The another levels: "Space Odysseys": sody.zip (sody.bsp;sody1.bsp;sody2.bsp;sody3.bsp;sody4.bsp;sody.txt) http://cdrom.com/pub/idgames2/quake2/levels/s-u/sody.zip "Space Odysseys part 2": sody_p2.zip (pak0.pak;sody_p2.txt) http://cdrom.com/pub/idgames2/quake2/levels/s-u/sody_p2.zip "Space Odysseys 3: Lost in Universe " ftp://ftp.ldc.net/pub/quake2/maps/SODY3.ZIP ========================================================================================= Thanks to: id Software (Quake 2 is still a worldwide phenomenon) Robert Duffy for the excellent QERadiant - http://www.planetquake.com/qeradiant Ravages of Radiant http://www.planetquake.com/ravage RUST http://www.planetquake.com/rust Tim Wright for the ArghRad http://www.planetquake.com/arghrad/ Special thanks to Paul Taylor for the useful remarks (http://quake2.com/awoq2/) ========================================================================================= * Play Information * Game : Quake II Level Name : Love story of prince of Stroggos Single Player : Yes Cooperative : Yes ( 1 info_player_coop, not tested) Deathmatch : No Difficulty Settings : Yes New graphics : Yes (only one ) New sounds : Yes * Construction * Base : New Build Time : ~ 90 hours Editors used : QERadiant. ArghRad v.201 3DStudio MAX and Adobe Photoshop ============================================================================================ Platform used : PII-266, 128MB RAM, Graphic Blaster Riva TNT 16MB ============================================================================================ * Loading information * 1. Unzip the contents of lory.zip into your Quake2 folder. 2. Start Quake2, bring up the console and type in: "skill %" (0=easy 1=medium 2=hard) "game lory" "map lory" Or use the batch files included in your Lory dir. ============================================================================================ * Copyright / Permissions * This level is copyright 1999 by Yuri Davidov. You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks, without permission from the author. You MAY distribute this BSP non-commercially through any electronic network (internet, FIDO, local BBS etc.), provided you include this text file unedited and leave the archive intact.