Pak 54 =============================================================================== Diary of the Destroyer Part II - ONE MAN ARMY - Filename : dod2.zip Version : 14.02.2000 Description : A 3 levels episode for the best game ever Author : Bizgan 'Brainkiller' Sorin Email Address : brainkiller@hotbot.com Internet Address : http://www.geocities.com/brainkil Other Q2 levels by me : Single player - "Diary of the destroyer Part I : Fatal Invasion" a 9 levels episode for Quake2, Deathmatch - "Back from the death" - "Trespass" - "The Trap House" - "Single Arena" - kind of deathmatch with Quake2 monsters Credits to : id Software for Doom I and II , Quake I and II : all those who send me feedback : The Prodigy - my favorite band =============================================================================== * Play Information * Game : Quake 2 Single Player : Yes Coop : No way, see the title Difficulty Settings : No New Sounds : Yes New Graphics : Yes * Construction * Base : new maps, originally for Fatal Invasion, but as we can see id Software is making a wrong thing with Q3A, leaving the SP lovers alone Build Time : 1 month Editor(s) used : DM Maker 2 Known Bugs : None I know about. * How to use this level * Unzip dod2.zip into your Quake2 dir. It will create a new dir called dod2 run the command C:\quake2\quake2.exe +set game dod2 +map dod2 * Copyright / Permissions * Peace! * Where to get this map * ftp.cdrom.com and it's mirror sites. Respect. The Brainkiller. /////// //////////// ///////////// ///////// Pak 55 The Grapes Of Madness madness.zip Released: May 17th 1999 Author : Bastian Birke "Skynet" Homepage: http://members.prima.de/~donut/ Feedback: donut@prima.de Look at the HTML doc for the background story! Single Play : yes Coop : yes Deathmatch : no New textures : yes New pics : yes New sounds : no Editors: WC, Wordpad, Quark, QPed 2, Wally Compiling: gddqbsp, gddvis, Arghrad To play: Unzip into a "Quake2\madness" folder! Start "quake2.exe +set game madness +map madness" If you find any bugs or traces of bad gameplay in the game, mail them to me! Skynet ----- Authors may NOT use this level as a base for own works without my written permission (just type a short email if you want!). Any commercial distribution, such as on CD, is prohibited without my written permission. The Story From the early years of your life you had good reason to hate humans. As a little child, you were always the one to step upon, a butt for other bastards. Your parents and teachers told you that you should respect humans, and never ever think about hating or even killing them. You knew of people who killed some humans like those you suffered from in a final rage, but to you, they were just crazy, insane. You, a well educated person (you thought that at least), wanted to remain normal - even if you were just treated worse than an animal, inferior and an ideal target for evil jokes and everybody's aggressions. But mental sanity was like a tyrant who lived on lies and crumbled once the truth came through. As you didn't hide from the truth any longer, you started to hate humans just like those insane people you heard of. If you just could push the big red button and nuke that human shit away. You were waiting for a good occasion to give those fucking humans the punishment they deserved. Then the war against the Strogg began and you had to serve at the Army´s tactical center, where all data about human weapons and defenses was stored. It really didn't take long for you to achieve your trait on humanity. Billions of people died in the following Strogg assault, the survivors were deported to death camps for industrial processing. It seemed as if you would reach your great, final goal: the annihilation of mankind. Now, this evening, you are sitting in your hideout, an old, abandoned factory on Stroggos, and watch the Strogg information channel. They bring the message that a few dozen humans will be kept alive for scientific purposes. The research and vivisection on them will help using them as a resource for medicine, meat and skin products in the future. That message is a shock for you! You have to stand up and fight again: Humans must not survive - not even as Strogg cattle ! You stand up - and hear Strogg commands, working and combat sounds. They're here to take control over your hideout and to catch you. Quickly, you take your blaster and go out to fight. You must find the research lab - it is supposed to be near the last death camp on Stroggos. More information can be found at the Strogg Mountain Base. You hope to get there and make sure that the humans you always hated so much will be terminated forever. Good Luck ! ///////////// ///////////// /////////////// Pak 56 ================================================================ Title : Ship Filename : q2ship Author : DAV DAV Levels Page : http://www.planetquake.com/davlevels/ Email Address : davlevels@planetquake.com Description : The strogg have capture a ship, killing all the passengers. That ship was carrying 3 Data CDs being transported by our military personnel on board, and the Data CDs are now in Strogg hands. These CDs contain vital information and must be recovered. Your mission is to get the three Data CDs and then escape with them. To escape, you will use the submarine that will be following the ship. You will thus need to do three things: get the CDs; stop the ship, so you can jump to the submarine; and then escape on the sub. We believe to know the location of one of the CDs and you will be informed of that location when you start the mission. Installation : Create a directory in your Quake2 game directory (ex: Quake2\q2ship). Extract the Zip to that directory and run Quake2 using one of the bat files depending of the dificulty setting that you want. NOTE: if you don't extract the Zip file to the Quake2\q2ship directory the bat files will not work Prefabs used : None Sky Texture : Night Sea by MoOg (moog@lowlife.com) Review sites : PLEASE send me an email saying where I can check the review of the map. ================================================================ * Play Information * Single Player : Yes Cooperative : No Deathmatch : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Yes New Monsters : No New Demos : No New Models : No * Construction * Base : New map from scratch Editor(s) used : Worlcraft 1.6a Other(s) used : gddqbsp3 1.08 gddqvis3 1.02 ArghRad 2.0 MapSpy 1.0 Known Bugs : Sometimes when destroying the MainRotor Quake2 displays the warning "Netchan_Transmit: dumped unreliable". This doesn't affect the map please ignore it. Construction Time : Too many (more than 1000 Hrs) Compile Time : 40 min Compile Machine : Pentium III 733 128 megs Beta testers : Jay Aiken (jaaiken@nc.rr.com) Vladislav (sonic3d@hot.ee) Steven Lazarek (bobkatt_@hotmail.com) Comments : Don't forget to send me your comment about the level. Legal Info : You may use the level as you want but you must not reverse compile this bsp or otherwise use the original .map or .bsp as a base to build additional levels for any purpose, commercial or otherwise without my express permission. This archive may be distributed over the Internet only, providing this text file is present and unaltered. You may not distribute this BSP commercially in any way without my express permission. Some credit would be nice.