Quake2 - Group Mapping Project that Mikemc started Aug 2006 Participants by map: qmmt1.bsp Entrance-Paril Hall 4-way-Mikemc Palace JapaDas Gore Gothic qmmt2.bsp Steeveeo Mugford Mek Mikemc-2 Maric Wixen1 Cryo X7 qmmt3.bsp Kold Omnificient TMG Mikemc-1 Paril ================================================================================ INSTALLATION AND GAMEPLAY First of all, make sure Quake II is already installed and that you’ve patched it to version 3.19, 3.20 or 3.21 (you can check your version number by pulling down the game console with the tilde key and looking at the bottom right corner). Extrack in c:/quake2/ This will make a new folder, c:/quake2/gmmt/ with all the game files. Make a shortcut to Quake2.exe and modify its properties as follows: Quake2.exe +set game gmmt Enter the game via the newly created shortcut and select the skill level as usual. ================================================================================= I finish this Group Mapping Project. look at the map's, I seen that some of them had the Lazarus setting on some of the enities. I had remove the Lazarus setting, but I like what Lazarus has done with the Quake2 engine, and the KMquake2 Enhanced Quake2 OpenGL-only engine with integrated Lazarus support. http://kmq2.quakedev.com/ So I put some of the Lazarus back in. Also add Deathmatch, so the map can be played in DM game. No coop play, the maps were not made that way by Mikemc. Build time 17 days Compiling time: gmmt1.bsp QBSP 13 seconds , QVIS 392.0 seconds, QRAD 81 seconds gmmt2.bsp QBSP 15 seconds , QVIS 52.0 seconds, QRAD 241 seconds gmmt3.bsp QBSP 6 seconds , QVIS 14.0 seconds, QRAD 371 seconds Build/compile machine Dell Dimension DIM2400, Celeron CPU 2.60Ghz, 256 MB of RAM Editor used QuArK v6.6 Beta1 Additional utilities txqbsp39.exe, timvis3.exe, arghrad.exe Single player Yes Cooperative No Deathmatch Yes Difficulty settings Yes New sounds Yes (Lazarus) New graphics Yes (Lazarus) New code Yes (Lazarus code)