The Armageddon Device For Quake2 ================================ By Roseville Computers Ltd This is a non commercial project. Full retail version of Quake2 required. Contents ======== 1. Installation 2. Story 3. Weapons 4. Enemies 5. Maps 6. Multiplayer 7. Hints 8. Credits 9. Contact Installation ============ 1. Unzip the tadq2.zip file into a directory on your hard disk. 2. Run the setup.exe from that directory. Note. When you are prompted for the quake2 directory be sure to enter the correct path. Eg. C:\QUAKE2 Do not enter a sub directory below your quake2 directory. 3. Setup will add a new start menu folder "TADQ2" Story ===== Heading for Earth is an asteroid half the size of the moon. When it hits, all life on Earth will be destroyed. This is no ordinary chunk of planetary debris. This rock has a primitive fusion drive and the most powerful shield we have ever seen. It is a weapon. It is the Stroggs last hope of victory. It is "The Armageddon Device"! A warship from Earth captured a Strogg shuttle en-route for the asteroid and interrogated the crew. This is what they learned; The shield is generated and controlled from a reactor on the rock itself. No one Strogg knows the deactivation code. There are three Strogg commanders who know 2 digits each of the six digit code. We do not expect them to volunteer to pass the code to us! This is your mission soldier. 1) You will be taken to the calculated start position of the asteroid. There is a class m planet there, and we anticipate finding a Strogg colony. 2) Your captain will scan the surface and locate the best spot for a covert insertion. 3) You will lead a small team of 4 and attempt to obtain the deactivation code from the Strogg Commanders. Your battlefield computer has been adapted to read the Strogg cerebral implants and extract the code. This cannot be done while its owner is alive. 4) When you have the code, you must find a way to get onto the asteroid and deactivate the shield. 5) An Earth warship will then destroy the rock with thermonuclear charges. Good luck soldier! Weapons ======= All the usual quake2 weapons are available to you on this mission. There have also been some new weapons developed since the original conflict. Some of these weapons were available in our previous mission "Window Of Retaliation" a) Air Force Issue Blaster. This is a slighly more powerful weapon than the one issued to ground forces. It fires two blaster bolts in quick succession. Requires no ammo. Always available. b) Proximity grenades. These can be thrown to set a trap for an enemy. A prox grenade will detonate after 1 minute or when an enemy wanders too close. They cannot be used in the grenade launcher. This weapon is available on button 6 which it shares with the standard grenade launcher. Hand grenades without the proximity fuse are still available. Prox grenades are recogniseable due to the yellow stripe around their top. c) Feedback Laser. This weapon uses a modified railgun casing, to house a powerful laser whose pulse can be fed back into the excitation chamber to increase its power. This weapon is immensly powerful but tricky to aim and control. To charge the weapon, keep your finger on the fire button. You will see the charge state as a percentage figure on your HUD. When you release the fire button the laser will fire. BEWARE. Overcharge the weapon and it will explode. You have been warned soldier! This weapon is available on button 9 which it shares with the railgun. d) Plasma Gun. This weapon fires a torus of superhearted gas at a rapid rate. It has a small radius damage and is powerful when a concentrated burst of fire is laid down. Thanks to the Loki's Missions team for kindly letting us use their Plasma Gun model when our model maker had to duck out. Enemies ======= Some of these monsters also appeared in our previous mission "Window Of Retaliation" The Strogg cyborg developers were severly curtailed by the defeat on the Strogg home world. However they have attempted to modify existing designs to try and gain an edge of the humans. They have also managed to obtain some human DNA from the bodies of soldiers on Stroggos. There are rumours that they have begun to make human servants in their cloning vats. You will find the following new enemies along with all the existing quake2 monsters. a) Soldier StormTrooper a highly trained soldier armed with a machine gun, a power screen and an attitude. Not the usual cannon fodder. b) Flyer Hornet nasty variant of the flyer. Easily recognisable due to its wasp stripes, this monster packs the punch of a railgun and is defended by a power screen. It has one disadvantage. The generator used to power its shield cannot be cooled properly on such a small frame. Overload the shield and it will explode. The resulting smoking and glowing hornet is then an easy target. c) Laser Gladiator Power shielded and carrying a Feedback Laser, these guys are fast and hard to kill. Beware. d) Death Tank. A Faster and more aggresive tank. Armed with a plasma gun and a wicked pulse laser these guys really pack a punch. Look for the skull and crossbones on the breastplate. e) Prox Parasite. Parasite with a habit of dropping a proximity grenade. Watch where you step. f) Traitor and Female Traitor. Human traitors. Chaingun totting, tough and usually in groups. g) Traitor Boss. The problem with using human DNA. She was cunning enough to usurp her creators and rise to the top of the Strogg Hierarchy. She is also a scientific genius and has harnessed the Strogg technology to full effect. Beware. She can use a personal cloaking device and any weapon she chooses. Expect her to decloak, fire and then re-cloak before you can counter attack. bad bad trouble.... Maps ==== The following maps are included in this pak. Mission maps. 1. "Polar Insertion" polar1.bsp Gareth Evans-McClave 2. "Polar Comm Center" polar2.bsp Martin Norman 3. "Polar Command" polar3.bsp Gareth Evans-McClave 4. "Outer Industrial Area" indust1.bsp Gareth Evans-McClave 5. "The Clone Chambers" indust2.bsp Gareth Evans-McClave 6. "Urban Arena" indust3.bsp Gareth Evans-McClave 7. "Strogg Cruiser" space1.bsp Gareth Evans-McClave 8. "On The Rock" space2.bsp Gareth Evans-McClave Death Match Only. 1. "Water Warzone" taddm1.bsp Gareth Evans-McClave 2. "The Old Place" taddm2.bsp Gareth Evans-McClave Muliplayer ========== The Armageddon Device was designed to provide hours of Deathmatch fun once the single player mission is completed. All maps are quite small so 2-8 people is an ideal number. The Armageddon Device has Quake3 style head up player Id display. The Feedback Laser is a great DM weapon over a LAN and can be used in two modes. a) Standard mode where you charge up the weapon and fire at a high charge percentage. b) Pulse mode. Just fire like a normal weapon. The reload time is very short so you can lay down a barrage of laser fire. Quite effective. The Feedback Laser can be tricky to use over the Internet. Beware of accidentaly overcharging and blowing yourself up! Proximity Grenades can be used in DM but unlike in single player, you only pick up 1 at a time in DM. The plasma gun is great fun! If you require more than 8 players, the following maps are the largest. space1.bsp "Strogg Cruiser" polar2.bsp "Polar Comm Center" polar3.bsp "Polar Command" The Armageddon Device supports co-op play. Hints ===== 1. If a message tells you to remember something write it down! If you have not remembered the deactivation code you will not be able to finish the mission. Credits ======= Maps: Gareth "Nogbad" Evans-McClave Martin "Paladin" Norman Programming: Gareth Evans-McClave Quality Artwork: Shona Brewster - Skins - Some Textures Other Artwork: Gareth Evans-McClave Skeleton texture in "On The Rock" by Patrick Evans-McClave (age 6) Some textures sourced from the late Golgotha Project. ** thanks to Loki's Missions for permission to use their ultra cool Plasma Gun model. Check them out at; http://www.planetquake.com/lm Contact ======= Roseville website. "www.planetquake.com/roseville" email. "gareth@ndl.co.uk"